Year: 2018

10 Dec 2018

US tech giants decry Australia’s ‘deeply flawed’ new anti-encryption law

A group of U.S. tech giants, including Apple, Google and Microsoft, have collectively denounced the new so-called “anti-encryption” law passed by the Australian parliament last week.

The bill was passed less than a day after the ruling coalition government secured the votes from opposition Labor lawmakers, despite strong objection from tech companies and telcos.

“The new Australian law is deeply flawed, overly broad, and lacking in adequate independent oversight over the new authorities,” said the Reform Government Surveillance coalition in a statement. The tech companies added that the law would “undermine the cybersecurity, human rights, or the right to privacy of our users.”

It’s the latest rebuke since the bill’s passing, following an extensive lobbying effort by Silicon Valley to push back on the anti-encryption proposals.

The law allows Australian police and the intelligence agencies wide-reaching powers to issue “technical notices” — essentially forcing companies and even websites operating in Australia to help the government undermine encryption or insert backdoors at the behest of the government. Critics argue that there’s little oversight, potentially allowing abuse of the system. And because the notices will almost always be issued with a gag order, any technical notices are served behind closed doors in secret.

Companies that refuse to comply with the demands in a technical notice can be served heavy financial penalties.

The Australian government won in part by accusing Labor of using scare tactics, saying that the opposition party was choosing to “allow terrorists and pedophiles to continue their evil work in order to engage in point scoring,” said Australian defense minister Christopher Pyne, in a since-deleted tweet. Labor caved in to the pressure, and party leader Bill Shorten instructed his members to vote for the bill. He promised that the party would offer amendments to the law once passed in the coming months, while keeping “Australians safer over Christmas.”

The tech coalition said it’ll hold the Australian parliament’s feet to the fire, urging lawmakers to “promptly address these flaws when it reconvenes” in the new year.

The group, which also includes Dropbox, Facebook, Google and Yahoo parent company Oath (which also owns TechCrunch) — was set up after the companies were named in classified U.S. documents as participants in the secret National Security Agency program, dubbed PRISM. All of the companies denied their willing involvement, and began a collective effort to lobby the government to reform its surveillance operations — many of which rely on compelled assistance from tech companies and telcos.

Evernote, LinkedIn, Snap and Twitter, which weren’t named as PRISM partners, later joined the coalition, and also signed on to the letter.

Cisco and Mozilla joined other companies in separately filing complaints with Australian lawmakers ahead of the planned vote, arguing that the law “could do significant harm to the Internet.”

10 Dec 2018

Google Fit gets improved activity logging and a breathing exercise

Google Fit, Google’ s activity-tracking app for Android, is getting a small but meaningful update today that adds a few new features that’ll likely make its regular users quite happy. Some are pretty basic, like the launch of a Fit widget for your Android home screen, while others introduce new features like a breathing exercise (though that will only be available on Wear OS), an updated home screen in the app itself and improved activity logging.

The app got a major redesign earlier this year and in the process, Google introduced Heart Points as a way of tracking not just the length but also the strenuousness of your activities. Those are tracked automatically as you go about your day, but since Fit also lets you log activities manually, you didn’t really get a chance to log the intensity of those exercises. Now, however, you can adjust the intensity in your quest for getting more Heart Points.

The other major new feature is the exact opposite of strenuous exercise: a breathing exercise for those moments when you want to calm down. For some reason, Google decided that this feature is Wear OS-only right now. I’m not quite sure why that’s the case, but if you don’t have a Wear OS watch, you’ll just have to figure out some other way to keep calm and bugger on.

10 Dec 2018

Google Fit gets improved activity logging and a breathing exercise

Google Fit, Google’ s activity-tracking app for Android, is getting a small but meaningful update today that adds a few new features that’ll likely make its regular users quite happy. Some are pretty basic, like the launch of a Fit widget for your Android home screen, while others introduce new features like a breathing exercise (though that will only be available on Wear OS), an updated home screen in the app itself and improved activity logging.

The app got a major redesign earlier this year and in the process, Google introduced Heart Points as a way of tracking not just the length but also the strenuousness of your activities. Those are tracked automatically as you go about your day, but since Fit also lets you log activities manually, you didn’t really get a chance to log the intensity of those exercises. Now, however, you can adjust the intensity in your quest for getting more Heart Points.

The other major new feature is the exact opposite of strenuous exercise: a breathing exercise for those moments when you want to calm down. For some reason, Google decided that this feature is Wear OS-only right now. I’m not quite sure why that’s the case, but if you don’t have a Wear OS watch, you’ll just have to figure out some other way to keep calm and bugger on.

10 Dec 2018

Krisp reduces noise on calls using machine learning, and it’s coming to Windows soon

If your luck is anything like mine, as soon as you jump on an important call, someone decides it’s a great time to blow some leaves off the sidewalk outside your window. 2Hz’s Krisp is a new desktop app that uses machine learning to subtract background noise like that, or crowds, or even crying kids — while keeping your voice intact. It’s already out for Macs and it’s coming to Windows soon.

I met the creators of Krisp, including 2Hz co-founder Davit Baghdasaryan, earlier this year at UC Berkeley’s Skydeck accelerator, where they demonstrated their then-prototype tech.

The tech involved is complex, but the idea is simple: If you create a machine learning system that understand what the human voice sounds like, on average, then it can listen to an audio signal and select only that part of it, cutting out a great deal of background noise.

Baghdasaryan, formerly of Twilio, originally wanted to create something that would run on mobile networks, so T-Mobile or whoever could tout built-in noise cancellation. This platform approach proved too slow, however, so they decided to go straight to consumers.

“Traction with customers was slow, and this was a problem for a young startup,” Baghdasaryan said in an email later. However, people were loving the idea of ‘muting noise,’ so we decided to switch all our focus and build a user-facing product.”

That was around the time I talked with them in person, incidentally, and just six months later they had released on Mac.

It’s simple: you run the app, and it modifies both the outgoing and incoming audio signals, with the normal noisy signal going in one end and a clean, voice-focused one coming out the other. Everything happens on-device and with very short latency (around 15 milliseconds), so there’s no cloud involved and nothing is ever sent to any server or even stored locally. The team is working on having the software adapt and learn on the fly, but it’s not implemented yet.

Another benefit of this approach is it doesn’t need any special tweaking to work with, say, Skype instead of Webex. Because it works at the level of the OS’s sound processing, whatever app you use just hears the Krisp-modified signal as if it were clean out of your mic.

They launched on Mac because they felt the early-adopter type was more likely to be on Apple’s platform, and the bet seems to have paid off. But a Windows version is coming soon — the exact date isn’t set, but expect it either late this month or early January. (We’ll let you know when it’s live.)

It should be more or less identical to the Mac version, but there will be a special gaming-focused one. Gamers, Baghdasaryan pointed out, are much more likely to have GPUs to run Krisp on, and also have a real need for clear communication (as a PUBG player I can speak to the annoyance of an open mic and clacky keys). So there will likely be a few power user features specific to gamers, but it’s not set in stone yet.

You may wonder, as I did, why they weren’t going after chip manufacturers, perhaps to include Krisp as a tech built into a phone or computer’s audio processor.

In person, they suggested that this ultimately was also too slow and restrictive. Meanwhile, they saw that there was no real competition in the software space, which is massively easier to enter.

“All current noise cancellation solutions require multiple microphones and a special form factor where the mouth must be close to one of the mics. We have no such requirement,” Baghdasaryan explained. “We can do it with single-mic or operate on an audio stream coming from the network. This makes it possible to run the software in any environment you want (edge or network) and any direction (inbound or outbound).”

If you’re curious about the technical side of things — how it was done with one mic, or at low latency, and so on — there’s a nice explanation Baghdasaryan wrote for the Nvidia blog a little while back.

Furthermore, a proliferation of AI-focused chips that Krisp can run on easily means easy entry to the mobile and embedded space. “We have already successfully ported our DNN to NVIDIA GPUs, Intel CPU/GNA, and ARM. Qualcomm is in the pipeline,” noted Baghdasaryan.

To pursue this work the company has raised a total of $2 million so far: $500K from Skydeck as well as friends and family for a pre-seed round, then a $1.5 M round led by Sierra Ventures and Shanda Group.

Expect the Windows release later this winter, and if you’re already a user, expect a few new features to come your way in the same time scale. You can download Krisp for free here.

10 Dec 2018

Pew: Social media for the first time tops newspapers as a news source for U.S. adults

It’s not true that everyone gets their news from Facebook and Twitter. But is now true that more U.S. adults get their news from social media than from print newspapers. According to a new report from Pew Research Center out today, social media has for the first time surpassed newspapers as a preferred source of news for American adults. However, social media is still far behind other traditional news sources, like TV and radio, for example.

Last year, the portion of those who got their news from social media was around equal to those who got their news from print newspapers, Pew says. But in its more recent survey conducted from July 30 through August 12, 2018, that had changed.

Now, one-in-five U.S. adults (20%) are getting news from social media, compared with just 16 percent of those who get news from newspapers, the report found. (Pew had asked respondents if they got their news “often” from the various platforms.)

The change comes at a time when newspaper circulation is on the decline, and its popularity as a news medium is being phased out – particularly with younger generations. In fact, the report noted that print only remains popular today with the 65 and up crowd, where 39 percent get their news from newspapers. By comparison, no more than 18 percent of any other age group does.

While the decline of print has now given social media a slight edge, it’s nowhere near dominating other formats.

Instead, TV is still the most popular destination for getting the news, even though that’s been dropping over the past couple of years. TV is then followed by news websites, radio, and then social media and newspapers.

But “TV news” doesn’t necessarily mean cable news networks, Pew clarifies.

In reality, local news is the most popular, with 37 percent getting their news there often. Meanwhile, 30 percent get cable TV news often and 25 percent watch the national evening news shows often.

However, if you look at the combination of news websites and social media together, a trend towards increasing news consumption from the web is apparent. Together, 43 percent of U.S. adults get their news from the web in some way, compared to 49 percent from TV.

There’s a growing age gap between TV and the web, too.

A huge majority (81%) of those 65 and older get news from TV, and so does 65 percent of those ages 50 to 64. Meanwhile, only 16 percent of the youngest consumers – those ages 18 to 29 – get their news from TV. This is the group pushing forward the cord cutting trend, too – or more specifically, many of them are the “cord-nevers,” as they’re never signing up for pay TV subscriptions in the first place. So it’s not surprising they’re not watching TV news.

Plus, a meager 2 percent get their news from newspapers in this group.

This young demographic greatly prefers digital consumption, with 27 percent getting news from news websites and 36 percent from social media. That is to say, they’re four times as likely than those 65 and up to get news from social media.

Meanwhile, online news websites are the most popular with the 30 to 49-year old crowd, with 42 percent saying they get their news often from this source.

Despite their preference for digital, younger Americans’ news consumption is better spread out across mediums, Pew points out.

“Younger Americans are also unique in that they don’t rely on one platform in the way that the majority of their elders rely on TV,” Pew researcher Elisa Shearer writes. “No more than half of those ages 18 to 29 and 30 to 49 get news often from any one news platform,” she says.

 

10 Dec 2018

AR startup Blippar in danger of becoming a blip as shareholders fight over future funding

Blippar, the U.K.-based AR startup that raised more than $130 million, may be nearing the end of the road. The company has been burning through cash in a bid to pivot in search of a profitable AR business model, and now shareholders are in dispute over whether to throw Blippar any more money to aid that effort, according to a statement the company provided to TechCrunch.

The company has been on the brink for a while now, but things have taken a hard turn in the past few months on the back of yet another pivot.

A Blippar spokesperson told TechCrunch that a single shareholder is blocking the required unanimous vote to close on emergency funding, without which Blippar must begin insolvency proceedings. The company is hoping to continue negotiating with the holdout and come to a resolution this week.

A source close to the company confirmed The Sunday Times report from this weekend, which stated that Khazanah, a strategic investment fund from the Malaysian government, did not approve Blippar’s bid for emergency funding. In July, Khazanah’s board resigned as part of the transition to a new government, meaning that the top brass at the firm are not the same people who invested in Blippar originally.

In September, Blippar raised $37 million from Candy Ventures and Qualcomm Ventures, stating that the Series E financing would help the company achieve its goal of becoming profitable by September 2019. But the private company has posted losses for the past two years, according to BI. It’s unclear whether or not the emergency funding being blocked now is the same $37 million Series E the company claimed to have closed in September or new cash.

Blippar has been a contender in the AR space since 2011. The company started as a marketing agency that would allow brands to purchase augmented reality ads placed on real-world objects or on magazines. Users could scan these “Blipps” to unlock additional AR content and offers.

In 2013, Blippar launched in the U.S. and the company grew alongside the momentum of the AR space in general. But there were more than a few missteps.

The company spent time and money building for short-lived platforms like Windows Phone and Google Glass.

But even if resources weren’t wasted on now-defunct platforms, the general premise of Blippar was always somewhat questionable. Even if the format of the engagement was novel, an ad is still an ad. Few consumers are interested in downloading and engaging with an app that simply serves up brand content.

So Blippar switched things up. The company pivoted on the heels of its $45 million Series C to become a computer vision-powered visual search engine.

Blippar overhauled the technology to allow for content to be unlocked by any object in the real world via computer vision, instead of relying on physical stickers (Blipps). The company also started incorporating content that wasn’t necessarily ad-based but information-based, such as the make and model of a car or the scientific name of a plant.

Indeed, there seems to be a use case for visual-based search. There are times when we simply don’t have the words to properly identify something we see in the real world. But in a world where really only one company dominates search, executing on that proved incredibly complicated for Blippar.

Google has offered a form of visual search for years, and you could argue that those companies that are already strong players in search and information discovery might become strong players (or at least tough competition) in visual search, an extension of what they already do.

Blippar has claimed it has upwards of 65 million registered users via its network of brand and publishing partners, white-label SDK partners, etc.; actual downloads of its app were closer to 500,000 in 2017, reports BI. (And it’s not clear how many of those registered users were regular users, anyway.)

After a number of attempts at making visual search relevant — including a truly bizarre move into social with the launch of a Snapchat-esque feature called Halos — Blippar turned its attention to spaces.

In 2017, the company launched the AR City app, which lets users navigate their way through more than 300 cities using the camera on their smartphone. The company argued that navigation via its computer vision tech was more accurate than GPS. In August 2018, Blippar took the technology indoors with the launch of the Indoor Visual Positioning System. The hope with this launch is that it would attract whales for clients, as it was built to be used in large commercial spaces like stadiums, airports, shopping centers and large office buildings/campuses.

The positioning system not only allowed for hyper accurate indoor navigation, but also extra AR content such as points of interest, personalized content, etc.

Shortly after the launch, in September of this year, Blippar picked up its most recent $37 million Series E funding, which it said would “help the company reach its profitability goal within the next 12 months.”

But, if this report is true, it would appear that it’s just too little too late.

While being an early player can have its advantages, many pioneers in the tech startup landscape don’t have the benefit of learning from others’ mistakes. With a launch in 2011, Blippar most certainly falls into that category.

But beyond the timing, Blippar also seemed to be building technology for the sake of building technology, without ever really nailing down a focused way for that technology to earn money.

We reached out to the company and a Blippar spokesperson had this to say:

The rate of change in the AR industry resulted in a lack of standardisation across platforms and tools which has become a barrier to greater adoption and application of the technology. In response to these we refined our strategy to primarily focus on our SaaS self-service AR creation and publishing platform and we are on the path to accelerate the developments of this platform. Our goal is to unify and standardise all AR formats and make it easy for everybody to create AR.

Our strategy and product roadmap to enable this goal has unanimous approval from our board, for which we require an additional amount of funding to accelerate our growth and fulfill our profitability plans. The additional funding has been secured and approved by the whole board, but ultimately requires shareholders’ approval, which was given by all except one.

Despite not participating in any further funding of the business, that shareholder took the decision to vote against the additional funding. We tried to reach an agreement with them that would allow the business to continue with these plans and have offered various solutions, and so far they have refused all proposals.

Our board is still trying to negotiate with them and we hope to have a reasonable position at some point this week.

We also reached out to Qualcomm Ventures but have not heard back. We will update if/when we do.

10 Dec 2018

Voyager 2 joins its twin in interstellar space

Voyager 2, the multi-planetary exploratory probe launched in 1977, has finally entered interstellar space, some six years after its twin, Voyager 1, did the same. It’s now about 11 billion miles from Earth, the second-farthest-out human-made object in space.

Interstellar space starts where the sun’s “heliosphere” ends — the big ball of radiation and plasma in which the planets bathe and by which they are protected. Both Voyagers have instruments on board that monitor all this stuff, and both have shown a major drop-off in electrical and plasma activity, suggesting they’ve crossed over.

The exact border of interstellar space is a matter of debate, a great deal of which occurred while Voyager 1 was on the very edge and scientists were arguing whether it was out or not. A consensus was reached, however, and most agree that both probes have now left the heliosphere.

They have not, however, left the solar system, defined more or less by the extent of the Oort cloud, an enormous collection of dust and small objects caught in the sun’s gravity (but just barely). Until the Voyagers leave that, in perhaps 30,000 years, they’re still technically in-system.

Interestingly, although Voyager 2 was the second to enter interstellar space, it was actually the first to launch. The risk of failure for these complex, ambitious probes was high enough that NASA felt it should build two and send them out one after another, and it so happened that Voyager 2 launched 16 days before Voyager 1. However, the latter’s trajectory caused it to exit the ecliptic (the flat disk in which most of the solar system’s objects are found) earlier and at a different angle.

That makes Voyager 2 NASA’s longest-running mission (though not the object in space for longest — early satellites are still floating around up there), and those working on it couldn’t be happier.

“I think we’re all happy and relieved that the Voyager probes have both operated long enough to make it past this milestone,” said Voyager project manager Suzanne Dodd at JPL, in a NASA news release. “This is what we’ve all been waiting for. Now we’re looking forward to what we’ll be able to learn from having both probes outside the heliopause.”

Both Voyagers should continue operating for at least a few more years; their power sources are likely to go out around 2025. At that point they’ll have been in space sending back data for nearly 50 years. Congratulations to the team and, really, to humanity, for doing something so amazing.

10 Dec 2018

Instagram launches walkie-talkie voice messaging

You’d think Facebook would be faster at copying itself. Five years after Facebook Messenger took a cue from WhatsApp and Voxer to launch voice messaging, and four months after TechCrunch reported Instagram was testing its own walkie talkie feature, voice messaging is rolling out globally on Instagram Direct today.

Users can hold down the microphone button to record a short voice message that appears in the chat as an audio wave form that recipients can then listen to at their leisure.  Voice messages are up to one-minute long, stay permanently listenable rather than disappearing, and work in one-on-one and group chats on iOS and Android. The feature offers an off-camera asynchronous alternative to the video calling feature Instagram released in June.

Hands-free Direct messaging could make Instagram a more appealing chat app for drivers, people on the move with their hands full, or users in the developing world who want a more intimate connection without having to pay for the data for long audio or video calls. It could also be a win for users in countries with less popular languages or ones that aren’t easily compatible with smartphone keyboards, as they could talk to friends instead of typing.

 

The launch deepens Facebook’s entry into the voice market. From its first voice messaging and VOIP features back in 2013 to its new voice control system Aloha that works on its recently launched Portal video chat screen, Facebook has long taken an interest in the accessibility of voice but only got serious about building it across its products in 2018.

10 Dec 2018

Google+ bug gave developers access to non-public data from 52.5M users

Google+ was a bit of a disaster for the company when it was still alive, and now that it’s walking dead, it’s becoming even more of a stone around its neck. After disclosing a major security bug in October that affected just under half a million users, it announced that the service would shut down in August 2019. But things are getting worse. Today, the company announced a new privacy hole, one that it found last month, that left some data from about 52.5 million users up for grabs from apps that used the Google+ API.

Because every bug seems to move up the Google+ shutdown date, Google also today announced that the service will now close in April 2019. All Google+ APIs will shut down within the next 90 days.

The new bug, which was only live for about six days in early November, is related to the Google+ People API. It allowed apps that requested the permission to view profile information from users — like their names, email address, occupation, gender, birthday, relationship status and age — to access this information, even when that data was set to non-public.

It gets worse, though; apps that had access to this data also had access to profile data that had been shared with the user by other Google+ users but that wasn’t shared publicly.

Google says that it doesn’t have any evidence that developers ever realized that they had access to this data (the advantage of running a social network that few people still use, I guess) or that the data was misused in any way. It also stresses that these apps only had access to this data for six days. The bug was introduced, detected and fixed within the period of one week, from November 7 to 13 of this year.

The last time around, Google was heavily criticized for waiting far too long to disclose the bug. This time, people in the know inside the company tell me that they decided to react quickly after going through the internal disclosure process, in part because the company wants to show more transparency.

“We understand that our ability to build reliable products that protect your data drives user trust,” the company writes in a blog post today. “We have always taken this seriously, and we continue to invest in our privacy programs to refine internal privacy review processes, create powerful data controls, and engage with users, researchers, and policymakers to get their feedback and improve our programs. We will never stop our work to build privacy protections that work for everyone.”

10 Dec 2018

Kong launches its fully managed API platform

API platform Kong, which you may remember under its previous name of Mashape, is launching its new Kong Cloud service today. Kong Cloud is the company’s fully managed platform for securing, connecting and orchestrating APIs. Enterprises can deploy it to virtually any major cloud platform, including AWS, Azure and Google Cloud, and Kong will handle all of the daily drudgery of managing it for them.

At the core of Kong Cloud is Kong, the company’s open source microservices gateway. The company already offers an enterprise version of Kong under the Kong Enterprise brand, but it’s up to enterprises to manage this version by themselves.

“Customers running Kong Enterprise on-prem and self-managed are often running it multi cloud. They are running it from  AWS, to Azure, Google Cloud, Pivotal Cloud Foundry or bare metal. It’s all over the place,” Kong co-founder, president and CEO Augusto Marietti told me. “But not all of them have massive engineering organizations, so Kong multi-cloud is our managed version of Kong as a service that can run on any cloud.”

With Kong Cloud, the company monitors and manages the service, giving enterprises an end-to-end API platform and developer portal. The company handles updates and all the other operational tasks. In terms of the overall functionality (think governance, security features etc.), this is essentially Kong Enterprise. Indeed, Marietti stressed that the two are meant to be one-to-one compatible, in part because he expects that some companies will use both versions, depending on their teams’ needs.

Marietti told me that Kong now has more than 85 employees and more than 100 enterprise customers. These include the likes of Zillow, Soulcycle and Expedia. Year-over-year, the company tells me, its bookings have grown 9x and the Kong open-source tool has now been downloaded more than 54 million times.

The company rebranded as Kong in October 2017, in part to signify that its ongoing focus would be on microservices in the enterprise and the Kong tool, which it open sourced in 2015. Ahead of its rebranding exercise, Mashape/Kong sold off its API marketplace to RapidAPI. The marketplace was the company’s first product — and Kong was in part developed to support it — but in the end, the company decided that its focus was going to be on Kong itself. That move seems to be paying off now, as enterprises are moving to adopt microservices and often need partners to do so.