Year: 2018

18 Jul 2018

Roblox responds to the hack that allowed a child’s avatar to be raped in its game

There’s a special place in Hell for people who think it’s funny to rape a 7-year-old girl’s avatar in an online virtual world designed for children. Yes, that happened. Roblox, a hugely popular online game for kids, was hacked by an individual who subverted the game’s protection systems in order to have customized animations appear. This allowed two male avatars to gang rape a young girl’s avatar on a playground in one of the Roblox games.

The company has now issued an apology to the victim and its community, and says it has determined how the hacker was able to infiltrate its system so it can prevent future incidents.

The mother of the child, whose avatar was the victim of the in-game sexual assault, was nearby when the incident took place. She says her child showed her what was happening on the screen and she took the device away, fortunately shielding her daughter from seeing most of the activity. The mother then captured screenshots of the event in order to warn others.

She described the incident in a public Facebook post that read, in part:

At first, I couldn’t believe what I was seeing. My sweet and innocent daughter’s avatar was being VIOLENTLY GANG-RAPED ON A PLAYGROUND by two males. A female observer approached them and proceeded to jump on her body at the end of the act. Then the 3 characters ran away, leaving my daughter’s avatar laying on her face in the middle of the playground.

Words cannot describe the shock, disgust, and guilt that I am feeling right now, but I’m trying to put those feelings aside so I can get this warning out to others as soon as possible. Thankfully, I was able to take screenshots of what I was witnessing so people will realize just how horrific this experience was. *screenshots in comments for those who can stomach it* Although I was immediately able to shield my daughter from seeing the entire interaction, I am shuddering to think of what kind of damage this image could have on her psyche, as well as any other child that could potentially be exposed to this.

Roblox has since issued a statement about the attack:

Roblox’s mission is to inspire imagination and it is our responsibility to provide a safe and civil platform for play. As safety is our top priority — we have robust systems in place to protect our platform and users. This includes automated technology to track and monitor all communication between our players as well as a large team of moderators who work around the clock to review all the content uploaded into a game and investigate any inappropriate activity. We provide parental controls to empower parents to create the most appropriate experience for their child, and we provide individual users with protective tools, such as the ability to block another player.

The incident involved one bad actor that was able to subvert our protective systems and exploit one instance of a game running on a single server. We have zero tolerance for this behavior and we took immediate action to identify how this individual created the offending action and put safeguards in place to prevent it from happening again. In addition, the offender was identified and permanently banned from the platform. Our work on safety is never-ending and we are committed to ensuring that one individual does not get in the way of the millions of children who come to Roblox to play, create, and imagine.

The timing of the incident is particularly notable for the kids’ gaming platform, which has more than 60 million monthly active users and is now raising up to $150 million to grow its business. The company has been flying under the radar for years, while quietly amassing a large audience of both players and developers who build its virtual worlds. Roblox recently stated that it expects to pay out its content creators $70 million in 2018, which is double that of last year. 

Roblox has a number of built-in controls to guard against bad behavior, including a content filter and a system that has moderators reviewing images, video and audio files before they’re uploaded to Roblox’s site. It also offers parental controls that let parents decide who can chat with their kids, or the ability to turn chat off. And parents can restrict kids under 13 from accessing anything but a curated list of age-appropriate games.

However, Roblox was also in the process of moving some of its older user-generated games to a newer system that’s more secure. The hacked game was one of several that could have been exploited in a similar way.

Since the incident, Roblox had its developers remove all the other potentially vulnerable games and ask their creators to move them over to the newer, more fortified system. Most have done so, and those who have not will not see their games allowed back online until that occurs. The games that are online now are not vulnerable to the exploit the hacker used.

The company responded quickly to take action, in terms of taking the game offline, banning the player and reaching out the mother — who has since agreed to help Roblox get the word out to others about the safeguards parents can use to protect kids in Roblox further.

But the incident raises questions as to whether kids should be playing these sorts of massive multiplayer games at such a young age at all.

Roblox, sadly, is not surprised that someone was interested in a hack like this.

YouTube is filled with videos of Roblox rape hacks and exploits, in fact. The company submits takedown requests to YouTube when videos like this are posted, but YouTube only takes action on a fraction of the requests. (YouTube has its own issues around content moderation.)

It’s long past time for there to be real-world ramifications for in-game assaults that can have lasting psychological consequences on victims, when those victims are children.

Roblox, for its part, is heavily involved in discussions about what can be done, but the issue is complex. COPPA laws prevent Roblox from collecting data on its users, including their personal information, because the law is meant to protect kids’ privacy. But the flip side of this is that Roblox has no way of tracking down hackers like this.

“I think that we’re not the only one pondering the challenges of this. I think every platform company out there is struggling with the same thing,” says Tami Bhaumik, head of marketing and community safety at Roblox.

“We’re members of the Family Online Safety Institute, which is over 30 companies who share best practices around digital citizenship and child safety and all of that,” she continues. “And this is a constant topic of conversation that we all have – in terms of how do we use technology, how do we use A.I. and machine learning? Do we work with the credit card companies to try to verify [users]? How do we get around not violating COPPA regulations?,” says Bhaumik.

“The problem is super complex, and I don’t think anyone involved has solved that yet,” she adds.

One solution could be forcing parents to sign up their kids and add a credit card, which would remain uncharged unless kids broke the rules.

That could dampen user growth to some extent — locking out the under-banked, those hesitant to use their credit cards online and those just generally distrustful of gaming companies and unwanted charges. It would mean kids couldn’t just download the app and play.

But Roblox has the momentum and scale now to lock things down. There’s enough demand for the game that it could create more of a barrier to entry if it chose to, in an effort to better protect users. After all, if players knew they’d be fined (or their parents would be), it would be less attractive to break the rules.

18 Jul 2018

Essential discounts its 360 Camera to $19, a day after its phone was half-off

At $250, the Essential Phone was arguably the best deal of Amazon Prime Day. Which is saying a lot. But no matter how you slice it, 50 percent off an Android flagship is a pretty tough deal to beat. I know of at least one TechCruncher who couldn’t resist the lure of that kind of discount.

Now that Prime Day is over, the phone’s price is back up at $499 — but the deals, it seems, keep on coming. Over on Essential’s site, you’ll find the company’s modular 360 Camera for $19. That’s a mind-boggling 90 percent off its MSRP — the kind of deal that has “fire sale” written all over it.

In other circumstances, you could chalk up a killer deal or two to an inventory refresh. Hell, it’s almost a year since the PH-1 handset hit the market, so the company could have a replacement in the works. The context of other recent news around the company, however, paints a very different picture.

In February, the company was reported to have only shipped 88,000 phones the prior year. In May, word got out that founder Andy Rubin was looking to put the company up for sale and had cancelled work on the followup phone. The company didn’t issue a flat-out denial, but instead insisted that it still had products in the works.

“We always have multiple products in development at the same time and we embrace canceling some in favor of the ones we think will be bigger hits,” it said at the time. “We are putting all of our efforts towards our future, game-changing products, which include mobile and home products.”

Indeed, the gears are still turning and the lights are on over at Essential HQ. The company announced that it was expanding to additional markets, including Canada, France, Japan and the U.K. And last month the company finally announced its second modular accessory, the Audio Adapter HD. That plug-in brings HD audio playback to the device. The company is also continuing to offer quick software support and has already promised to be one of the first to offer an update to Android P when it arrives. 

We reached out to the company for an update and received the following statement from a spokesperson, “We’re offering a great deal on the Essential 360 Camera accessory so new customers who bought our phone during Amazon Prime Day can enjoy the full Essential experience.”

So, perhaps there’s something to be said for roping people into the ecosystem and then offering a doubly deep discount on an accessory that only works with that device.

For its part, Essential has always acknowledged that it’s had a tough road ahead. At an event in New York prior to the release of the PH-1, an executive outlined a 10-year plan to become a truly successful contender in a category dominated by tech titans like Samsung and Apple. And that $300 million from Access Technology Ventures, Tencent, Foxconn and Amazon certainly didn’t hurt.

If the rumors are true, this would be a sad end for a hardware startup with good devices and a grand ambition. Given what the company laid out early on, it was clear that it’s only just getting started with its innovative approach to mobile and the smart home. But hardware is hard, as the well-trod saying goes — that’s the case even if you have boatloads of funding and happen to be the guy who created Android.

18 Jul 2018

Coinbase didn’t get (or need) SEC approval for acquisitions after all, company says

Hmm. Well, after Coinbase confirmed to Bloomberg (and us) that they had received regulatory approval for some acquisitions that would let it eventually usher in trading tokenized securities on its exchange, the company is now walking back from which agencies it received approval.

While a Coinbase spokesperson had initially indicated that the company had received approval from both FINRA and the SEC, it is now saying that the SEC did not offer approval, but only because Coinbase did not need their approval for a change of control application in the first place.

“The SEC’s approval is not required for the change of control application. Coinbase has discussed aspects of its proposed operations, including the acquisition of the Keystone Entity, on an informal basis with several members of SEC staff,” the spokesperson told TechCrunch. “So it’s not correct to say that the SEC and FINRA approved Coinbase’s purchase of Keystone because SEC was not involved in the approval process. Approval was received from FINRA.”

It’s all a bit confusing, though it doesn’t appear to change much as they still seem to have the needed approval from FINRA, but it is certainly an error in communication. The cryptocurrency industry and the SEC have not always had the most pleasant of interactions, so the news made it sound like both regulatory agencies were on a united front on this when the SEC didn’t offer any official input — so there really aren’t any takeaways, good or bad.

18 Jul 2018

New law forces Airbnb to open its books to New York authorities

The New York City Council has voted in favor of a new law requiring Airbnb and similar home-share companies to share data on their users. The company has fought the law tooth and nail, but city authorities say it’s basically common sense for the local government to be informed of the number and nature of residents using the service.

The law was characterized by the council as one that would “provide the City with an additional tool to enforce the laws against illegal short term rentals.”

“This bill is about transparency and bringing accountability to billion-dollar companies who are not being good neighbors,” explained NYC Councilwoman Carlina Rivera.

You can read the text here; what it amounts to is that Airbnb is required to collect and present the following information monthly:

  • Name, physical address, email, Airbnb profile URL, and phone number of hosts active that month
  • Addresses and URLs of any properties a given host rents out, and whether it was a full-home or partial-home rental
  • Total days the property was rented, rent/price paid, and any fees collected by Airbnb

Failure to do so will result in a substantial fine: $1,500 or more per item, depending on the listing. Some of this data has already provided voluntarily by Airbnb for a year and a half in monthly reports for its New York operations; here’s one it totally coincidentally issued today.

It is however one thing to give statistics like average amount earned per month in this or that borough, and quite another to say Jane Jamison of 224 East 85th St earned $3,712 from 12 nights at this address and 8 at her second place over in Brooklyn.

The granularity of the data matters. In the first case Airbnb is in a position of power, voluntarily granting data more or less of its own choosing, while also protecting the privacy of its users. But in the second case hosts can be identified individually for all kinds of purposes: fines, taxes, licenses, inspections, and so on.

It’s not ideal for Airbnb or hosts, both of which will have their liberty curtailed considerably by the mere fact of their commerce being open for inspection by the city and potentially released publicly as part of studies, lawsuits, and so on.

But as with so many other new industries that have gotten ahead of regulation, this kind of clampdown was inevitable from the start; how long did Airbnb really think it could get away with its limited disclosure of data so obviously valuable to local government fighting skyrocketing rents, property scams, unscrupulous landlords, and so on?

Airbnb says that the whole thing is bought and paid for by the hotel industry, which of course does have an enormous interest in keeping its thumb pressed firmly down on this new challenger.

“We’re not surprised the City Council refused to meet with their own constituents who rely on home sharing to pay the bills and then voted to protect the profits of big hotels,” Airbnb thundered in one of its usual bombastic statements. “The fix was in from the start and now New Yorkers will be subject to unchecked, aggressive harassment and privacy violations, rubber stamped by the City Council.”

But while Airbnb may be a young company, it is fabulously rich and extremely politically active, so this argument comes off as a bit disingenuous. We’ve seen similar rants from other unregulated companies as they run headlong into the red tape and inertia inherent to the establishment.

What the harassment and violations comprise isn’t clear. Certainly there is one man suing the city, saying he was targeted with housing code violations after speaking out against the proposed law; Airbnb is paying his legal fees.

But the city says its targets are bad actors, people running what amount to off-the-books hotels, renting units with unsafe conditions, or keeping housing units off the market for long-term residents so they can make a greater profit off visitors.

There’s no doubt that, armed with this more complete information, city authorities will have the opportunity to do legal and financial harm to the people who are taking part in this technically unsanctioned but largely harmless (and in many ways beneficial) business.

If they’re going to require this information to be disclosed, users of Airbnb and other services deserve to know exactly what it is going to be used for. It’s not enough to say that bad actors are being targeted when a man who opposed the city has $30,000 in fines leveled at him the next week.

Regulation is necessary for healthy and safe industry, and data is necessary for regulation, so this bill seems reasonable to me and to the city council members who voted for it in overwhelming majority. But it’s only part of the puzzle; citizens should feel that their elected officials are acting to protect them, not expose them.

18 Jul 2018

Facebook can now sync your Instagram contacts to Messenger

Facebook wants to expand your Messenger contact list with a little help from Instagram. The company has launched a feature in Messenger that pulls in your contacts from Instagram, if you opt to connect your account. The option appears in Messenger’s “People” tab, alongside the existing option to sync your phone’s contacts with Messenger.

The feature was first spotted by Jane Manchun Wong, who posted a screenshot to Twitter.

Others outside the U.S. noticed the option as well.

We also found the option enabled in our own Messenger app, and have now confirmed with Facebook it’s a full public launch.

When you tap on “Connect Instagram,” Messenger adds contacts from Instagram automatically. In addition, your Instagram username and account also then becomes visible to other people on Messenger.

The result is an expanded social graph of sorts – one that combines the friends and family you know from Facebook, without those you know from Instagram.

Not everyone is thrilled with the feature, however.

As one Twitter user pointed out, it’s not clear that pushing “Connect Instagram” (the button’s title that appeared to some), means Messenger will automatically add your Instagram contacts to Messenger. It seems that you should be given a choice here as to if you want to add them, but that’s not the case.

In December 2017, TechCrunch spotted a very similar option to sync Instagram contacts to Messenger in the same People section. However, the option never launched to the public and later disappeared. But the recent re-emergence of the feature is not a continued test – it’s now rolled out, Facebook says.

This is not the first time Facebook has added integrations between its apps.

For example, in 2016 it gave businesses access to a unified inbox of conversations from across its platforms, including Facebook, Instagram and Messenger. Last year, it also tested a cross-app notification feature. There’s even an option to launch Facebook right in Instagram itself, via an icon on your Instagram profile page.

The timing of the launch is notable, given that Instagram’s own Direct Messaging service has become a popular communications service of its own.

Instagram Direct as of April 2017 had 375 million users, and has been spun off into its own standalone app last year in select countries outside the U.S. With so many users now messaging through Facebook-owned Instagram, it’s clear that Facebook wants to capitalize on that activity to grow its own Messenger app, too.

 

 

 

18 Jul 2018

Rolls-Royce demonstrates robotic bugs as the future of engine maintenance

Rolls-Royce showed off its new vision for the future of engine maintenance this week at the Farnborough Airshow, and it might make your skin crawl.

As part of its IntelligentEngine vision (which the company announced at the Singapore Airshow earlier this year), it demonstrated plans for both a robotic snake and swarm of cockroach-like miniature robots that, in theory, will work together to inspect the interior of aircraft engines without removing the entire engine.

Neither technology is mature enough to be put into practice yet, but here’s how it should work:

In partnership with Harvard University and the University of Nottingham, Rolls-Royce is working to build 10mm miniature, collaborative robots — called SWARM — that will be able to provide to the human operator a live video feed of an engine interior via small cameras.

While scaling these bots down to size will be a challenge for the company and its collaborators, it’s a challenge that Harvard University researchers have been working at for eight years now, according to a statement given by Harvard researcher Sebastien de Rivas at the show.

For SWARM to access the engines, these small bots will catch a ride with FLARE — a pair of endoscopic, snake-like robots that can slither inside the nooks and crannies of a large piece of machinery and deposit SWARM at the inspection point. The company also has plans for FLARE to carry out internal patch repairs.

In addition to these ambitious plans, Rolls-Royce also displayed slightly more mature technologies, including a network of periscope-like INSPECT bots, which they plan to permanently install inside engines for constant spot maintenance, as well as remote boreblending robots that can be controlled by specialist engineers to assist with complicated maintenance tasks.

These kinds of advancements in engineering could help lead to more cost-efficient maintenance of large crafts, where previously maintenance was driven by internal sensor data and carried out manually — a process that can last up to five hours, James Kell, Rolls-Royce on-wing technology specialist, told The Engineer. With robots like SWARM, Kell told the publication, the process could take as little as five minutes.

While the efficiency of these robotic assistants cannot be denied, the accuracy and reliability has yet to be demonstrated, and the level of comfort passengers have knowing their aircraft was inspected by an intelligent swarm of robotic bugs is still up in the air.

18 Jul 2018

Reddit expands chat rooms to more subreddits

If you’d rather spend time chatting with strangers who share a hyper-specific interest instead of keeping up with your co-workers’ stale memes on Slack, Reddit is ready for you. The platform has quietly been working on a chat room feature for months now, and today it expands beyond its early days as a very limited closed beta.

Plenty of subreddits already make use of a chat room feature, but these live outside of Reddit, usually on Slack or Discord. Given that, it makes sense for Reddit to lure those users back into the engaging on Reddit itself by offering its own chat feature.

I spent a little time hanging out in the /r/bjj (brazilian jiu jitsu) chat as well as the psychedelics chat affiliated with r/weed to see how things went across the spectrum, and it was pretty chill — mostly people asking for general advice or seeking answers to specific questions. In a Reddit chat linked to the r/community_chat subreddit — the hub for the new chat feature — redditors discussed if the rooms would lead to more or less harassment and if the team should add upvotes, downvotes and karma to chat to make it more like Reddit’s normal threads. Of course, what I saw is probably a far cry from what chat will look like if and when some of its more inflammatory subreddits get their hands on the new feature. We’ve reached out to Reddit with questions about if all subreddits, even the ones hidden behind content warnings, will be offered the new chat functionality.

Chat rooms are meant as a supplement to already active subreddits, not a standalone community, so it’s basically like watching a Reddit thread unfold in real time. On the Reddit blog, u/thunderemoji writes about why Reddit is optimistic that chat rooms won’t just be another trolling tool:

I was initially afraid that most people would bring out the pitchforks and… unkind words. I was pleasantly surprised to find that most people are actually quite nice. The nature of real-time, direct chat seems to be especially disarming. Even when people initially lash out in frustration or to troll, I found that if you talk to them and show them you’re a regular human like them, they almost always chill out.

Beyond just chilling out, people who are initially harsh or skeptical of new things will actually often change their minds. Sometimes they get so excited that they start to show up in unexpected places defending the thing they once strongly opposed in a way that feels more authentic than anything I could say.

While a few qualitative experiences can only go so far to allay fears, Reddit’s chat does have a few things going for it. For one, moderators add chat rooms. If a subreddit’s mods don’t think they can handle the additional moderation, they don’t have to activate the feature. (A Wired piece on the thinking behind chat explores some of these issues in more depth.)

In the same post, u/thunderemoji adds that Reddit “made moderation features a major priority for our roadmap early in the process” so that mods would have plenty of tools at their disposal. Those tools include an opt-in process, auto-banning users from chat who are banned from a subreddit, “kick” tools that suspend a user for 1 minutes 1 hour, 1 day or 3 days, the ability to lock a room and freeze all activity, rate limits and more.

To sign up for chat rooms (mods can add as many as they’d like once approved), a subreddit’s moderators can add their name to a list that lives here. To find chat rooms to explore, you can check for a link on subreddits you already visit, poke around the sidebar in this post by Reddit’s product team or check out /r/SubChats, a dedicated new subreddit collecting active chat rooms that accompany interest and community-specific subreddits.

18 Jul 2018

Gorilla Glass 6 is here to withstand your clumsy hands

A bit of good news for the perpetually clumsy. Corning unveiled the latest version of its ubiquitous smartphone-encasing material today at an event in California. Gorilla Glass 6 is, naturally, designed to be more durable than its predecessor, introduced roughly this time two years ago.

The big takeaways here are the ability to withstand drops from higher heights and, perhaps even more importantly to most users, multiple drops per device.

“On average, in lab tests, Gorilla Glass 6 survived 15 drops from 1 meter onto rough surfaces, and is up to two times better than Gorilla Glass 5,” according to a release from Corning. “Under the same test conditions, competitive glass compositions, such as soda lime and aluminosilicate, did not survive the first drop.

As many recent flagships (the iPhone included) embrace wireless charging, glass backs are becoming a fairly common occurence in the smartphone world. As such, many manufacturers are embracing Gorilla Glass on both sides of the handsets — effectively covering ~85-percent of the devices’ surfaces in glass. That naturally makes the whole thing more vulnerable.

On many of these handsets, we’re seeing manufacturers embrace different generations of Gorilla Glass on opposite sides. Sometimes it’s over price concerns, but in many cases, different numbers have different strengths — some manage drops better, others are more scratch resistant. The scratch resistant apparently is about the same as its predecessor.

Compromises, it seems, have to be made. It will be interesting to see how ubiquitous Gorilla Glass 6 becomes — and how quickly.

Corning is making the material available to manufacturers now. It should take a few months to start arriving in handsets.

18 Jul 2018

Fortnite maker Epic Games beefs up its Unreal game engine in new update

After a wildly successful last few months thanks to Fortnite, Epic Games is delivering some substantial new updates to its Unreal game engine which supports a variety of cross-platform titles and experiences. Some features like smoother compatibility on mobile and better support for Switch come directly from the fact that they’ve had to iterate so quickly on building such a massively successful cross-platform title.

“Our engine is as good as it is because we ship games,” Epic Games CTO Kim Libreri told TechCrunch. “How many clicks an artist has to do to be able to change the color of something or adjust the look of something is all highly optimized because the artists scream at us day-in and day-out on the engine team if it’s not efficient.”

The engine enables indie developers to gain access to a system for environment building and rendering that is on-par with the major studios. A lot of the new features come from tools that Epic Games built because it needed them for its own titles. The latest 4.20 update is fairly notable for the engine, bringing some performance bumps but also a new visual effects engine and some other new stuff.

One of the bigger highlights of this update is a system for rendering objects at reduced polygonal complexity when need be. The engine’s Proxy Levels of Detail tech competes directly with some of the technology built by Simplygon, which Microsoft acquired last year. The tech basically allows objects to render in low-poly mesh versions rather than a soft of all-or-nothing scenario where as you traverse an environment objects will just appear out of nowhere on the horizon as they render.

The company says that this tech was essential for ensuring that Fortnite players on an even footing even when on lower-power devices. The feature was available in an experimental build since the most recent update, but it has been honed to be more reliable in this new release.

Another heavy hitter of the release is the early access release of Niagara, a long-awaited visual effects editor that the company talked about a lot at GDC. The tool allows developers a lot of control over particle physics for something like an explosion or fire and will eventually be replacing the engine’s existing Cascade system.

In additions to visual effects looking more realistic, Epic is looking to give cutscenes a shot in the arm with tech that allows developers to deliver some pretty top notch movie-quality shots via depth-of-focus bokeh-like enhancements that draw attention to what matters in a scene. On a similar note, Epic is releasing the tools they have been using in their work to create more realistic digital human characters.

There’s a lot of other new functionality in this release including updated AR support for Magic Leap One and ARKit 2, as well as some mixed reality capture functionality in early access.

All of these features are available to devs now in the 4.20 update.

 

18 Jul 2018

Fortnite maker Epic Games beefs up its Unreal game engine in new update

After a wildly successful last few months thanks to Fortnite, Epic Games is delivering some substantial new updates to its Unreal game engine which supports a variety of cross-platform titles and experiences. Some features like smoother compatibility on mobile and better support for Switch come directly from the fact that they’ve had to iterate so quickly on building such a massively successful cross-platform title.

“Our engine is as good as it is because we ship games,” Epic Games CTO Kim Libreri told TechCrunch. “How many clicks an artist has to do to be able to change the color of something or adjust the look of something is all highly optimized because the artists scream at us day-in and day-out on the engine team if it’s not efficient.”

The engine enables indie developers to gain access to a system for environment building and rendering that is on-par with the major studios. A lot of the new features come from tools that Epic Games built because it needed them for its own titles. The latest 4.20 update is fairly notable for the engine, bringing some performance bumps but also a new visual effects engine and some other new stuff.

One of the bigger highlights of this update is a system for rendering objects at reduced polygonal complexity when need be. The engine’s Proxy Levels of Detail tech competes directly with some of the technology built by Simplygon, which Microsoft acquired last year. The tech basically allows objects to render in low-poly mesh versions rather than a soft of all-or-nothing scenario where as you traverse an environment objects will just appear out of nowhere on the horizon as they render.

The company says that this tech was essential for ensuring that Fortnite players on an even footing even when on lower-power devices. The feature was available in an experimental build since the most recent update, but it has been honed to be more reliable in this new release.

Another heavy hitter of the release is the early access release of Niagara, a long-awaited visual effects editor that the company talked about a lot at GDC. The tool allows developers a lot of control over particle physics for something like an explosion or fire and will eventually be replacing the engine’s existing Cascade system.

In additions to visual effects looking more realistic, Epic is looking to give cutscenes a shot in the arm with tech that allows developers to deliver some pretty top notch movie-quality shots via depth-of-focus bokeh-like enhancements that draw attention to what matters in a scene. On a similar note, Epic is releasing the tools they have been using in their work to create more realistic digital human characters.

There’s a lot of other new functionality in this release including updated AR support for Magic Leap One and ARKit 2, as well as some mixed reality capture functionality in early access.

All of these features are available to devs now in the 4.20 update.