Author: azeeadmin

22 May 2020

Box will let employees work from home until at least 2021

Another tech company is joining the list of those planning on going remote for the long haul: Box .

Box CEO Aaron Levie announced this morning that the company will “remain a digital-first organization” moving forward. While it sounds like they’re still working out exactly what that entails, one key aspect is that Box employees will be able to work “from anywhere” until at least January of 2021.

Box isn’t planning to ditch the office outright. In a blog post about the shift, Levie notes that plenty of people prefer working from an office, and that the company is aware of the “power of having office hubs where in-person communities, mentorship, networking, and creativity can happen.” Instead, they’ll be focusing on finding ways to make a hybrid setup — some remote, some in office — work. Meanwhile, they’re shifting all future all-hands meetings to virtual, adjusting their interview/onboarding process for remote hiring, and offering stipends to employees looking to build out their home office setups.

More and more companies are promising to making work-from-home/work-from-anywhere setups work, albeit with varying levels of commitment. Box joins companies like Google and Spotify in making it officially-okay until at least 2021; Square and Twitter, meanwhile, both went ahead and just made it permanent policy.

Levie will be joining us for an Extra Crunch Live interview next week on May 28th. Find the details here.

22 May 2020

First major GDPR decisions looming on Twitter and Facebook

The lead data regulator for much of big tech in Europe is moving inexorably towards issuing its first major cross-border GDPR decision — saying today it’s submitted a draft decision related to Twitter’s business to its fellow EU watchdogs for review.

“The draft decision focusses on whether Twitter International Company has complied with Articles 33(1) and 33(5) of the GDPR,” said the Irish Data Protection Commission (DPC) in a statement.

Europe’s General Data Protection Regulation came into application two years ago, as an update to the European Union’s long-standing data protection framework which bakes in supersized fines for compliance violations. More interestingly, regulators have the power to order that violating data processing cease. While, in many EU countries, third parties such as consumer rights groups can file complaints on behalf of individuals.

Since GDPR begun being applied, there have been thousands of complaints filed across the bloc, targeting companies large and small — alongside a rising clamour around a lack of enforcement in major cross-border cases pertaining to big tech.

So the timing of the DPC’s announcement on reaching a draft decision in its Twitter probe is likely no accident. (GDPR’s actual anniversary of application is May 25.)

The draft decision relates to an inquiry the regulator instigated itself, in November 2018, after the social network had reported a data breach — as data controllers are required to do promptly under GDPR, risking penalties should they fail to do so.

Other interested EU watchdogs (all of them in this case) will now have one month to consider the decision — and lodge “reasoned and relevant objections” should they disagree with the DPC’s reasoning, per the GDPR’s one-stop-shop mechanism which enables EU regulators to liaise on cross-border inquiries.

In instances where there is disagreement between DPAs on a decision the regulation contains a dispute resolution mechanism (Article 65) — which loops in the European Data Protection Board (EDPB) to make a final decision on a majority basis.

On the Twitter decision, the DPC told us it’s hopeful this can be finalized in July.

Commissioner Helen Dixon has previously said the first cross border decisions would be coming “early” in 2020. However the complexity of working through new processes — such as the one-stop-shop — appear to have taken EU regulators longer than hoped.

The DPC is also dealing with a massive case load at this point, with more than 20 cross border investigations related to complaints and/or inquiries still pending decisions — with active probes into the data processing habits of a large number of tech giants; including Apple, Facebook, Google, Instagram, LinkedIn, Tinder, Verizon (TechCrunch’s parent company) and WhatsApp — in addition to its domestic caseload (operating with a budget that’s considerably less than it requested from the Irish government).

The scope of some of these major cross-border inquiries may also have bogged Ireland’s regulator down.

But — two years in — there are signs of momentum picking up, with the DPC’s deputy commissioner, Graham Doyle, pointing today to developments on four additional investigations from the cross-border pile — all of which concern Facebook owned platforms.

The furthest along of these is a probe into the level of transparency the tech giant provides about how user data is shared between its WhatsApp and Facebook services.

“We have this week sent a preliminary draft decision to WhatsApp Ireland Limited for their submissions which will be taken in to account by the DPC before preparing a draft decision in that matter also for Article 60 purposes,” said Doyle in a statement on that. “The inquiry into WhatsApp Ireland examines its compliance with Articles 12 to 14 of the GDPR in terms of transparency including in relation to transparency around what information is shared with Facebook.”

The other three cases the DPC said it’s making progress on relate to GDPR consent complaints filed back in May 2018 by the EU privacy rights not-for-profit, noyb.

noyb argues that Facebook uses a strategy of “forced consent” to continue processing individuals’ personal data — when the standard required by EU law is for users to be given a free choice unless consent is strictly necessary for provision of the service. (And noyb argues that microtargeted ads are not core to the provision of a social networking service; contextual ads could instead be served, for example.)

Back in January 2019, Google was fined $57M by France’s data watchdog, CNIL, over a similar complaint.

Per its statement today, the DPC said it has now completed the investigation phase of this complaint-based inquiry which it said is focused on “Facebook Ireland’s obligations to establish a lawful basis for personal data processing”.

“This inquiry is now in the decision-making phase at the DPC,” it added.

In further related developments it said it’s sent draft inquiry reports to the complainants and companies concerned for the same set of complaints for (Facebook owned) Instagram and WhatsApp. 

Doyle declined to give any firm timeline for when any of these additional inquiries might yield final decisions. But a summer date would, presumably, be the very earliest timeframe possible.

The regulator’s hope looks to be that once the first cross-border decision has made it through the GDPR’s one-stop-shop mechanism — and yielded something all DPAs can sign up to — it will grease the tracks for the next tranche of decisions.

That said, not all inquiries and decisions are equal clearly. And what exactly the DPC decides in such high profile probes will be key to whether or not there’s disagreement from other data protection agencies. Different EU DPAs can take a harder or softer line on applying the bloc’s rules, with some considerably more ‘business friendly‘ than others. Albeit, the GDPR was intended to try to shrink differences of application.

If there is disagreement among regulators on major cross border cases, such as the Facebook ones, the GDPR’s one-stop-shop mechanism will require more time to work through to find consensus. So critics of the regulation are likely to have plenty of attack area still.

Some of the inquiries the DPC is leading are also likely to set standards which could have major implications for many platforms and digital businesses so there will be vested interests seeking to influence outcomes on all sides. But with GDPR hitting its second birthday — and still hardly any decision-shaped lumps taken out of big tech — the regional pressure for enforcements to get flowing is massive.

Given the blistering pace of tech developments — and the market muscle of big tech being applied to steamroller individual rights — EU regulators have to be able to close the gap between investigation and enforcement or watch their flagship framework derided as a paper tiger…

Schrems II

Summer is also shaping up to be an interesting time for privacy watchers for another reason, with a landmark decision due from Europe’s top court on July 16 on the so called ‘Schrems II’ case (named for the Austrian lawyer, privacy rights campaigner and noyb founder, Max Schrems, who lodged the original complaint) — which relates to the legality of Standard Contractual Clauses (SCC) as a mechanism for personal data transfers out of the EU.

The DPC’s statement today makes a point of flagging this looming decision, with the regulator writing: “The case concerns proceedings initiated and pursued in the Irish High Court by the DPC which raised a number of significant questions about the regulation of international data transfers under EU data protection law. The judgement from the CJEU on foot of the reference made arising from these proceedings is anticipated to bring much needed clarity to aspects of the law and to represent a milestone in the law on international transfers.”

A legal opinion issued at the end of last year by an influential advisor to the court emphasized that EU data protection authorities have an obligation to step in and suspend data transfers by SCC if they are being used to send citizens’ data to a place where their information cannot be adequately protected.

Should the court hold to that view, all EU DPAs will have an obligation to consider the legality of SCC transfers to the US “on a case-by-case basis”, per Doyle.

“It will be in every single case you’d have to go and look at the set of circumstances in every single case to make a judgement whether to instruct them to cease doing it. There won’t be just a one size fits all,” he told TechCrunch. “It’s an extremely significant ruling.”

(If you’re curious about ‘Schrems I’, read this from 2015.)

22 May 2020

Minecraft Dungeons has charm and potential, but needs lot more time in the furnace

Minecraft is one of the popular games on the planet, so it’s natural that Microsoft, after buying creator Mojang some years back, would attempt to apply the genre’s playful, blocky aesthetic to other genres. After modest success with the Story Mode adventure game and Minecraft Earth Pokemon GO-like, they’ve tried their hand at a light action-RPG a la Diablo — and unfortunately come up rather short. For now, that is.

Minecraft Dungeons is a sort of my-first-dungeon-crawler type game, a friendly, streamlined version of the genre Diablo created where players enter a procedurally-created dungeon or region, kill some monsters, get some loot, make it out alive, and do it all over again.

That’s the idea in this game as well, but of course the whole thing uses the block-based look and feel of Minecraft. As you travel through different biomes to free villagers, destroy ancient forges and so on, everything from the levels and monsters to equipment and potions looks like it came straight out of the original game. They nailed the look perfectly.

It’s refreshing, because games like this tend to court a rather grim aesthetic, and when it comes to gameplay they pile on features and mechanics until it feels more like you’re playing a spreadsheet than a game. It’s clear from the start Minecraft Dungeons was intended to provide the fun of fighting, upgrading, and exploring without the overly complex and dark trappings of the genre.

For instance, instead of having a handful of character classes each with their own skill tree, everything your character can do depends on their equipment. Weapons, armor, and accessories all have unique bonuses and abilities. So if you want to be a bow and arrow type fighter, wear the Ranger armor that gives you extra ranged damage and ammo, and use accessories that empower your arrows. Want to be a melee guy? There’s armor and swords for that too.

Customization of your play style, an important part of these games, is achieved by judicious choice of a set of random upgrades on each item. When you gain a level, you get a point can be used to activate, say, a passive ability that deflects enemy projectiles 20 percent of the time. Then it costs two points to upgrade it again, so it deflects 30 percent of the time.

You get those points back when you trash the item and can reapply them to a new one, providing low-risk, low-commitment progress — in time you’ll have lots of points banked to upgrade and experiment with whatever new item you find.

This approach is really a breath of fresh air after the convoluted overlapping systems of the likes of Diablo, Grim Dawn, and Path of Exile. There was just the right amount of “this new sword is tempting but do really I want to recycle my old one?” tension, and although you will collect trash loot, it’s easy to check and dispose of.

I didn’t get a chance to test multiplayer, but the game is definitely designed with co-adventuring in mind. Couch co-op lets you drop in a second player with a controller or connect online with others on the same platform (cross-play is coming soon). A cross-platform casual dungeon crawler is something I’ve been wanting for a long time.

It’s too bad, then, that this is where the game runs out of really positive qualities. I’m keeping in mind that this is a $20 game designed with players new to the genre in mind — not to say kids exactly — so there’s no sense comparing it directly to a major mainstream gaming franchise. But even so, Minecraft Dungeons has some serious issues.

For one thing, it really needs more variety. Part of the fun of these games is traveling from region to region and fighting new types of monsters with different tactics and abilities. That really just isn’t there in this game. The 10 different areas are visually distinct, yes, but they’re linear, similar from one run to another, and don’t differ all that much gameplay-wise. One aspect of Minecraft I’ve always loved, exploration, is nearly absent. Getting up on a hill or down in some little valley or cavern you can see usually isn’t possible — they’re just walls or bottomless pits. Side paths often run quite a distance but I eventually learned to stopped taking them because they were frequently empty and it always took forever to backtrack afterwards.

You’ll run into the same zombies, spiders, and soldiers over and over, and get the same weapons and accessories dropped over and over, often with very similar stats. Although there seems to be a good variety at first, the abilities and weapons don’t seem particularly well balanced, with some obviously and objectively better than others. Some are basically useless: One ability gives you a speedup for a few seconds after you dodge — but the game also slows you down for a few seconds after you roll, so they kind of just cancel each other out. Another returns a third of one percent of your health for every 100 blocks you uncover in the game. What?

This wouldn’t be an issue if the game had better difficulty tuning. I found in my playthrough that there was no challenge whatsoever 99 percent of the time, and then suddenly a situation would arise where I would be nearly instantly killed. These weren’t lesson-teaching deaths like other games — just sudden confluences of bad luck and, it must be said, some poor design.

Ranged attacks from enemies will often come from off-screen, for instance. And not just a stray arrow, but many simultaneously. Enemy projectiles also go through all other enemies, unlike your own, and are very difficult to dodge, especially when there are a dozen coming from different angles. So sometimes after spending the whole level barely taking a hit, you’re reduced to an emergency situation in a fraction of a second, with very little warning, by enemies you haven’t had a chance to react to or perhaps even see. The close-zoom camera shows details well but limits your understanding of what’s happening around you.

These brutal difficulty spikes aren’t always accidental. One enemy kept popping up that repeatedly spawned huge numbers of bear traps under my character’s feet that closed before any but a really expert player could be expected to dodge. Bosses are cheap, swarming players with minions, storms of enormous projectiles, and instant, undodgeable melee attacks.

The issue here isn’t just that it’s hard, but that the game doesn’t give you the tools you need to deal with it. Dodging feels clumsy and enemies block your movement; there is little in the way of active defense like a shield or accessory you activate to repel arrows for 5 seconds; you only have one slowly recharging healing potion and health doesn’t trickle back, so little mistakes add up over time. Not that it matters, since punishment is usually swift and extreme.

What all this amounts to is a game that alternates between monotonous and frustratingly hard, even for a fan of the genre like myself. And considering you’ll run through all the areas in the game in a handful of hours — there are ten areas, each of which takes perhaps 20 minutes to clear — it’s expected that you’ll repeat them over and over to reach the gear level required to beat the final boss. I got all the way to that point and was insta-killed twice in a row.

I repeated a few areas but found them nearly indistinguishable from their earlier iterations. Ultimately I just wasn’t motivated to grind away just so I could unlock another, likely even more unfair, difficulty level.

I wouldn’t complain so much if this wasn’t, ostensibly, a game for beginners. Minecraft Dungeons innovates and simplifies in some really laudable ways, but the moment-to-moment game design is too uneven and the variety on offer isn’t enough even for a $20 game.

But it must be said that Minecraft itself also started out rather barebones and was built up over time into something remarkable and almost infinite. There are two DLC packs in the works for Dungeons, one rather crassly visible from the very start — nothing like being asked to pay more for a game you just bought. The good news is these packs will grow the game to a size that feels more like an adventure and less like a demo. I also expect that patches over the coming weeks and months will considerably tweak the equipment and difficulty — it can be, and needs to be fixed.

A year from now Minecraft Dungeons might be a no-brainer purchase, a cross-platform casual hack-and-slash that you can play with your kids or your friends. But right now it’s mostly potential. I’d hold off on picking this one up until it’s been made into the game it’s meant to be.

22 May 2020

3 views on the life and death of college towns, remote work and the future of startup hubs

The global pandemic has halted travel, shunted schools online and shut down many cities, but the future of college-town America is an area of deep concern for the startup world.

College towns have done exceedingly well with the rise of the knowledge economy and concentrating students and talent in dense social webs. That confluence of ideas and skill fueled the rise of a whole set of startup clusters outside major geos like the Bay Area, but with COVID-19 bearing down on these ecosystems and many tech workers considering remote work, what does the future look like for these cradles of innovation?

We have three angles on this topic from the Equity podcast crew:

  • Danny Crichton sees the death of college towns, and looks at whether remote tools can substitute for in-person connections when building a startup.
  • Natasha Mascarenhas believes connecting with other students is critical for developing one’s sense of self, and the decline of colleges will negatively impact students and their ability to trial and error their way to their first job.
  • Alex Wilhelm looks at whether residential colleges are about to be disrupted — or whether tradition will prevail. His is (surprise!) a more sanguine look at the future of college towns.

Startup hubs are going to disintegrate as college towns are decimated by coronavirus

Danny Crichton: One of the few urban success stories outside the big global cities like New York, Tokyo, Paris and London has been a small set of cities that have used a mix of their proximity to power (state capitals), knowledge (universities) and finance (local big companies) to build innovative economies. That includes places like Austin, Columbus, Chattanooga, Ann Arbor, Urbana, Denver, Atlanta and Minneapolis, among many others.

Over the past two decades, there was an almost magical economic alchemy underway in these locales. Universities attracted large numbers of bright and ambitious students, capitals and state government offices offered a financial base to the regional economy and local big companies offered the jobs and stability that allow innovation to flourish.

All that has disappeared, leading to some critics, like Noah Smith, to ask whether “Coronavirus Will End the Golden Age for College Towns”?

22 May 2020

SpaceX’s first crewed spacecraft launch is officially cleared to proceed on May 27

SpaceX has received approval on its mission to launch NASA astronauts for the first time ever on May 27, having passed the final Flight Readiness Review (FRR) conduced by the agency to ensure everything is go for launch.

This final check, conducted over the past few days after the Crew Dragon spacecraft was mounted on top of the Falcon 9 rocket that will take it to the International Space Station (ISS), has officially concluded and the result is that everything is cleared to go forward with preparations ahead of the launch on Wednesday.

The launch window on May 27 is officially set to open at 4:33 PM EDT (1:33 PM PDT), and the Falcon 9 carrying the Crew Dragon will be taking off from Kennedy Space Center in Florida. On board will be NASA astronauts Doug Hurley and Bob Behnken, the first ever astronauts to be carried aboard a private U.S.-built spacecraft, and the first humans to launch into space from U.S. soil since the end of the space program in 2011.

The mission will involve Behnken and Hurley launching to space, then making a rendezvous with the ISS in Crew Dragon, which will autonomous dock with the station if all goes to plan. The astronauts will then stay on the station and contribute to its work as crew members for up to three months at that point, before returning home.

Despite the fact that Behnken and Hurley are going to spend a bit of time at the ISS on this mission, this isn’t actually an operational launch – it’s the final demonstration mission in SpaceX’s human rating process for the NASA Commercial Crew program. Commercial Crew is NASA’s attempt to develop strong public-private partnerships with companies to help defray the cost of sending people to space from the U.S.

The end of the mission will involve the Crew Dragon detaching from the Space Station with the astronauts on board, and perform a controlled re-entry and descent into the ocean where they’ll be picked up by SpaceX’s recovery crew.

Next up in the preparation sequence is a static test fire, which will be performed sometime later today, and involves firing the Falcon 9’s engines while it’s on the launchpad to see that there functioning correctly before it takes off. Then it’s on to launch day (and there are backup dates in case of weather problems) – when the official name of the Crew Dragon capsule for this flight will be revealed, too, according to Behnken.

22 May 2020

Startup Battlefield is going virtual with TechCrunch Disrupt 2020

You read that right. The big announcement came yesterday – TechCrunch Disrupt is now fully virtual. What does this mean for Startup Battlefield? More opportunity. The best companies from across the globe, an even bigger launch platform, the eyes of more investors from around the world and press exposure at the biggest conference TechCrunch has held to-date. The conference will be available globally, spanning 5 days – September 14-18. Founders. This. Is. Your. Shot. Applications will close June 19th, so get your app in ASAP.

Successful startup founders face challenging circumstances with determination and persistence — and they grab hold of every opportunity to pave a path forward. Are you ready to pave your path? And a chance to win the $100,000 equity-free prize and the Disrupt Cup?

The virtual Startup Battlefield works much like last year’s onsite battle, but with a few twists and added benefits.

Apply. You’re eligible — no matter where you are around the world — if your company meets these criteria: it’s early stage; you have an MVP that includes a tech component (software, hardware or platform); your company has not received much, if any, major media coverage. Here’s good news: it won’t cost you a thing to apply or participate in the Battlefield. And TechCrunch does not take any equity.

The TechCrunch editorial team will review every application looking for innovative, game-changing startups from verticals spanning the tech spectrum. They’ll select a cadre of startups to compete virtually in front of influencers who have to power to change the course of your business.

Prepare for battle. All competing teams go through a free weeks-long training with TechCrunch team. That coaching will whip your pitch into fighting trim, cut the fat from your business models, sharpen your presentation skills and fine-tune your demo. You’ll also hear from industry experts on developing various aspects of your business – from go-to-market strategy to executive communications.

Compete. When game day arrives, each team presents a 6-minute pitch to a bevy of judges consisting of top VCs and technologists. An intense Q&A follows each presentation, but with all that coaching under your belt you won’t break a sweat. The judges will select teams to move into the finals — and those founders will pitch yet again to a fresh panel of judges on the final day of the virtual conference.

From that impressive lot, the judges will choose one stellar startup to claim the Disrupt Cup and the $100,000 prize. The whole event takes place online in front of a huge global audience — they can watch all the action with a free Disrupt  Digital pass.

Network and grow your business. Although only one startup wins the cash, all Startup Battlefield competitors gain invaluable exposure to investors, media and potential customers — and they join the ranks of the Startup Battlefield Alumni. That impressive cohort has collectively raised $9 billion and generated 115 exits. We’re talking companies like Vurb, Dropbox, GetAround, Mint, Yammer, Fitbit and many more. Talk about prime networking.

Startup Battlefield competitors also get to exhibit in Digital Startup Alley and enjoy these added benefits:

  • Leading Voices Webinars: Top industry minds will share their thoughts and strategies on adapting and thriving during and after this pandemic. Startup Alley exhibitors get exclusive access to this webinar series.
  • A launch article posted on TechCrunch.com
  • A YouTube video promoted on TechCrunch.com
  • Free subscription to Extra Crunch
  • Free passes to future TechCrunch events

Plus, you’ll receive loads of press and investor attention and use of CrunchMatch, our AI-powered networking platform, to set up virtual meetings. Keep checking back because we’re not quite finished adding extra perks.

You’re determined. You’re persistent. Apply to compete in Startup Battlefield at Disrupt 2020 for an opportunity to pave your path to success.

Is your company interested in sponsoring or exhibiting at Disrupt 2020? Contact our sponsorship sales team by filling out this form.

22 May 2020

Netflix’s beloved animated series Tuca & Bertie is getting a second life on Adult Swim

Tuca & Bertie was wonderful. It was a hilarious and heartfelt examination of adult relationships, coupled with whimsical animated visuals. And like most good things in this world, it was simple too beautiful to live.

The Netflix series, which starred comedians Tiffany Haddish and Ali Wong and two mismatched bird best friends was canceled after a single season. Creator Lisa Hanawalt (the cartoonist behind Bojack Horseman’s visual style) announced on Twitter that the show would not be renewed. Multiple change.org petitions were filed, seemingly to no avail.

But it’s 2020. Nothing in pop culture stays gone for long. Hanawalt returned to Twitter triumphantly today to note that the show will return with a new home. Adult Swim has agreed to pick up the series for a second season. “HAPPY FRIDAY :)))))))))))))))))))))))),” the cartoonist tweeted, “TUCA & BERTIE IS COMING BACK !!!!!!!!!!!!!!!!!!”

The move marks a reverse of the more “traditional” model of Netflix picking up canceled network show — though Tuca & Bertie isn’t the first to pull the reverse Netflix. One Day at a Time also recently moved from the streaming series to a the boutique cable network, Pop. Again, it’s 2020. All bets are off. 

22 May 2020

Steve Case and Clara Sieg on how the COVID-19 crisis differs from the dot-com bust

Steve Case and Clara Sieg of Revolution recently spoke on TechCrunch’s new series, Extra Crunch Live. Throughout the hour-long chat, we touched on numerous subjects, including how diverse founders can take advantage during this downturn and how remote work may lead to growth outside Silicon Valley. The pair have a unique vantage point, with Steve Case, co-founder and former CEO of AOL turned VC, and Clara Sieg, a Stanford-educated VC heading up Revolution’s Silicon Valley office.

Together, Case and Sieg laid out how the current crisis is different from the dot-com bust of the late nineties. Because of the differences, their outlook is bullish on the tech sector’s ability to pull through.

And for everyone who couldn’t join us live, the full video replay is embedded below. (You can get access here if you need it.)

Case said that during the run-up to the dot-com bust, it was a different environment.

“When we got started at AOL, which was back in 1985, the Internet didn’t exist yet,” Case said. “I think 3% of people were online or online an hour a week. And it took us a decade to get going. By the year 2000, which is sort of the peak of AOL’s success, we had about half of all the U.S. internet traffic, and the market value soared. That’s when suddenly, when any company with a dot-com name was getting funded. Many were going public without even having much in the way of revenues. That’s not we’re dealing with now.”

22 May 2020

Thriva raises £4M from Target in an era when at-home blood testing is more crucial than ever

Thriva emerged in 2016 as an at-home blood-testing startup allowing people to check, for instance, cholesterol levels. In the era of a pandemic, however, at-home blood testing is about to become quite a big deal, alongside the general trend towards people pro-actively taking control of their health. 

It’s now has secured a £4 million extension to its Series A funding round from Berlin-based VC Target Global. The investment takes Thriva’s total funding to £11m. The investment comes from Target Global’s new Early Stage Fund II and will top up the £6m Series A raised in 2019. Existing investors include Guinness Asset Management and Pembroke VCT.

Thriva have processed over 115,000 test at-home blood tests since 2016. Interestingly, these customers actually use the information to improve their health, with 76 percent of Thriva users achieving an improvement in at least one of their biomarkers between tests. 

The startup has also launched personalized health plans and high-quality supplements, scaling up it’s partnerships with hospitals and other healthcare providers.

Founded by Hamish Grierson, Eliot Brooks and Tom Livesey, it claims to be growing 100% year-on-year and has expanded its team to 50 team members in the company’s London Headquarters.

In a statement Grierson said: “As the world faces unprecedented challenges posed by the coronavirus crisis, we have all been forced to view our health, and our mortality, in a new light.”

Speaking to TechCrunch he added: “While there are other at-home testing companies, we don’t see them as directly competitive. Thriva isn’t a testing company. Our at-home blood tests are an important data point but they’re just the beginning of the long-term relationships we’re creating with our customers. To deliver on our mission of putting better health in your hands, we not only help people to keep track of what’s really happening inside their bodies, we actually help them to make positive changes that they can see the effects of over time.”

Dr Ricardo Schäfer – Partner at Target Global said: “When we first met the team behind Thriva, we were immediately hooked by their mission to allow people to take health into their own hands.”

22 May 2020

Daily Crunch: Facebook embraces remote work

Facebook takes more steps to support and expand a remote workforce, IBM announces layoffs and TechCrunch’s big annual conference is going virtual. (I know, I know — I have mixed feelings about it, too.)

Here’s your Daily Crunch for May 22, 2020.

1. Facebook makes big remote work moves with plan for new hubs in Dallas, Denver and Atlanta

Facebook CEO Mark Zuckerberg estimated that over the course of the next decade, half of the company could be working fully remotely. As the next step toward that goal, Facebook will be setting up new company hubs in Denver, Dallas and Atlanta.

For Menlo Park employees looking for greener pastures, there’s one sizable catch. Starting on January 1 of next year, the company will localize all salaries, which means scaling compensation to the local cost of living.

2. IBM confirms layoffs are happening, but won’t provide details

IBM isn’t sharing details, but analyst Patrick Moorhead said. “I’m hearing it’s a balancing act between business units. IBM is moving as many resources as it can to the cloud.”

3. TechCrunch Disrupt 2020 is going virtual

As you can imagine, this is largely due to the impact that the coronavirus has had on the world. But it also gives us a chance to make our event even more accessible to more people than ever before, and Disrupt will now stretch over five days — September 14-18.

4. Netflix to start cancelling inactive customers’ subscriptions

Netflix said it will ask customers who have not watched anything in a year or more if they want to maintain their subscription. If it doesn’t hear back, it will cancel their membership.

5. API startups are so hot right now

Alex Wilhelm looks at FalconX, Treasury Prime, Spruce, Daily.co, Skyflow and Evervault — all API-focused startups that are experiencing some early success. (Extra Crunch membership required.)

6. Magic Leap has apparently raised another $350 million, in spite of itself

Magic Leap has reportedly received a $350 million lifeline, a month after slashing 1,000 jobs and dropping its consumer business. Noted by Business Insider and confirmed by The Information, CEO Rony Abovitz sent a note to staff announcing the funding, courtesy of unnamed current and new investors.

7. Cake brings a Swedish take on e-motorcycle design to the US

The Stockholm-based mobility startup’s debut, the Kalk OR, is a 150-pound, battery-powered two-wheeler engineered for agile off-road riding and available in a street-legal version.

The Daily Crunch is TechCrunch’s roundup of our biggest and most important stories. If you’d like to get this delivered to your inbox every day at around 9am Pacific, you can subscribe here.