Month: July 2018

31 Jul 2018

Nintendo’s profit jumps 88% as it nears 20 million Switch sales

Nintendo released its latest earnings report today and the headline is that the company has now sold nearly 20 million Switch consoles. The actual number is 19.67 million as of the end of June, so add July sales and the 20 million milestone is likely to have already been hit. Either way, it has easily surpassed its predecessor, the much-maligned Wii U.

Overall, the business recorded a 30.5 billion JPY ($275 million) operating profit, up 88 percent year-on-year, as revenue grew 9 percent to reach 168 billion JPY, or $1.5 billion.

The Japanese firm sold 1.88 million Switches in the most recent quarter, which is actually down from 1.97 million one year ago, although this quarter tends to be a slow one ahead of the holiday season. That slip was made up for on the software side as sales of Switch games jumped from 8.1 million last year to 17.96 million in the most recent quarter.

Nintendo has a bunch of new titles incoming — including Super Smash Bros. Ultimate and two Pokémon titles — while its Nintendo Switch Online service is due to launch in September so there’s plenty more to come. That said, Nintendo has some work to do if it is to hit its target of 20 million Switch sales during the current financial year.

Elsewhere, Nintendo said it sold 1.26 million of the NES Classic Edition when it was relaunched in June, while it sold 1.39 million Labo kits for the Switch.

The companies mobile gaming business continues to do well, grossing nine billion JPY, $81 million, in the quarter. That’s likely to spike when the company introduces Mario Kart Tour (huzzah!) and new title Dragalia Lost for mobile before March 2019. Although Nintendo suggested that the pipeline for new mobile games will slow once these two new arrivals are released.

31 Jul 2018

Dixons Carphone now says ~8.8M more customers affected by 2017 breach

A Dixons Carphone data breach that was disclosed earlier this summer was worse than initially reported. The company is now saying that personal data of 10 million customers could also have been accessed when its systems were hacked.

The European electronics and telecoms retailer believes its systems were accessed by unknown and unauthorized person/s in 2017, although it only disclosed the breach in June, after discovering it during a review of its security systems.

Last month it said 5.9M payment cards and 1.2M customer records had been accessed. But with its investigation into the breach “nearing completion”, it now says approximately 10M records containing personal data (but no financial information) may have been accessed last year — in addition to the 5.9M compromised payment cards it disclosed last month.

“While there is now evidence that some of this data may have left our systems, these records do not contain payment card or bank account details and there is no evidence that any fraud has resulted. We are continuing to keep the relevant authorities updated,” the company said in a statement.

In terms of what personal data the 10M records contained, a Dixons Carphone spokeswoman told us: “This continues to relate to personal data, and the types of data that may have been accessed are, for example, name, address or email address.”

The company says it’s taking the precaution of contacting all its customers — to apologize and advise them of “protective steps to minimize the risk of fraud”.

It adds it has no evidence that the unauthorized access is continuing, having taken steps to secure its systems when the breach was discovered last month, saying: “We continue to make improvements and investments at pace to our security environment through enhanced controls, monitoring and testing.”

Commenting in a statement, Dixons Carphone CEO, Alex Baldock, added: “Since our data security review uncovered last year’s breach, we’ve been working around the clock to put it right. That’s included closing off the unauthorised access, adding new security measures and launching an immediate investigation, which has allowed us to build a fuller understanding of the incident that we’re updating on today.

“Again, we’re disappointed in having fallen short here, and very sorry for any distress we’ve caused our customers. I want to assure them that we remain fully committed to making their personal data safe with us.”

Back in 2015, Carphone Warehouse, a mobile division of Dixons Carphone, also suffered a hack which affected around 3M people. And in January the company was fined £400k by the ICO as a consequence of that earlier breach.

Since then new European Union regulations (GDPR) have come into force which greatly raise the maximum penalties which regulators can impose for serious data breaches.

Last month, following Dixon’s disclosure of the latest breach, the UK’s data watchdog, the ICO, told us it was liaising with the National Cyber Security Centre, the Financial Conduct Authority and other relevant agencies to ascertain the details and impact on customers.

Of the 5.9M payment cards which Dixons disclosed last month as having been compromised, it said the vast majority had been protected by chip and PIN technology. But around 105,000 lacked the security tech so Dixons said at the time could therefore have been compromised.

It’s the additional 1.2M records containing non-financial personal data — such as name, address or email address — that have been revised upwards now, to ~10M records, which constitutes almost half the Group’s customer base in the UK and Ireland.

The spokeswoman told us the Group has approximately 22M customers in the region.

31 Jul 2018

48 hours left to score early-bird tickets to Disrupt Berlin 2018

Chaucer wrote that “time and tide wait for no man.” With apologies to the “father” of English literature, we say that time and money wait for no entrepreneur. The deadline for saving big money on passes to Disrupt Berlin 2018, which takes place on November 29-30, comes to an abrupt halt on Wednesday August 1 at 11:59 p.m. CEST — in just 48 hours.

Right now, early-bird pricing tiers start at €595 including VAT. That’s a sweet deal because, depending on the tier you choose, early-bird pricing can save you up to €700. When time runs out, you pay more money. Don’t get sucked out with the tide. Buy your passes today.

Disrupt Berlin 2018 offers two program- and value-packed days for startup founders, investors, marketers, tech-heads, designers and innovators. We’re busy lining up an incredible group of speakers — including founders, VCs, tech titans and rising stars — who will step onto the Disrupt stage and hold forth on the most pressing and interesting tech and investment issues of the day. Here are just a few exciting examples from our lineup:

  • Anne Boden, the founder and CEO of Starling Bank
  • The four partners from VC firm Accel — Philippe Botteri, Sonali De Rycker, Luciana Lixandru and Harry Nelis
  • Aline Sara, founder of NaTakallam

We’re still accepting speaker nominations. If you have a fantastic candidate, by all means, send us your recommendation.

What incredible early-stage startup pitch competition helped launch more than 750 companies that have gone on to collectively raise $8 billion and produce 100 exits? Yeah, OK so it’s an easy answer. Startup Battlefield — with $50,000 cash and the chance for massive global media and investment exposure — is one of the most exciting elements of every Disrupt. Don’t just come and watch. Sign up to compete!

Our Disrupt Berlin exhibition hall — Startup Alley — always features hundreds of the best early-stage startups, and this year is no exception. Exhibiting in the Alley is a magnificent way to place your startup in front of media outlets, investors, accelerators, incubators, solo founders and developers. It’s prime networking territory.

Whether you’re a founder or an investor, you want to be as efficient about that networking as possible in your two days at Disrupt. CrunchMatch, our free, business match-making service, simplifies networking and saves you time. Last year, CrunchMatch generated a total of 888 meetings — and 97 percent of participants said they’d use the service again.

Disrupt Berlin 2018 takes place on November 29-30, and your chance to buy early-bird passes — and save up to €700 in the process — ends on Wednesday August 1 at 11:59 pm. CEST. Don’t make us quote Chaucer again. Buy your tickets now.

31 Jul 2018

Blockchain media project Civil turns to Asia with fund to kickstart 100 new media ventures

Civil, the blockchain-based journalism organization, is casting its eye to Asia after it set up a $1 million fund that’s aimed at seeding 100 new media projects across the continent over the next three years. The organization has teamed up with Splice, a Singapore-based media startup which will manage the fund, according to an announcement.

There’s been a lot of attention lavished on Civil for its promise to make media work more efficiently using blockchain technology and its upcoming crypto token, CVL. The organization has raised $5 million in financing from ConsenSys, the blockchain corporation led by Ethereum co-creator Joe Lubin, and its ICO takes place next month with the goal of raising around $32 million to launch its network and actively onboard new media companies worldwide.

But the company is waiting around. Civil has already actively jumped into the media space — providing financial backing to the newly-formed The Colorado Sun — but the scope of the project in Asia is different in trying to kickstart a wave of new media organizations by giving them money to get off the ground.

Alan Soon, co-founder and CEO of Splice, told TechCrunch that it hasn’t been decided whether the financing will be in the form of grants or equity-based investments. Despite that, he said deals will be “pre-seed, micro-investments to help entrepreneurs take their ideas to prototype stage.”

Soon said that all kinds of media are in play, ranging from the more obvious suspects such as publishers, reporting websites and podcasts to behind-the-scenes tech like automation, bots and adtech.

Notably, though, he clarified that the beneficiaries of the fund will be under no obligation to adopt Civil’s protocol, the technology that will be funded by the upcoming ICO. Splice itself, however, has committed to doing so which will mean it gains access to the network’s content, licensing opportunities and more.

“I’m with Civil because I really believe in their values,” Soon added. “They want to do the right thing for this space.”

31 Jul 2018

Samsung reports Q2 profit slowdown, says Galaxy S9 sales were lower than expected

Struggling against competition from Chinese smartphones, Samsung Electronics posted a lackluster second-quarter earnings report with its slowest profit growth in more than a year. On the bright side, the Korean tech giant said its semiconductor business is doing well.

Operating profit rose 5.7% year-over-year to 14.9 trillion won (about $13.3 billion), representing Samsung Electronic’s slowest quarterly profit growth since the first quarter of 2017. Net income was 11 trillion won (about $9.8 billion), almost the same result Samsung posted in the same period a year ago. Sales revenue dropped 4% to 58.5 trillion won (about $52.3 billion).

Samsung blamed lower-than-expected sales of the Galaxy S9, its flagship smartphone, seasonality and competition from lower-priced handsets. Two Chinese companies in particular, Xiaomi and Huawei, have emerged as formidable rivals, putting pressure on Samsung in China and India.

As in previous quarters, Samsung’s semiconductor business posted strong performance even as its smartphones suffered. Samsung reported that second-quarter operating profit for its chips rose 45% year-over-year to 11.6 trillion won. The company said it anticipated strong demand for chips during the second half of the year thanks to demand from high density data centers. It expects smartphone and tablet demand to continue lagging, however, thanks to competition from lower-priced devices with strong specifications.

31 Jul 2018

Logitech is buying Blue Microphones

Logitech today announced its intention to acquire Blue Microphones, the hardware company behind popular podcasting microphones like the Yeti and Snowball. It’s a pretty logical acquisition, as far as these things goog –Logitech already operates in the audio space, with speakers and gaming headsets.

The acquisition of Blue would add an important dimension to that category and help the company take on a rapidly expanding space. Blue’s best known products aren’t high-end, exactly, but they’ve become the go-to choice for upstart podcasters looking to get in on the ground floor in the medium.

Heck, we’ve been known to use them from time to time for our own podcasts. The company offers higher end products for music producers, as well, and in recent years, Blue has begun dabbling in the gaming space, offering up microphone and gaming bundles.

“Logitech’s acquisition of Blue Microphones will accelerate our entry into a growing market, and offers another way for us to help bring people’s passions to life,” Logitech CEO Bracken Darrell said in a release tied to the news. “Joining with Blue is an adjacent opportunity for us – a new way to grow – with additional synergies related to our existing gaming, PC webcam and audio categories.”

Blue is being acquired for $117 million in cash. We’ve reached out to the companies to determine what the deal will mean for the Blue brand and its existing staff.

31 Jul 2018

Firefox is getting a new logo (or 10)

When you think of “Firefox,” you probably think of something that looks like this:

Or, perhaps, something like this:

That logo (or some iteration between the two) has been the browser’s logo since it launched back in 2002. Its time for change, Mozilla says.

In a blog post about “evolving the Firefox brand,” Mozilla Creative Director Tim Murray outlines the company’s thinking: Firefox isn’t just one browser now. With side projects like Firefox Rocket (the company’s browser for connections with less bandwidth) and Firefox Reality (Firefox, but for virtual reality), the company is finding it needs a bit more wiggle room with its design language.

While they shared a few work-in-progress potential logos, they were quick to note that none of them are final. They might tweak things over time (and they’re asking for feedback), or just go back to the drawing board all together.

The whole thing might sound a bit up-in-the-air right now, and that’s mostly intentional — it’s still pretty early days in the process. But eventually, Firefox will be getting a new logo; or, more accurately, new logos.

The work was presented in two potential “systems,” each composed of one “Masterbrand” logo and 11 auxiliary logos. The masterbrand would be the primary one used for representing the brand as a whole, while those beneath it could each represent an individual product.

The two new “Systems” of icons:

If it’s a choice between the two systems, I like System 2 — but I’ve always liked the existing Firefox logo, and that’s the set that feels like more of an update and less of a complete replacement. It’s more “Firefox”, less just “fox.”

Firefox says the branding shift should come together “over the next few months” — so if you’re a fan of the classic logo, it’ll still be hanging around for a while.

30 Jul 2018

Google snags Sony’s ‘Magic Lab’ VR guru

Google has hired Richard Marks, Sony’s Magic Lab head who was behind much of the company’s VR efforts, to a position in its Advanced Technology and Projects group, VentureBeat reports.

Google confirmed the hire to TechCrunch, sending along a statement from ATAP head Dan Kaufman. “ATAP is at the intersection of science and application where our goal is to solve significant problems and close the gap between what if and what is. We’re super excited about Richard joining the senior team and look forward to his contributions.”

According to LinkedIn, Marks spent the last 19 years at Sony, including time as a research fellow while getting his doctorate at Stanford. Marks has been the public face of Sony’s virtual reality efforts throughout the development of the company’s virtual reality tech, but has also worked on some of the computer vision tech behind other PlayStation products.

The Magic Lab, which Marks ran, was devoted to researching gaming technologies for future generation hardware and software. One of the big projects to emerge from the group was called “Project Morpheus,” a precursor for what would later be called PlayStation VR.

While Sony was quick to express an interest in virtual reality technologies and publicly debut its experiments with PS VR years before its 2016 launch, the technology platform has been facing an uncertain future as headset sales have failed to meet expectations.

The PlayStation VR headset debuted as a cheaper alternative to headsets from Oculus and HTC that debuted at prices that were hundreds of dollars more expensive, but after aggressive price slashing from Oculus moved hardware margins downwards across the board, the console maker seems to have had a tougher time distinguishing its efforts. Also, while it had appeared that Sony’s efforts were arriving ahead of a current-generation Xbox VR play, the company announced that it would not be pursuing a virtual reality headset for the Xbox One X, though that was initially a selling point of the more powerful system.

It’s unclear where exactly Marks will be directing his attention at Google within ATAP, though the company certainly has plenty of efforts in the AR/VR and gaming spaces that would benefit from his experience.

30 Jul 2018

Newly legal 3D-printed gun blueprints targeted by state lawsuits

Hot on the heels of the effective legalization of 3D models used to print firearm components, 21 states have filed a joint lawsuit against the federal government, alleging not only that decision is dangerous but also that it’s illegal for a number of reasons. But the lawsuit may backfire via the so-called Streisand Effect, further entrenching the controversial technology.

Earlier this month brought the news that the U.S. government dropped its case against Cody Wilson and his companies dedicated to the proliferation of 3D models of firearm parts. There are still restrictions on how guns can be made and sold, but the files containing 3D data and allowing people to print components seem to have been determined not to fall under those rules.

This was unwelcome news for those in favor of stricter gun control laws, a group apparently including the attorneys general of 21 states. Bob Ferguson, AG for Washington, announced that his team would be leading a lawsuit intended to block the federal actions that legalized this particular form of data.

“These downloadable guns are unregistered and very difficult to detect, even with metal detectors, and will be available to anyone regardless of age, mental health or criminal history. If the Trump Administration won’t keep us safe, we will,” he said in a press release issued today.

They allege that the administration needs the Defense Department to sign off on the decision, and that Congress needed to be notified 30 days in advance. The decision is also held (owing to a lack of on-record citations or consultations) to be “arbitrary and capricious,” and thus illegal under the Administrative Procedure Act.

The Tenth Amendment also gives states the right to regulate firearms, and the filers say that the federal action deprives them of this right and is therefore unconstitutional.

That’s all well in order, but the danger posed by these files is overestimated, as is the ability of the government, state or federal, to curtail their distribution. If this lawsuit is successful, it will have little or no effect on 3D printed guns at all.

“The status quo – which currently ensures public safety and national security by prohibiting publication of firearm design files on the Internet – should be maintained,” reads a letter sent from a number of AGs to Secretary of State Mike Pompeo and AG Jeff Sessions.

At the risk of dipping into an extremely charged debate and sensitive political topic (I’ve added the “Opinion” tag just in case), the status quo does no such thing. It must be said that if effective gun control is the goal, there are far more important steps to pursue. Loopholes abound in existing regulations, for instance gun show purchases of unregistered firearms and “80 percent lowers,” which are a quite legal method for creating them.

Furthermore, any attempt to remove something from the internet is doomed to failure, as we have seen again and again, often enough that the phenomenon has its own nickname, the Streisand Effect. Workarounds for illegal content are numerous and effective, and presumably the type of person interested in printing their own gun will not be shy about using a VPN or torrent site. If anything, a concerted effort to remove something from the internet usually causes that thing to be permanently maintained online as a sort of middle finger to the authorities. It’s not in the internet’s DNA to forget.

While it’s true that outlawing the 3D models would give prosecutors and investigators more to work with, the nefarious actors of the world haven’t been waiting with bated breath on the outcome of the previous lawsuit. Criminals, terrorists, foreign adversaries and so on in the first place don’t even need these files to obtain or create unregistered guns in the first place, nor would their being illegal deter them in the least.

The lawsuit may, it is true, tie up and possibly bankrupt Wilson and his supporters, but that’s not much of a victory and certainly doesn’t make anyone safer. Unfortunately this particular demon isn’t going back in the box.

30 Jul 2018

Cult classic indie game La-Mulana finally gets a proper sequel

The sequel to the legendary, and legendarily difficult, indie sleeper hit La-Mulana has finally been released, and all gamers with a penchant for retro-style platforming and a broad masochistic streak are encouraged to descend into its depths.

If there were a gaming achievement hall of fame, surely one of the rarest feats would be beating La-Mulana. The original game was a contemporary of the revered and influential Cave Story; both were wonderful free games made with charming retro pixel art, but beyond that the stories diverged.

While Cave Story was a relatively accessible action-adventure that took seven or eight hours to complete, La-Mulana’s tale of an archaeologist delving into the titular ruin was so deep, complex, obscure, and difficult that only the truly dedicated were able to survive even the first few hours, let alone the dozens to come.

The new game goes for a sort of 32-bit look, like the 2012 remake of the original.

This gem, lovingly crafted to closely mimic the look and feel of an MSX game (though enormously expanded), received a screen-for-screen remake for the Nintendo Wii in 2012, but it wasn’t until early 2014 that the original team of three decided to make a whole new game. They raised $266,000 on Kickstarter, with an estimated delivery date of December 2015. That date slipped and slipped, but seemingly because the game they were creating was one worth taking the time to do right.

Fast forward a few more years and here we are: La-Mulana 2 was released today. It’s substantially the same: a labyrinthine underground ruin to explore, deadly traps and monsters to avoid, and maddening puzzles to solve. I’ve played the first couple hours and from what I can tell it is true to form.

You’ll play as the daughter of the original explorer, who has arrived at the ruins to find them turned into a tourist trap — but soon it becomes clear that a twin ruin, hitherto unexplored, is wreaking havoc on the first one and must be investigated.

If this game is even half the size and depth of the original it will be well worth the $25 price tag — plus you get the warm fuzzy feeling of supporting an indie developer that’s been doing its own weird thing for 15 years or so now. Just don’t expect any hand-holding — this game is the real deal, “Nintendo hard” all the way.

It may not be up everyone’s alley, but I wanted to celebrate La-Mulana and its new sequel. I like to think of small gaming studios as startups, as indeed they are, and a big launch like this deserves recognition. It’s available right now for Windows and macOS — but I’d be surprised if we didn’t see it on Switch at least fairly soon.