Fintech startup Lydia is the dominating mobile payment app in France with most of its 3.3 million users in its home country. That’s why the startup has been working hard over the past ten days to ship a feature that was originally planned for this summer — donations to charities and hospitals.
Starting today, Lydia users can choose between 17 charities and send money to those charities using the familiar Lydia payment flow. It works like sending money to your friends and family.
Donations start at €0.50 and those are one-off payments — you can’t set up recurring payments or round up transactions for instance.
Lydia recently introduced “the market”, a marketplace of financial products, such as small credit lines, phone insurance and free credit on home insurance and utility bills. The market menu was buried under the profile tab. The company is now surfacing that screen in its own tab right next to your accounts and transaction history. You can find donations as a new button in the market.
There’s another way to donate. On the payment screen, when you tap a sum and hit next, in addition to the usual list of recipients, you can choose to send money to a charity from there as well. This feature is live on Android and will be available soon on iOS — iOS users have to go through the market for now.
The startup has selected 17 charities for now, but that list could grow over time. You’ll find public hospitals (Paris, Nantes, Strasbourg, Grenoble, Lille and Nice), charities focused on health as well as general public interest charities (Fondation de France, Fondation 101, Médecins du Monde, Epic, Action contre la Faim, La Croix Rouge française, La Fondation Abbé Pierre, La Ligue Nationale contre le Cancer, Réseau Entourage and La Maison des Femmes de Saint-Denis).
If you’re not a Lydia user, you can still use Lydia’s payment flow in your web browser with a credit or debit card. (But nothing is stopping you from donating directly on the charity websites of course.)
If you want to give a large sum of money and deduct part of your donation from your income taxes, you’ll have to ask charities directly. Lydia can’t give you a tax form directly as it only acts as an intermediary.
Eventually, Lydia will deduct processing fees from your donations before handing them over to charities. But the company is waving fees until June 30 due to the coronavirus crisis.
Uber is resuming some services in India as it looks to help other firms deliver grocery and other essential items in select parts of the country, nearly two weeks after New Delhi ordered a three-week lockdown for its 1.3 billion people.
The American firm said on Monday that it has partnered with Flipkart to deliver everyday essentials in Delhi, Mumbai, and Bangalore. The announcement comes days after Uber inked a similar deal with online grocer BigBasket and Kolkata-headquartered chain Spencer’s Retail.
Prabhjeet Singh, director of operations and head of cities for Uber India and South Asia, said the partnerships will allow Uber to help companies reach the last-mile destinations. The company executives have said that they are open to engaging with more firms that need help with logistics.
“The partnership helps keep the economy running and enables Indians to stay at home in line with government guidelines for containing Covid-19, as well as creates earning opportunities for driver,” he added.
Uber said it will not charge any commission on these transactions and drivers, who typically have to let go as much as 25 percent of their earning to the ride-hailing firm, will keep 100% of the billed amounts.
BigBasket will use Uber’s service to serve customers in Bengaluru, Hyderabad, Chandigarh and Noida, it said late last week.
The move will help both Flipkart and BigBasket that have more than half a million inventories stuck at their warehouses because of shortage of delivery workers.
“This partnership is to help move essential supplies from our sellers/vendors to customers in the shortest possible span of time,” said Rajneesh Kumar, Chief Corporate Affairs Officer at Flipkart, in a statement.
Uber said it was also working with state authorities in India to pilot what it calls ‘Uber Essential’ to resume rides for people who need to urgently travel within a city.
Indian food delivery startup Swiggy said on Monday it had secured an additional $43 million as it looks to expand to new businesses.
Ark Impact, Korea Investment Partners, Samsung Ventures and Mirae Asset Capital Markets provided the capital, which is part of Swiggy’s ongoing Series I financing round. In February, the Bangalore-based startup had raised $113 million as part of the current round. The new round, which makes Swiggy’s total raise-to-date to $2 billion, values it over $3.6 billion.
The World Health Organization in Africa is holding virtual hackathons and offering up to $20,000 in seed-funds to finalists with digital solutions to stem COVID-19.
The regional office of the UN agency completed its first challenge earlier this month and will host a second, for French speaking Africa, in coming weeks, WHO’s Technical Officer Moredeck Chibi told TechCrunch.
According to Dr. Chibi, the WHO-AFRO Digital Hackathon series aims to prompt tech applications — with specificity to Africa — to curb the spread and negative impact of COVID-19 — which began to spike on the continent in March.
For the first virtual challenge, WHO selected participants via an online application process and split them into teams via Zoom. Groups were tasked with developing scalable concepts aligned with WHO’s current COVID-19 response strategy, which includes infection prevention and control, case management, surveillance and continuity of health services.
The winning hackathon group, led by Ghanaian Entrepreneur Laud Basing, developed a screening tool concept — operable via mobile app or USSD code — that maps COVID-19 test cases, classifies them according to risk and provides data to national authorities to plan responses. The team will receive $10,000 from the WHO to pilot their concept, and support in locating additional funding and expertise.
Image Credits: World Health Organization Africa
WHO aggregates coronavirus data on its Africa incident tracking database.
Early in March, the continent’s COVID-19 cases by country were in the single digits, but by mid-month those numbers had jumped — leading the WHO’s Regional Director for Africa Dr. Matshidiso Moeti to sound an alarm on the virus at a March 19 press conference. She noted at the beginning of March there were only five countries in Sub-Saharan Africa with cases. That had grown to 30 by mid-month and now stands at 44.
By the World Health Organization’s stats Monday there were 6023 COVID-19 cases in Sub-Saharan Africa and 240 confirmed deaths related to the virus, up from 463 cases and 8 deaths on March 18.
The hardest hit country so far, South Africa, has gone into a government enforced lockdown.
As COVID-19 spreads in Africa’s major economies, policy-makers and founders have looked to the continent’s tech sector to shapes responses.
The central banks of Ghana and Kenya have turned to mobile-money as a public-health tool, adopting measures to shift a greater volume of transactions toward digital payments and away from cash — which the World Health Organization flagged as a conduit for coronavirus.
And Pan-African e-commerce company Jumia has offered African governments use of its last-mile delivery network for distribution of supplies to healthcare facilities and workers.
The WHO’s COVID-19 related Africa hackathons aren’t the first time the organization has turned to the continent’s techies. In 2019, the Geneva based body launched the WHO Innovation Challenge — a competition to shape “home-grown innovations with potential to solve African health challenges”. It drew 2400 entries from 44 countries.
Those interested in pitching a solution to the World Health Organization’s next hackathon in response to COVID-19 can contact WHO’s regional Africa office.
Pure Harvest Smart Farms, a startup developing technology-enhanced greenhouses for agricultural developments across the Middle East, has received a commitment of up to $100 million from Wafra, Kuwait’s national investment company.
The first fruits of that commitment are coming through in the form of a commitment from Wafra to lead Pure Harvest’s $20.6 million Series A financing, the company said.
Pure Harvest first hit the international investment stage as part of a cohort of companies selected to compete in TechCrunch’s Startup Battlefield MENA competition, conducted through a partnership with Facebook.
The multi-stage investment commitment, valued at over $100 million, comes from Wafra International Investment Company (a wholly owned subsidiary of The Public Institution for Social Security) and represents the largest commitment to a regional agricultural technology company in the Middle East.
As a result of the investment, Ghazi Al-Hajeri, the chief executive of Wafra, will join Pure Harvest’s Board of Directors, the company said.
Pure Harvest said that the new investment will be used to continue the development of controlled-environment agricultural facilities — like greenhouses — to cultivate pesticide-free fresh fruits and vegetables.
“The global need for innovation in agriculture has never been greater. The recent COVID-19 crisis and resulting supply chain disruptions further highlight the need for sustainable local-for-local food production capacity, especially for fresh, nutrient-rich foods,” said Sky Kurtz, the founder and chief executive of Pure Harvest Smart Farms. “Together with structured debt financing that we are simultaneously arranging, we will invest Wafra’s funds in growth, key hires, enhancing our technology portfolio, and ultimately to deliver our solution across the region – including in Wafra’s home market of Kuwait.”
In the U.S. that’s driven investments in companies like AppHarvest, Backyard Farms, Bright Farms, Lufa Farms, Plenty and Square Roots. Plenty alone has raised $401 million for its indoor agricultural cultivation system. In France, Agricool has over $38 million for its own indoor agriculture tech.
“Wafra’s investment comes at an exciting time and will allow Pure Harvest to achieve industrial economies of scale as the Company roles out its next generation of advanced greenhouse designs optimized for profitability and sustainability within the MENA region,” said David Scott, Pure Harvest’s chairman, in a statement. “This investment also demonstrates the caliber and far-sighted acumen of Wafra’s leadership, whose actions have placed their institution on the virtuous side of the irresistible macro trends driving explosive growth in technology-enabled agriculture in this region and beyond.”
Yapily, one of a number of fintech startups that offer an opening banking API to let enterprises, such as financial service providers and merchants, connect to banks, has raised $13 million in Series A funding. Leading the round is Lakestar, which is also a backer of fintech unicorn Revolut.
Existing investors HV Holtzbrinck Ventures, and LocalGlobe also participated. Yapily last disclosed $5.4 million in seed funding in May 2019, and counts the likes of Taavet Hinrikus (TransferWise chairman and co-founder), Ott Kaukver (Twilio’s CTO), Roberto Nicastro (UniCredit’s former deputy CEO) and Frank Strauss (Former CEO of Deutsche Postbank) as angel backers.
Founded in mid 2017 by ex-Goldman Sachs employee Stefano Vaccino, Yapily’s open banking platform makes it easier for various service providers to connect to banks. Specifically, it provides a way to retrieve financial data and initiate payments via a “single secure API” that in turn connects to each supported bank’s open API.
Customers are said to include Fortune 500 companies and fast growth fintechs, including Intuit QuickBooks, where Yapily’s API is used by the accounting software provider to help SMEs access insights and financial information from bank accounts in the U.K., France, and Ireland. Another customer of Yapily is GoCardless, the London fintech that makes it easy to offer customers the option to pay by direct debit.
More broadly, Yapily’s platform can be used by anything from accountancy firms, companies in the payment space, to crypto currency providers, digital wealth applications and e-commerce companies.
To that end, the open banking fintech says it will use the investment to “drive open banking adoption by organisations across Europe,” noting that more than 6,000 banks will be affected by the PSD2 (European open banking) deadline. This means that most European countries are set to release open banking-style APIs publicly in 2020, which Yapily hopes to benefit from.
Quibi, the much-hyped mobile app promising to deliver “quick bites” of video entertainment, is finally here.
The company has been in the headlines for more than two years, thanks to the involvement of founder Jeffrey Katzenberg (who previously co-founded DreamWorks Animation) and CEO Meg Whitman (previously the CEO of eBay and Hewlett Packard Enterprise).
Plus, it’s raised a whopping $1.75 billion to fund a star-studded content slate from filmmakers like Steven Spielberg, Guillermo del Toro, Lena Waithe and Catherine Hardwick.
Quibi is launching with nearly 50 shows today. The initial lineup includes “Chrissy’s Court” (in which Chrissy Teigen presides over small claims court), “Shape of Pasta” (a food and travel show starring chef Evan Funke), “Most Dangerous Game” (a dystopian thriller starring Liam Hemsworth) and “Survive” (a scripted plane crash drama starring Sophie Turner). All the episodes are less than 10 minutes in length, and can be viewed in either portrait or landscape mode.
Quibi says it will be delivering more than 25 new episodes every day, including segments of what the company is calling Daily Essentials — news and entertainment shows like “Last Night’s Late Night” from Entertainment Weekly and “The Replay” from ESPN.
The service will cost $4.99 with ads or $7.99 per month without ads. Quibi is also offering a 90-day free trial if you sign up before the end of April.
Image Credits: Quibi
In a briefing with reporters last week, CTO Rob Post acknowledged that it’s been a long, expensive road to launch. But he said that given the heavy investment in content, “There was no room for [Chief Product Officer Tom Conrad] and I to deliver a minimum viable product.” Instead, they had to build something that was fully polished.
People are certainly looking for distraction and escape right now. But the app is designed for viewing while you’re on-the-go, whether that’s walking around, waiting in line or sitting in the backseat of a car — all moments that are happening considerably less often as huge swaths of the population are advised to shelter in place and maintain social distance.
Still, Post argued that there’s a need for the kind of entertainment that Quibi is offering.
“I’m looking to take small breaks more than ever before to stand up, walk around, go outside,” he said. “Our use cases are these in-between moments. Now more than ever, that use case is still present.”
And of course, these restrictions have also created challenges for Quibi’s launch and content production.
“That’s meant all kinds of things,” Conrad said. “Our Daily Essentials, which were all set to be produced in studios in New York and L.A. each day, in most instances are being shot in people’s homes … Everybody from the production team to postproduction houses to the engineering and marketing organizations are trying to adapt to this moment.”
Quibi has already been showing off is Turnstyle technology, which allows for a seamless transition back-and-forth between portrait and landscape modes. (Apparently Quibi’s filmmakers have to deliver two edits of each episode, one optimized for each orientation.) Last week, the company gave reporters access to the full app.
Judging from a few hours of exploration, Quibi is indeed as polished as Post and Conrad promised, making it easy to swipe through and browse the day’s offerings. Turnstyle also works smoothly, with a blink-and-you’ll-miss-it transition every time I rotate my phone.
I quickly noticed, however, that I was torn between the two viewing modes. Portrait mode was more comfortable, particularly when I was watching a full seven- or eight-minute episode, but landscape mode looked much more cinematic, and often included imagery that had been cropped out of the more narrow, vertical footage.
Image Credits: Quibi
In addition, the focus on a smartphone app — rather than an experience for the browser, tablet or connected-TV — made for a clumsy experience anytime I tried to watch with someone else. (The whole point is to focus on the mobile viewing experience, but Conrad said, “If there’s appetite for Quibi in the living room or on tablets, we certainly will follow that interest as the data reveals.”)
As for the content itself, my favorite show was probably “Most Dangerous Game,” which kicks off with a tantalizingly bleak introduction (the premise will be familiar to viewers of the classic film of the same name). I also enjoyed “Shape of Pasta,” which includes plenty of mouth-watering pasta footage, and”Chrissy’s Court” — Teigen is always delightful, and I liked seeing a courtroom reality show that leans more into humor than drama.
At CES, Whitman positioned Quibi as the first platform to truly take advantage of the new creative opportunities that mobile phones offer to filmmakers. She also emphasized that in contrast to free video platforms like YouTube, Quibi will offer “Hollywood-quality content.”
“[YouTube] is the most ubiquitous, democratized, incredibly creative platform,” Whitman told us. “But they make content for hundreds of dollars a minute. We make it for $100,000 a minute.”
The production value is certainly evident — most of the shows I watched look significantly more expensive that what you’ll find on YouTube. What’s missing so far, however, is any real sense of the creative breakthrough that Whitman was hinting at. Instead, Quibi delivers well-produced, moderately entertaining shows that can be watched when you’ve got a few minutes to spare. They’re fine, but rarely more than that.
Maybe that will be enough for most viewers, particularly during the trial period. The challenge will be convincing those viewers to stick around and pay a subscription fee. To do that, I suspect Quibi will need a breakout show, or something that really takes advantage of the phone in a new way. We’ll see if that arrives in the months to come.
As it mobilizes its supply chain, employees, and partners to provide personal protective equipment to medical workers and others working to stop the spread of the COVID-19 epidemic, Apple has sourced over 20 million face masks and is now building and shipping face shields, according to a statement from chief executive Tim Cook.
Apple is dedicated to supporting the worldwide response to COVID-19. We’ve now sourced over 20M masks through our supply chain. Our design, engineering, operations and packaging teams are also working with suppliers to design, produce and ship face shields for medical workers. pic.twitter.com/3xRqNgMThX
The company is working with governments around the world to distribute its supply of face masks to where it’s needed most.
Meanwhile, the first delivery of the company’s Apple face shields went out to Kaiser hospital facilities in the Santa Clara valley earlier this week, according to Cook.
As Cook noted, the masks pack flat and ship 100 to a box. They can be assembled in less than two minutes and are fully adjustable. Cook said that the company would ship 1 million by the end of the week and will expect to ship an additional 1 million face shields weekly, with a goal to expand distribution beyond the U.S.
“For Apple this is a labor of love and gratitude and we will share more of our efforts over time,” Cook said.
In Canada, INKSmith, a startup that was making design and tech tools accessible for kids, has now moved to making face shields and is hiring up to 100 new employees to meet demand.
“I think in the short term, we’re going to scale up to meet the needs of the province soon. After that, we’re going to meet the demands of Canada,” INKSmith CEO Jeremy Hedges told the Canadian news outlet Global News.
3D-printing companies like Massachusetts-based Markforged and Formlabs and Brooklyn’s Voodoo Manufacturing are all making personal protective equipment like face shields in the US.
Tesla is among a group of automakers retooling facilities to build ventilators for the Covid-19 crisis. In the following video, the company provides a behind-the-scene look at its ventilator design process.
Like Ford and General Motors, Tesla engineers are building its vent with parts for its vehicles. The reason is simple: car parts are available. Automotive companies obsessively stage parts for final assemble. Without doing so, having a shortage on, say, door handles can shut down a production line. In this thought, Tesla engineers say in this video they are trying to use as many car parts as possible.
For instance, Tesla’s ventilator uses the Model 3 infotainment system to power a Model 3 vehicle computer, which in turn, controls an air flow manifold. A suspension air tank is used as a oxygen mixing chamber. Among other parts, the team is also employing a Model 3 touchscreen as a controller.
Tesla is one of several American automakers that pledged support to either donate supplies or offer resources to make more ventilators. Ford is working with GE to expand ventilator production while also using its own resources to build vents, respirators and face shields. GM intends to build ventilators at an Indiana-based car factory and recently announced it will soon be able to make 50,000 face masks a day. Tesla chief Elon Musk recently stated the car company’s New York factory will soon reopen to produce ventilators — perhaps even the vents shown in the video here.
On Friday, the Kenyan augmented reality game developer Internet of Elephants launched its latest game in partnership with the conservation science experts from the Borneo Nature Foundation, Goualougo Triangle Ape Foundation, Zoo Atlanta and Chester Zoo.
The new game, called “Wildeverse”, uses AR to create a virtual forest that players can explore to find certain animals — or clues to an animal’s whereabouts.
Though the game was intended to be played outdoors, the COVID-19 crisis forced the team to pivot, creating an option that lets people move about virtually using in-game controls, or walk around in more confined spaces.
The game starts with a chat-based segment introducing players to the gameplay and setting up some context around the virtual environment players will be exploring. Its graphics aren’t focused on recreating a completely immersive jungle environment, but create an abstracted forest and canopy of trees which players explore. A timer keeps track of how long a player takes to complete a mission, which involve identifying certain animals or looking for traces of their presence in the AR-created forest.
Once a mission is complete, the player runs through a scripted interaction with an actual conservationist who helped the Internet of Elephants game developers come up with the concept for the game and provided research assistance and support for the actual animals represented in the gameplay.
The game can be played on any iOS or Android device that support ARKit or ARCore.
Challenges range from searching for the animals themselves or their footprints, food leftovers or poop to looking for illegal human activity and threats to the habitat of four real orangutans, chimpanzees, gorillas and gibbons.
To make the game, Internet of Elephants developers led by company founder Gautam Shah, actually went to the jungles of Borneo and Congo to speak with conservationists about their work and scout for wildlife to use in te game, the company said in a statement. The game developers tracked several families of monkeys
“Ape populations are being decimated across the world. Wildlife protection will only become a global priority if enough people take an interest. Conservationists on the ground are fighting an uphill battle with the support of only a handful of people,” said Shah in a statement. “We are on a mission to turn the 2 billion people playing games today, into wildlife lovers and supporters of conservation efforts.”
For Shah, the newest launch for Internet of Elephants continues the company’s mission, which began in 2015 when the American-born Shah forsook a career in consulting to launch his AR-based gaming company. Other members of the Internet of Elephants team have equally interesting stories, including product lead, Jake Manion, who had spent six years as the creative director for Aardman Animations, the Academy-award winning studio behind Wallace & Gromit and Shaun the Sheep.
Shah sees three primary conservation elements to the Wildeverse game. First, he says, it creates a link between players and the conservation societies that the company works with, giving people a better sense of what conservation organizations actually do. The game also forces players to confront issues like forest fires, illegal logging, poaching, and the challenges surrounding conservation work that are exacerbated by development and human consumption changing the composition of the jungles these animals call home. Finally there’s an educational element to the game.
“You really really do learn a lot of juicy stuff and we don’t shy away from getting technical,” says Shah. “All that collectively is about creating a connection between you sitting in St. Louis and someone in Borneo trying to study orangutans,”
Originally, the game was meant to be played outdoors, with a thirty-meter radius of space to get the full sense of the gameplay, but it can work in a small studio apartment in Los Angeles equally well, given the modifications the team made before the game’s launch.
The text component of the game is informative and gives players a chance to learn about the foods orangutans eat, their habitat and their lives in the jungle. The script is slightly clunky, but not tiresome, and is based on conversations with the actual conservationists working in these different forests.
Ultimately Shah hopes to expand the number of habitats and the breadth of the game so players can explore different geographies and learn about endangered species on every continent.
There’s no monetization in the game yet and it will remain free-to-play, but Shah hopes to add some revenue-generating elements as development continues along with multi-player features, he said.
Ultimately, the game is about connecting and educating a new generation to the wonders of nature conservancy through the newest tech tools and gameplay.
“We want to make wildlife a positive, exciting topic of daily conversation for millions of people currently unconnected to conservation. We want to make Fio, Buka, Chilli and Aida celebrities, just like Kim Kardashian, Messi, and Donald Trump,” says Shah. “People’s attention matters so much more than they think.”