Year: 2018

19 Jun 2018

Engineer.ai aims at build-an-app platforms by using AI for speed and cost

Engineer.ai has been up and running in private beta mode for two and a half years, totally boo-strapped by its founders. But today it launches with the claim to be the world’s first human-assisted AI for building custom digital products. It’s Builder platform claims to combine artificial intelligence with crowdsourced teams of designers and developers to build bespoke digital products at – they say – twice the speed and less than
a third of the cost of traditional software development.

So were are talking the ability to build a smartphone app, say, very easily and quickly, choosing from recommended features or adding others. The AI then creates a “build card” which guarantees a maximum price and estimated delivery date. It then taps a library of existing components and manages crowdsourced global teams for aspects that might be unique. The platform can host the end product and carry on upgrading the product.

“Builder redesigns how software is created, enabling everyone with an idea in their head to get an app in their hand,” says Engineer.ai co-founder Sachin Dev Duggal. “We’re disrupting traditional software development by removing the shroud of mystery around code design, giving transparency and control to the creators – the people with ideas. This is made possible by our proprietary artificial intelligence, which can price, spec, write, and create products faster and more efficiently.”

Co-founded by serial entrepreneurs Sachin Dev Duggal and Saurabh Dhoot, the company, which has been bootstrapped on the proceeds of the sale of their previous startup, nivio. Virgin Unite, Richard Branson’s philanthropy arm, used it for its Campaign against the Death Penalty & Criminal Justice, for instance.

At a certain level it competes with Gigster albeit they have really taken a very different approach (assembly line and buying excess capacity from over 65 Dev shops in 10 timezones) whereas Gigster is more like a modern day consulting shop.

This means Engineer will likely have more scale, with access to 21,000 devs and designers, and over 500 building blocks.

Additionally, it offers upgrade insurance and a marketplace for all the services that run a bespoke digital product (hosting, microservices etc).

19 Jun 2018

Starz launches 14 channels on YouTube TV

YouTube’s live TV streaming service is getting a big addition, starting today. Starz is rolling out its 14 channels, including Starz, Starz Encore, and Starz Encore Westerns, to the Google-owned streaming service as an add-on that costs $9 per month. The network joins YouTube TV’s other premium channel options, including Showtime, Shudder, Sundance Now, and Fox Soccer Plus.

Notably, HBO is not in that list – YouTube TV chose not to take all of Time Warner Broadcasting’s channels because it wanted to offer a slimmed down, more affordable live TV service. So Time Warner chose to stop negotiating a deal for HBO, according to a report from Bloomberg.

But that could be good news for Starz, as the network will now be one of the few premium cable networks to target YouTube TV’s younger, millennial viewers who often aren’t signing up for pay TV in the first place. They’re not coming to services like YouTube TV to reproduce what they’re missing from cable, but are instead discovering what’s available to stream, including via premium networks.

Starz says its 14 Starz and Starz Encore channels are available as of today to YouTube TV subscribers, offering its full video-on-demand catalog of popular movies, exclusive documentaries, and Starz’ original programming. The originals include shows like “Power,” “Vida,” “Counterpart,” “Outlander,” “American Gods,” “Sweetbitter,” “Black Sails,” “Party Down,” and others.

Of course, YouTube TV isn’t the only way to watch Starz’ content these days. The channel has been available over-the-top via Starz’ own app since 2016 which works across devices, and is available on-demand via other services like Hulu and Amazon Channels. Its live TV services are available on DirecTV Now and Sling TV, as well as on Amazon.

The company has also been working to better cater to streaming users over the past year, by offering a larger, more diverse lineup that includes an expanded selection of kids’ shows, more Spanish-language programming, and a 40% increase in its overall catalog by the end of last year.

YouTube TV itself is a $40 per month package of 60 live TV channels, including ABC, CBS, FOX and NBC networks, and an unlimited cloud DVR for up to 6 people in a household. The add-ons can be found under the Settings screen on YouTube TV’s website.

19 Jun 2018

Facebook launches gameshows platform with interactive video

Rather than build its own HQ trivia competitor, Facebook is launching a gameshow platform. Today the company announced a new set of interactive live and on-demand video features that let creators adds quizzes, polls, challenges, and gamification so players can be eliminated from a game for a wrong answer. The features could help Facebook achieve its new mission to push healthier active video consumption rather than passive zombie watching that hurts people’s well-being. Creators and publishers who want early access can sign up here.

Gameshow launch partners include Fresno’s What’s In The Box where viewers guess what’s inside, and BuzzFeed News’ Outside Your Bubble where contestants have to guess what their opponents are thinking. Plus, Facebook is testing the ability to award prize money with (Business) INSIDER’s Confetti, where viewers answer trivia questions and can see friends’ responses, with winners splitting the cash.

“Video is evolving away from just passive consumption to more interactive two-way formats”, Simo tells TechCrunch. “We think creators will want to reward people. If this is something that works will with Insider and Confetti, we may consider rolling out payments tools.”

When asked if Facebook was inspired by HQ, Simo repeatedly dodged the question and avoiding mentioning the startup’s name, but relented in saying “I think they’re part of a much broader trend that is making content interactive. We’ve seen that across much more than one player.”

Facebook won’t be taking a share of the prize money in this test. For now, it’s also forgoing its cut of its $4.99 per month subscriptions option that lets fans pay for exclusive content, which rolls out today to more creators. Facebook also just launched its Brand Collabs Manager that we scooped in May, which helps brands browse creators by demographic and portfolio so they can set up sponsored content and product placement deals.

Initially Facebook is not taking a cut there either. For all three of these features, though, Simo says “that doesn’t mean we never will.” Creators can sign up for these monetization options here.

The new interactive video features will be available to all publishers and creators, alongside the global launch of the Android version of Facebook’s Creator app for web celebs. The tools range from offering basic in-video polls to creating a full trivia gameshow. Creators and will be able to write out their trivia questions and designate correct answers, as well as “write down the logic of the game” says Simo.

While polls will work for Live and on-demand videos, gamification that impacts the outcome of the broadcast is only for Live. Brent Rivera and That Chick Angel are two creators who will be testing the features in the coming weeks. Facebook already found that fans enjoyed polling on its Watch show Help Us Get Married, which let viewers influence the wedding planning decisions about themes and the venue.

Facebook’s last attempt at original video, its Watch hub, saw mediocre adoption as the content felt also-ran rather than something special or must-see. That’s why Facebook is expanding Watch to offer a broader range of shows for more creators, including potentially longer or non-episodic content. That includes bringing Facebook videos originally only hosted on Pages into the Watch destination.

Facebook’s family of apps will get another chance at an original video home run when Instagram launches its long-form video hub tomorrow, according to TechCrunch’s sources.

What we’re seeing here is positioning that diverges Facebook and Instagram’s video efforts. Facebook’s might be more interactive, about playing and watching with friends, and embrace more novel new formats like mobile gameshows. Instagram, with its history of polished photos, could house more traditional high-end entertainment content.

“We’re not trying to do one show or one trivia game. We’re trying to get every creator to create such gameplay. The beauty of the creators space is that they each have a unique audience” Facebook’s VP of video product Fidji Simo tells me. With 2.2 billion users, making an in-house one-size-fits-all game may have been impossible.

19 Jun 2018

PUBG juggernaut hits 400 million users, and for a limited time, players can get the PC version for $19.99

Player Unknown’s Battlegrounds, the progenitor and once-reigning champion of last-player-standing battle royale gaming that’s swept the video game world by storm, has hit over 400 million players globally across all platforms.

As a perk and potential sop to bring new players to its personal computing platform, PUBG is offering the full version of its full throttle game for $19.99 — a 33.33% cut from the game’s regular price.

The offer includes classic maps Erangel and Miramar and the all-new Sanhok, launching on June 22, according to a statement from the company.

PUBG has already moved 50 million units of its game across PC and Xbox One consoles and has hit 87 million daily players. Roughly 227 million players engage in PUBG’s particular murder-death-kill competition every month.

“We are genuinely humbled by the ongoing success and growth of PUBG,” said CH Kim, CEO, PUBG Corp. “We are not resting on our laurels though, as we continue to focus on performance and content updates for current players to enjoy, and look to our future as we aspire to deliver the signature PUBG experience to fans worldwide.”

While PUBG’s rise has been swift, hitting the 400 million figure in a little over six months since its worldwide release (and over 15 months since its early access release), the game’s publisher has been beset with competitors nipping at its heels.

Already, the game has been toppled from the top slot by the new player on the battle royale block — Fortnite.

In April alone, Fortnite pulled in $296 million for its own last-avatar-standing game — and the game’s popularity likely will only grow once the title takes its bow on the Android gaming platform later this month.

PUBG, the company, and its parent company, Bluehole, aren’t taking the competition lying down. They’ve taken Fortnite’s creators to court, filing a suit against Epic Games over copyright infringement concerns. As we reported earlier, the South Korean suit, noted by The Korea Times, takes particular issue with Fortnite’s battle royale mode.

PUBG leadership declined to comment on the lawsuit.

19 Jun 2018

GitHub Education is now free for schools

GitHub, the code sharing and collaboration platform that Microsoft is acquiring, today announced that its GitHub Education suite of services is now available for free to any school that wants to use it to teach its students.

GitHub previously trialed this program with a few schools and is now making it widely available.

It’s worth noting that GitHub has long been available for free to individual students and teachers who want to use it in their classrooms. GitHub Education goes a step beyond this and offers schools access to GitHub Enterprise or Business Hosted accounts, as well as access to training, dedicated support for the school’s head of IT or CTO — and swag.

As part of this program, students also get access to the Student Developer Pack, which offers free access to tools and credits for services like Datadog, Travis CI and DigitalOcean.

To participate in this program, a school has to make GitHub available to all of its technical departments, make sure that its faculty and students receive regular announcements about the service and send one person from each department to GitHub’s Campus Advisors training.

19 Jun 2018

Pew: Social media still growing in emerging markets but stalled elsewhere

Facebook founder Mark Zuckerberg’s (so far) five-year project to expand access to the Internet in emerging markets makes plenty of business sense when you look at the latest report by the Pew Research Center — which shows social media use has plateaued across developed markets but continues to rise in the developing world.

In 2015-16, roughly four-in-ten adults across the emerging nations surveyed by Pew said they used social networking sites, and as of 2017, a majority (53%) use social media. Whereas, over the same period, social media use has generally been flat in many of the advanced economies surveyed.

Internet use and smartphone ownership have also stayed level in developed markets over the same period vs rising in emerging economies.

Pew polled more than 40,000 respondents in 37 countries over a roughly three month period in February to May last year for this piece of research.

The results show how developing markets are of clear and vital importance for social behemoth Facebook as a means to eke continued growth out of its primary ~15-year-old platform — plus also for the wider suite of social products it’s acquired around that. (Pew’s research asked people about multiple different social media sites, with suggested examples being country-specific — though Facebook and Twitter were staples.)

Especially — as Pew also found — of those who use the internet, people in developing countries often turn out to be more likely than their counterparts in advanced economies to network via social platforms such as Facebook (and Twitter) .

Which in turn suggests there are major upsides for social platforms getting into an emerging Internet economy early enough to establish themselves as a go-to networking service.

This dynamic doubtless explains why Facebook has been so leaden in its response to some very stark risks attached to how its social products accelerate the spread and consumption of misinformation in some developing countries, such as Myanmar and India.

Pulling the plug on its social products in emerging markets essentially means pulling the plug on business growth.

Though, in the face of rising political risk attached to Facebook’s own business and growing controversies attached to various products it offers, the company has reportedly rowed back from offering its ‘Free Basics’ Internet.org package in more than half a dozen countries in recent months, according to analysis by The Outline.

In March, for example, the UN warned that Facebook’s platform was contributing to the spread of hate speech and ethnic violence in crisis-hit Myanmar.

The company has also faced specific questions from US and EU lawmakers about its activities in the country — with scrutiny on the company dialed up to 11 after a major global privacy scandal that broke this spring.

And, in recent months, Facebook policy staffers have had to spend substantial quantities of man-hours penning multi-page explanations for all sorts of aspects of the company’s operations to try to appease angry politicians. So it looks pretty safe to conclude that the days of Facebook being able to pass off Internet.org-fueled business expansion as a ‘humanitarian mission’ are well and truly done.

(Its new ‘humanitarian project’ is a new matchmaking feature — which really looks like an attempt to rekindle stalled growth in mature markets.)

Given how the social media usage gap is closing between developed vs developing countries’ there’s also perhaps a question mark over how much longer Facebook can generally rely on tapping emerging markets to pump its business growth.

Although Pew’s survey highlights some pretty major variations in usage even across developed markets, with social media being hugely popular in Northern America and the Middle East, for example, but more of a patchwork story in Europe where usage is “far from ubiquitous” — such as in Germany where 87% of people use the internet but less than half say they use social media.

Cultural barriers to social media addiction are perhaps rather harder for a multinational giant to defeat than infrastructure challenges or even economic barriers (though Facebook does not appear to be giving up on that front either).

Outside Europe, nations with still major growth potential on the social media front include India, Indonesia and nations in sub-Saharan Africa, according to the Pew research. And Internet access remains a major barrier to social growth in many of these markets.

“Across the 39 countries [surveyed], a median of 75% say they either use the internet occasionally or own a smartphone, our definition of internet use,” it writes. “In many advanced economies, nine-in-ten or more use the internet, led by South Korea (96%). Greece (66%) is the only advanced economy surveyed where fewer than seven-in-ten report using the internet. Conversely, internet use is below seven-in-ten in 13 of the 22 emerging and developing economies surveyed. Among these countries, it is lowest in India and Tanzania, at a quarter of the adult population. Regionally, internet use is lowest in sub-Saharan Africa, where a median of 41% across six countries use the internet. South Africa (59%) is the only country in the region where at least half the population is online.”

India, Indonesia and sub-Saharan Africa are also regions where Facebook has pushed its controversial Internet.org ‘free web’ initiative. Although India banned zero-rated mobile services in 2016 on net neutrality grounds. And Facebook now appears to be at least partially rowing back on this front itself in other markets.

In parallel, the company has also been working on a more moonshot-y solar-powered high altitude drone engineering to try to bring Internet access (and thus social media access) to remoter areas that lack a reliable Internet connection. Although this project remains experimental — and has yet to deliver any commercial services.

Pew’s research also found various digital divides persisting within the surveyed countries, related to age, education, income and in some cases gender still differentiating who uses the Internet and who does not; and who is active on social media and who is inactive.

Across the globe, for example, it found younger adults are much more likely to report using social media than their older counterparts.

While in some emerging and developing countries, men are much more likely to use social media  than women — in Tunisia, for example, 49% of men use social networking sites, compared with just 28% of women. Yet in advanced countries, it found social networking is often more popular among women.

Pew also found significant differences in social media use across other demographic groups: Those with higher levels of education and those with higher incomes were found to be more likely to use social network sites.

19 Jun 2018

Riskified prevents fraud on your favorite e-commerce site

Meet Riskified, an Israel-based startup that has raised $64 million in total to fight online fraud. The company has built a service that helps you reject transactions from stolen credit cards and approve more transactions from legitimate clients.

If you live in the U.S., chances are you know someone who noticed a fraudulent charge for an expensive purchase with their credit card — it’s still unclear why most restaurants and bars in the U.S. take your card away instead of bringing the card reader to you.

Online purchases, also known as card-not-present transactions, represent the primary source of fraudulent transactions. That’s why e-commerce websites need to optimize their payment system to detect fraudulent transactions and approve all the others.

Riskified uses machine learning to recognize good orders and improve your bottom line. In fact, Riskified is so confident that it guarantees that you’ll never have to pay chargebacks. As long as a transaction is approved by the product, the startup offers chargeback protection. If Riskified made the wrong call, the company reimburses fraudulent chargebacks.

On the other side of the equation, many e-commerce websites leave money on the table by rejecting transactions and false declines. It’s hard to quantify this as some customers end up not ordering anything. Riskified should help you on this front too.

The startup targets big customers — Macy’s, Dyson, Prada, Vestiaire Collective and GOAT are all using it. You can integrate Riskified with popular e-commerce payment systems and solutions, such as Shopify, Magento and Stripe. Riskified also has an API for more sophisticated implementations.

19 Jun 2018

Cyan Banister to tell her story at Disrupt SF

When we look around at some of the Silicon Valley superstars, it’s easy to wonder how they got here. Was it luck? Brute force? Wits? Charm?

At Disrupt SF, Founders Fund partner Cyan Banister is going to tell her story, and it might not be the narrative you’d expect. Not everyone in Silicon Valley goes to Stanford or Harvard, but sometimes it’s that alternative perspective that gives someone a leg up.

Banister’s history isn’t what you’d expect, and at Disrupt SF she’ll explain where she came from and how she became one of Silicon Valley’s most powerful investors.

Before joining Founders Fund, Banister was a wildly successful angel investor, with portfolio companies including Uber, Thumbtack, SpaceX, Postmates, EShares, Affirm and Niantic. Banister taught herself to code, and held a number of technical leadership positions prior to angel investing, including overseeing support infrastructure and performance at Cisco.

If Banister had to narrow her success down to one factor, it would be mentorship. Some people see that as an inorganic prospect, but Banister plans to explain how simple it can be to invite someone along to that concert, or conference, or hackathon, and make a difference in their life.

“When I tell people my story, they always tell me that I should write a book,” said Banister. “That feels very self-serving to me. I’ve been searching for a way to tell my story in a helpful way.”

At Disrupt SF, Banister will tell her story with the hopes to inspire folks to reach out and touch someone else’s life. The conversation will be livestreamed and recorded to VOD.

Tickets to Disrupt are available here.

19 Jun 2018

Lyft’s app code reveals unlaunched bike or scooter feature

Lyft hasn’t acquired a bike-sharing startup or gotten a scooter permit yet, but it’s already preparing its app for them with a feature codenamed “last mile”. Code and screenshots dug out of Lyft’s Android app reveal a way to search a map for last mile vehicles, and scan a QR code or enter a pin to unlock them.

These materials come to TechCrunch from Jane Manchun Wong, who’s recently established herself as a prolific app code investigator. Her work has led to TechCrunch scoops on Instagram video calling and Usage Insights, Twitter encrypted DMs, and Facebook’s personalized emoji Avatars that were confirmed by the companies.

Lyft’s entrance into last mile vehicles could win customers looking for quick, cheap, and exciting transportation beyond the longer car trips it already offers. Renting scooters or bikes from the same app as its car rideshare options would allow it to compete with dedicated last mile provides like LimeBike and Bird that don’t benefit from the customer cross-pollenation. It would also help it keep up with Uber, which recently acquired electric bikeshare startup JUMP.

The screenshots show a map you can browse to find nearby vehicles plus a “Scan to ride” button. That brings up a barcode scanner for unlocking the vehicle, though there’s also an option to enter 4-digit pin code on your phone for unlocking. Code reveals that vehicles can have status of ‘Idle, Unlocking, In Ride, Locked, or Post Ride’.

Lyft is one of a dozen companies the SF Chronicle reports have applied for five dockless scooter permits from San Francisco Municipal Transportation Agency. Regarding these new in-app materials, a Lyft spokesperson told TechCrunch “As has been reported I can confirm that we’ve submitted an application to the SFMTA but we aren’t sharing any further details at this time.

Lyft is vying for a permit alongside Uber, Spin, LimeBike, Bird, Razor, Scoot, Ofo, Skip, CycleHop, Ridecell, and USSCooter. SF recently banned scooter rentals after an unregulated invasion by several of these companies saw the vehicles strewn in sidewalks, obstructing pedestrians.

Lyft’s Android code includes new “last mile” features

Meanwhile, The Information reports that Lyft is in talks to acquire Mobike, offering $250 million or more for the startup that operates NYC’s Citibikes, and SF’s Ford GoBikes. But Axios reports Uber is trying to muscle in with its own bid, which could block Lyft or at least force it to pay a higher price. Lyft already offers bike rentals in Baltimore, but only through the Baltimore Bike Share app, not its own.

Some might see all this premature, with scooter rentals existing in few cities and considerable backlash from some citizens. But given the alternatives are either slow walking, or ridesharing that can increase traffic congestion, create more carbon emissions, and be quite expensive for short trips, many who give scooters a shot are finding them quite pleasant.

A driver displays Uber and Lyft ride sharing signs in his car windscreen in Santa Monica, California, U.S., May 23, 2016. About a half dozen ride-hailing firms have rushed into Texas tech hub Austin after market leaders Uber and Lyft left the city a little over a monthago in a huff over municipal requirements that they fingerprint drivers. REUTERS/Lucy Nicholson/Files

Hopefully, cities will focus on giving permits to dockless bike and scooter companies willing to incentivize proper parking, bike lane riding, and helmet usage, and that build reliable hardware that doesn’t end up broken or out of battery on the streets. Given Lyft’s more cooperative brand in comparsion to Uber’s more confrontational style, it could leverage its public perception to gain access to markets with these vehicles.

If those permits or acquisitions come through, Lyft clearly wants to move fast to get last mile transportations in customers’ hands and under their feet.

19 Jun 2018

Lyft’s app code reveals unlaunched bike or scooter feature

Lyft hasn’t acquired a bike-sharing startup or gotten a scooter permit yet, but it’s already preparing its app for them with a feature codenamed “last mile”. Code and screenshots dug out of Lyft’s Android app reveal a way to search a map for last mile vehicles, and scan a QR code or enter a pin to unlock them.

These materials come to TechCrunch from Jane Manchun Wong, who’s recently established herself as a prolific app code investigator. Her work has led to TechCrunch scoops on Instagram video calling and Usage Insights, Twitter encrypted DMs, and Facebook’s personalized emoji Avatars that were confirmed by the companies.

Lyft’s entrance into last mile vehicles could win customers looking for quick, cheap, and exciting transportation beyond the longer car trips it already offers. Renting scooters or bikes from the same app as its car rideshare options would allow it to compete with dedicated last mile provides like LimeBike and Bird that don’t benefit from the customer cross-pollenation. It would also help it keep up with Uber, which recently acquired electric bikeshare startup JUMP.

The screenshots show a map you can browse to find nearby vehicles plus a “Scan to ride” button. That brings up a barcode scanner for unlocking the vehicle, though there’s also an option to enter 4-digit pin code on your phone for unlocking. Code reveals that vehicles can have status of ‘Idle, Unlocking, In Ride, Locked, or Post Ride’.

Lyft is one of a dozen companies the SF Chronicle reports have applied for five dockless scooter permits from San Francisco Municipal Transportation Agency. Regarding these new in-app materials, a Lyft spokesperson told TechCrunch “As has been reported I can confirm that we’ve submitted an application to the SFMTA but we aren’t sharing any further details at this time.

Lyft is vying for a permit alongside Uber, Spin, LimeBike, Bird, Razor, Scoot, Ofo, Skip, CycleHop, Ridecell, and USSCooter. SF recently banned scooter rentals after an unregulated invasion by several of these companies saw the vehicles strewn in sidewalks, obstructing pedestrians.

Lyft’s Android code includes new “last mile” features

Meanwhile, The Information reports that Lyft is in talks to acquire Mobike, offering $250 million or more for the startup that operates NYC’s Citibikes, and SF’s Ford GoBikes. But Axios reports Uber is trying to muscle in with its own bid, which could block Lyft or at least force it to pay a higher price. Lyft already offers bike rentals in Baltimore, but only through the Baltimore Bike Share app, not its own.

Some might see all this premature, with scooter rentals existing in few cities and considerable backlash from some citizens. But given the alternatives are either slow walking, or ridesharing that can increase traffic congestion, create more carbon emissions, and be quite expensive for short trips, many who give scooters a shot are finding them quite pleasant.

A driver displays Uber and Lyft ride sharing signs in his car windscreen in Santa Monica, California, U.S., May 23, 2016. About a half dozen ride-hailing firms have rushed into Texas tech hub Austin after market leaders Uber and Lyft left the city a little over a monthago in a huff over municipal requirements that they fingerprint drivers. REUTERS/Lucy Nicholson/Files

Hopefully, cities will focus on giving permits to dockless bike and scooter companies willing to incentivize proper parking, bike lane riding, and helmet usage, and that build reliable hardware that doesn’t end up broken or out of battery on the streets. Given Lyft’s more cooperative brand in comparsion to Uber’s more confrontational style, it could leverage its public perception to gain access to markets with these vehicles.

If those permits or acquisitions come through, Lyft clearly wants to move fast to get last mile transportations in customers’ hands and under their feet.