Author: azeeadmin

09 Aug 2018

Blippar is using AR to help customers find their way indoors

Remember the scene in Minority Report where Tom Cruz walks through the mall and thousands of holographic ads pop up around him? That reality may not be as far off as we thought.

Blippar, the augmented reality startup that launched back in 2011, is today announcing the launch of a new product that would let retailers, airports, commercial real estate owners, etc. place augmented reality content across their space.

The product is called the Blippar Indoor Positioning System, and it uses computer vision and augmented reality to help customers, tenants, etc. find their way through a large indoor space such as a grocery store, department store, or stadium.

This isn’t Blippar’s foray into AR navigation. The company launched the AR City app in the summer of 2017, which uses the camera of the phone to pinpoint a user’s location with better accuracy than GPS, according to the company. Blippar rolled out functionality for AR City in more than 300 cities.

But the indoor positioning system should prove more lucrative. Location services is one critical piece of our digital lifestyle that hasn’t been completely overwhelmed by advertisements. But it’s not hard to imagine advertisements popping up within a department store or sports stadium as a user looks for the beauty department or the closest hotdog, respectively of course.

Blippar sees an opportunity to use this for retail and shopping, entertainment and gamification, tourism, and even design, giving interior designers a chance to check out AR furniture, paint colors, etc.

But there’s also a huge play here around data. Facebook may know just about everything about you, but the advertising behemoth hasn’t made the most of leveraging a user’s location. Blippar might stand a chance at doing just that with the new indoor positioning system, giving retailers unprecedented information around the way that customers move through a store.

Because the system uses computer vision to determine a user’s location, the product can be used in offline mode.

Blippar uses blueprints, photography, and 3D models of buildings to build out the indoor visual positioning system, and can turn around the project almost immediately if they have access to CAD files of the building’s layout. Adding content, however, takes as long as designers and other project leaders need to figure out what that content should be and how it should look.

Blippar has been through a number of evolutions as a company. The startup first launched as a tool for brands and publishers, laying AR content on top of real-world objects that were tagged with a Blipp (a little sticker to trigger the AR content).

The company then moved into visual search, letting users point their phone at a car or a flower and learning more about what that real-world object is.

That has all laid the foundation for this latest B2B iteration around navigation. Blippar hasn’t yet disclosed the exact cost of using this new product, but did say that it will range between $300K and $1 million. Thus far, the company has signed on two major clients, one retailer and one commercial real estate owner, though Blippar didn’t disclose which companies it’s working with.

Blippar has raised more than $100 million since launch.

09 Aug 2018

Google launches Cameos, a video Q&A app aimed at celebs

Google has launched a new video-based Q&A app called Cameos on the App Store, which allows people to answer questions about themselves, then share those answers directly on Google. The app appears to be aimed at celebrities and other public figures, who are often the subject of people’s Google searches. With the Cameos app, they can address fans’ questions in their own voice, instead of leaving the answers up to other websites.

The feature is an extension of the company’s “Posts on Google” platform which has been slowly rolling out over the past couple of years, giving some people and organizations the ability to post directly to Google’s search result pages.

Initially, “Posts on Google” was open only to a small number of celebrities, sports teams and leagues, movie studios and museums. But last year, it expanded to local businesses who could then publish their events, products and services. This spring, it opened up to musicians.

Those invited to use the service have been able to post updates to Google which include text, images, video, GIFs, events, and links to other sites. In a way, it’s like Google’s version of Twitter – but with the goal of helping web searchers find answers to questions.

The new Cameos app is focused specifically on video posts.

As the App Store description explains: “Record video answers to the most asked questions on Google and then post them right to Google. Now, when people search for you, they’ll get answers directly from you.”

The app also allows celebrities using Cameos to see the top questions the internet wants answers to, so they can pick and choose which of those they want to answer. Their answers, recorded with their iPhone’s camera, will be published directly to Google search and in the Google app.

The service brings to mind Instagram’s new Q&A feature, launched this July. Via a Questions widget that’s added to an Instagram Story, users can solicit questions from their followers. The recipient can then select the questions they want to respond to, and post their replies publicly to their Instagram Story.

The feature become so popular, so quickly, that it began to dominate people’s Stories feed. There was even a bit of backlash.

Google’s Cameo video answers could be more useful, as they’d only appear when that question was searched on Google. It would also give Google a social platform of sorts – a market it has tried to compete in for years, and is now littered with failures like Orkut, Dodgeball, Latitude, Lively, Google Wave, Google Buzz, and of course, Google+. At least with Posts, Google is focusing on what it does best: Search.

Google has been asked to comment. We’ll update if one is provided.

The Cameos app description also notes that it will add more questions for celebs to answer on a regular basis.

Access to use Cameos is only available upon invitation. Those interested can download the iOS app to request access.

 

09 Aug 2018

Discord is launching a game store

Just a few weeks back, Valve moved into Discord’s turf a bit with a dramatic overhaul of Steam’s chat system.

Today, Discord is returning the favor by playing with the idea of selling games through its namesake chat platform.

The company says it’ll launch a beta of the game store later today, though it’ll initially be limited to a small slice of its userbase (which now sits at 150 million users). More specifically, the beta will roll out to just 50,000 users from Canada at first.

It’ll be dabbling in game sales on two fronts: they’ll directly sell some games, while other games will be added perks for its Discord Nitro subscription service.

Whereas Valve has massively increased the number of games on Steam over the last few years by opening up to third parties through things like Steam Greenlight or (more recently) Steam Direct, Discord is pitching this as a more “curated” offering with a slimmer number of options. At least at first, they say they’re aiming for something that feels more like “one of those cozy neighborhood book shops” — which, on day one of the beta, translates to eleven games.

The games it’ll sell first:

  • Dead Cells
  • Frostpunk
  • Omensight
  • Into the Breach
  • SpellForce 3
  • The Banner Saga 3
  • Pillars of Eternity II: Deadfire
  • Hollow Knight
  • Moonlighter
  • This is the Police 2
  • Starbound

While eleven games may not seem like much, you can bet they’ll offer more than that in time. See that screenshot up top? You don’t dedicate an entire tab in some of your app’s most prime screen real estate unless you’re hoping to make it a key part of your business.

Taking things one more step forward, Discord is also getting into (temporary) exclusives — or, as it calls them, “First on Discord” games. While it doesn’t mention names and none will roll out with today’s beta, Discord says it’ll soon highlight select indie games that’ll be available only on Discord for the first 90 days-or-so after their respective launches.

Meanwhile, the company is also testing the idea of building up its premium subscription add-on, Discord Nitro, into a game subscription service. Whereas the $5-per-month service previously primarily got you a few mostly-aesthetic perks like animated avatars, a special profile badge, and bigger upload limits, the same 50,000 players mentioned above (or, at least, those on Windows) will get access to a rotating set of games.

The first games hitting the subscription beta:

  • Saints Row: The Third
  • Metro: Last Light Redux
  • Darksiders : Warmastered Edition
  • De Blob
  • Tormentor X Punisher
  • Dandara
  • Kathy Rain
  • GoNNER
  • Kingdom: New Lands
  • System Shock Enhanced Edition
  • Super Meat Boy

While many of those games aren’t exactly new (some of them are 5+ years old), a lot of them are really great games (I’ve lost days to Super Meat Boy) that not everyone has gotten around to playing. It’s a solid way to pique peoples interest in giving Discord a bit of money each month if the GIFs and badges weren’t quite enough.

Oh, and for good measure, Discord is making itself a launcher — that is, you’ll be able to sort and launch most of the games on your computer right from Discord, including games purchased elsewhere and even those, notes the company, that require another launcher to run. If that’s not a shot across the bow in Steam’s direction, I’m not sure what is.

09 Aug 2018

Hinge Health raises $26M Series B to tackle musculoskeletal pain

Hinge Health, the San Francisco-based startup that offers a tech-enabled platform to treat musculoskeletal (MSK) disorders — things like knee pain, shoulder pain, or back pain — has raised $26 million in Series B funding.

Leading the round is Insight Venture Partners, with participation from the company’s Series A backer Atomico. In fact, I understand that the London VC firm has doubled down on its investment and has actually increased its stake in Hinge.

The new round of funding brings total raised by the company to $36 million since being founded in 2015 (and originally based in London). Hinge Health founders Daniel Perez and Gabriel Mecklenburg still maintain a majority stake and control of the board.

Billing itself as digitising healthcare, Hinge Health combines wearable sensors, an app, and health coaching to remotely deliver physical therapy and behavioural health for chronic conditions. The basic premise is that there is plenty of existing research to show how best to treat MSK disorders, but existing healthcare systems don’t do a very good job at delivering best practice, either because of cost and the way it is funded or for other systematic reasons. The result is an over tendency to fall back on the use of opioid-based painkillers or surgery, with sub-optimal results.

The startup’s initial target customers are self-insured employers and health plans, with the pitch being that its platform can significantly reduce medical costs associated with chronic MSK conditions.

To that end, Perez tells me Hinge Health now has 40 enterprise customers in the U.S. and has partnered with 10 of the largest health plans. This is off the back of improved results, with 2 in 3 patients who go through the program avoiding the need for surgery, up from 1 in 2 at the time of the startup’s Series A. “[We’re] aiming to bump that to 80 percent soon,” he says.

Just don’t call Hinge a “software as a drug” or so-called digital therapeutic. Perez isn’t a fan of either term, and certainly not when applied to the work Hinge Health is doing.

“Both seem to imply you just pop one easy pill and that’s it,” he says. “While software, connected hardware, and behavioural health support (e.g. education, coaching, targeted notifications, gamification/rewards) can help scale the labor intensive processes involved in chronic care, it’s not akin to just popping a pill and you’re done. That’s why I really dislike the term “digital therapeutic” when applied to chronic conditions, and I wish it was retired”.

Instead, Perez considers Hinge Health to be a “Digital Care Pathway” as patients are still required to carry out a lot of work in order to tackle their chronic condition. In other words, it goes well beyond just passively popping a “digital pill”.

I ask the Hinge Health founder if perhaps it is access to a one-to-one health coach via the app that makes all the difference, especially related to adherence, rather than technology. That depends, he says, revealing that some patients rely very heavily on having access to a coach, while others need very little or zero coaching support, and instead rely on Hinge’s wearable motion sensors to guide them through their exercises and to track progress.

Adds Perez: “The clinical literature is very compelling; when you have a relationship with a real person on the care team, it boosts adherence to the care plan. Critically that person doesn’t have to be a doctor or even a nurse, but it must be someone you trust”.

09 Aug 2018

Anchor launches Listener Support feature to help podcasters get paid

Anchor’s been gaining a fair bit of steam lately with its dead simple mobile podcast editing app. The New York startup has also been branching out in some interesting ways, including the recent launch of a Manhattan-based studio designed to give podcasters access to far better equipment than the usual Skype setup.

Today, it’s taking on another key issue with upstart podcasts: monetization. Anchor is launching Listener Support, a Patreon-style subscription service (with a very NPR name) that lets podcasters make a little money for their hard work.

Once enabled on an Anchor dashboard, hosts are encouraged to share a link in their show notes, where listeners can plunk down $0.99, $4.99 or $9.99 a month for the privilege of audio content. After the money starts flowing in, hosts can collect their earnings by hitting the Cash out now button.

Anchor’s taking a 4.5 percent servicing fee from the subscriptions, on top of Stripe’s standard 5 percent processing charge. iOS and Mac users can also subscribe via Apple Pay. At launch, the service is available for a handful of partner podcasts, including ​Good Hustle​, ​Over the Thread​, ​Sweet Husbands​, ​So Fashionating​ and That’s Weird​.

The move follows the launch of a similar blockchain-based service from top Android podcast app, Castbox.

09 Aug 2018

Siri is now trained to recognize your local, weirdly named small businesses

Getting directions to the nearest Starbucks or Target is a task Apple’s virtual assistant can handle with ease. But what about local businesses with names that Siri has never heard, and might mistake for another phrase or the user misspeaking? To handle these, Apple has created libraries of hyper-local place names so Siri never hears “Godfather’s Pizza” as “got father’s piece.”

Speech recognition systems have to be trained on large bodies of data, but while that makes them highly capable when it comes to parsing sentences and recognizing phrases, it doesn’t always teach them the kind of vocabulary that you and your friends use all the time.

When I tell a friend, “let’s go to St John’s for a drink,” they know I don’t mean some cathedral in the midwest but the bar up the street. But Siri doesn’t really have any way of knowing that — in fact, unless the system knows that “Saint John’s” is a phrase in the first place, it might think I’m saying something else entirely. It’s different when you type it into a box — it can just match strings — but when you say it, Siri has to make her best guess at what you said.

But if Siri knew that in the Seattle area, when someone says something that sounds like St John’s, they probably mean the bar, then she can respond more quickly and accurately, without having to think hard or have you select from a list of likely saints. And that’s just what Apple’s latest research does. It’s out now in English, and other languages are likely only a matter of time.

To do this, Apple’s voice recognition team pulled local search results from Apple Maps, sorting out the “places of interest” — you (or an algorithm) can spot these, because people refer to them in certain ways, like “where is the nearest…” and “directions to…” and that sort of thing.

Obviously the sets of these POIs, once you remove national chains like Taco Bell, will represent the unique places that people in a region search for. Burger-seekers here in Seattle will ask about the nearest Dick’s Drive-in, for example (though we already know where they are), while those in L.A. will of course be looking for In-N-Out. But someone in Pittsburgh likely is never looking for either.

Apple sorted these into 170 distinct areas: 169 “combined statistical areas” as defined by the U.S. Census Bureau, which are small enough to have local preferences but not so small that you end up with thousands of them. The special place names for each of these were trained not into the main language model (LM) used by Siri, but into tiny adjunct models (called Geo-LMs) that can be tagged in if the user is looking for a POI using those location-indicating phrases from above.

So when you ask “who is Machiavelli,” you get the normal answer. But when you ask “where is Machiavelli’s,” that prompts the system to query the local Geo-LM (your location is known, of course) and check whether Machiavelli’s is on the list of local POIs (it should be, because the food is great there). Now Siri knows to respond with directions to the restaurant and not to the actual castle where Machiavelli was imprisoned.

Doing this cut the error rate by huge amount – from as much as 25-30 percent to 10-15. That means getting the right result 8 or 9 out of 10 times rather than 2 out of 3; a qualitative improvement that could prevent people from abandoning Siri queries in frustration when it repeatedly fails to understand what they want.

What’s great about this approach is that it’s relatively simple (if not trivial) to expand to other languages and domains. There’s no reason it wouldn’t work for Spanish or Korean, as long as there’s enough data to build it on. And for that matter, why shouldn’t Siri have a special vocabulary set for people in a certain jargon-heavy industry, to reduce spelling errors in notes?

This improved capability is already out, so you should be able to test it out now — or maybe you have been for the last few weeks and didn’t even know it.

09 Aug 2018

UberAIR to take flight with help from UT Austin and U.S. Army Research Labs

After three months of discussions, Uber Elevate has selected The University of Texas at Austin as its partner alongside the U.S. Army Research Laboratory to develop new rotor technology for vehicles that the company will use in its uberAIR flying taxi network.

The news is the latest step in Uber’s plans to get demonstration flights off the ground in the megalopolises of Dallas Ft. Worth; Los Angeles, and Dubai. The ultimate goal is to have uberAIR services commercially available in those cities by 2023.

To achieve that, Uber has set up some rigorous specifications for its vehicle and the traffic management system used to operate uberAIR, developed in conjunction with several aircraft manufacturers and the National Aeronautics and Space Administration.

Specifically for the vehicle, Uber is requiring a fully electric vertical take-off and landing vehicle that has a cruising speed of 150 to 200 miles per hour; a cruising altitude of 1,000 to 2,000 feet; and a range of up to 60 miles for a single charge.

The company isn’t the only one racing to own the sky taxi space for urban transport. Chinese drone manufacturer Ehang; Aston Martin; Rolls Royce; Audi and Airbus and other, smaller, startup vendors are all trying to make flying vehicles. Ehang has been touting manned test flights of its drone already.

Uber, on the other hand is trying to build out the service in much the same way it did with car hailing so many years ago.

The company actually unveiled its thoughts on air travel and design a few months ago at its Elevate conference.

At UT, a research team led by Professor Jayant Sirohi, one of the country’s experts on unmanned drone technology, VTOL aircraft, and fixed- and rotary-wing elasticity will examine how the efficacy of a new flying technology, which uses two rotor systems stacked on top of one another and rotating in the same direction.

Called co-rotating rotors, the new technology will be tested for its efficiency and noise signature, according to a statement from the university. Preliminary tests have shown the potential for these rotors to work better than other approaches while also improving versatility for an aircraft.

“There’s a lot of things to be done,” said Sirohi. “We are not doing vehicles. we’re doing a specific rotor system on one of the engineering common reference models that Uber has released.”

The reference model is a benchmark for what the aircraft should do in field tests and eventually operations, Sirohi said. “We are pursuing these technologies to see what the gaps are in where we are today and where we need to be,” Sirohi said.

09 Aug 2018

IBM teams with Maersk on new blockchain shipping solution

IBM and shipping giant Maersk having been working together for the last year developing a blockchain-based shipping solution called TradeLens. Today they moved the project from Beta into limited availability.

Marie Wieck, GM for IBM Blockchain says the product provides a way to digitize every step of the global trade workflow, transforming it into a real-time communication and visual data sharing tool.

TradeLens was developed jointly by the two companies with IBM providing the underlying blockchain technology and Maersk bringing the worldwide shipping expertise. It involves three components: the blockchain, which provides a mechanism for tracking goods from factory or field to delivery, APIs for others to build new applications on top of the platform these two companies have built, and a set of standards to facilitate data sharing among the different entities in the workflow such as customs, ports and shipping companies.

Wieck says the blockchain really changes how companies have traditionally tracked shipped goods. While many of the entities in the system have digitized the process, the data they have has been trapped in siloes and previous attempts at sharing like EDI have been limited. “The challenge is they tend to think of a linear flow and you really only have visibility one [level] up and one down in your value chain,” she said.

The blockchain provides a couple of obvious advantages over previous methods. For starters, she says it’s safer because data is distributed, making it much more secure with digital encryption built in. The greatest advantage though is the visibility it provides. Every participant can check any aspect of the flow in real time, or an auditor or other authority can easily track the entire process from start to finish by clicking on a block in the blockchain instead of requesting data from each entity manually.

While she says it won’t entirely prevent fraud, it does help reduce it by putting more eyeballs onto the process. “If you had fraudulent data at start, blockchain won’t help prevent that. What it does help with is that you have multiple people validating every data set and you get greater visibility when something doesn’t look right,” she said.

As for the APIs, she sees the system becoming a shipping information platform. Developers can build on top of that, taking advantage of the data in the system to build even greater efficiencies. The standards help pull it together and align with APIs, such as providing a standard Bill of Lading. They are starting by incorporating existing industry standards, but are also looking for gaps that slow things down to add new standard approaches that would benefit everyone in the system.

So far, the companies have 94 entities in 300 locations around the world using TradeLens including customs authorities, ports, cargo shippers and logistics companies. They are opening the program to limited availability today with the goal of a full launch by the end of this year.

Wieck ultimately sees TradeLens as a way to facilitate trade by building in trust, the end of goal of any blockchain product. “By virtue of already having an early adopter program, and having coverage of 300 trading locations around the world, it is a very good basis for the global exchange of information. And I personally think visibility creates trust, and that can help in a myriad of ways,” she said.

09 Aug 2018

How to watch Samsung unveil the Galaxy Note 9

The leaks, controlled and otherwise, have left little up to the imagination. That, in part, was likely by design. After all, sales of the S9 were underwhelming, which could well have Samsung positioning this as the Note line’s mainstream moment.

You can get the full rundown of what we know so far about the Note 9 here, but also expect this to be a pretty big show for Samsung on the news front. After all, the company announced a new tablet just last week, rather than holding it for the big Unpacked event, leading many to believe that Samsung’s got even more up its sleeve for today’s show.

Among other things, a new version of the Gear smartwatch appears to be on the stars for the event, possibly under the new Galaxy Watch title. We’ll be on hand at the event today, to break out all of the important news. A livestream of the event will be available both on Samsung’s page and YouTube.

The event starts at 11:00AM on the East Coast of the U.S. and 8:00AM out west.

09 Aug 2018

Apple defends decision not to remove InfoWars’ app

Apple has commented on its decision to continue to allow conspiracy theorist profiteer InfoWars to livestream video podcasts via an app in its App Store, despite removing links to all but one of Alex Jones’ podcast content from its iTunes and podcast apps earlier this week.

At the time Apple said the podcasts had violated its community standards, emphasizing that it “does not tolerate hate speech”, and saying: “We believe in representing a wide range of views, so long as people are respectful to those with differing opinions.”

Yet the InfoWars app allows iOS users to livestream the same content Apple just pulled from iTunes.

In a statement given to BuzzFeed News Apple explains its decision not to pull InfoWars app’ — saying:

We strongly support all points of view being represented on the App Store, as long as the apps are respectful to users with differing opinions, and follow our clear guidelines, ensuring the App Store is a safe marketplace for all. We continue to monitor apps for violations of our guidelines and if we find content that violates our guidelines and is harmful to users we will remove those apps from the store as we have done previously.

Multiple tech platforms have moved to close to door or limit Jones’ reach on their platforms in recent weeks, including Google, which shuttered his YouTube channel, and Facebook, which removed a series of videos and banned Jones’ personal account for 30 days as well as issuing the InfoWars page with a warning strike. Spotify, Pinterest, LinkedIn, MailChimp and others have also taken action.

Although Twitter has not banned or otherwise censured Jones — despite InfoWars’ continued presence on its platform threatening CEO Jack Dorsey’s claimed push to want to improve conversational health on his platform. Snapchat is also merely monitoring Jones’ continued presence on its platform.

In an unsurprising twist, the additional exposure Jones/InfoWars has gained as a result of news coverage of the various platform bans appears to have given his apps some passing uplift…

So Apple’s decision to remove links to Jones’ podcasts yet allow the InfoWars app looks contradictory.

The company is certainly treading a fine line here. But there’s a technical distinction between a link to a podcast in a directory, where podcast makers can freely list their stuff (with the content hosted elsewhere), vs an app in Apple’s App Store which has gone through Apple’s review process and the content is being hosted by Apple.

When it removed Jones’ podcasts Apple was, in effect, just removing a pointer to the content, not the content itself. The podcasts also represented discrete content — meaning each episode which was being pointed to could be judged against Apple’s community standards. (And one podcast link was not removed, for example, though five were.)

Whereas Jones (mostly) uses the InfoWars app to livestream podcast shows. Meaning the content in the InfoWars app is more ephemeral — making it more difficult for Apple to cross-check against its community standards. The streamer has to be caught in the act, as it were.

Google has also not pulled the InfoWars app from its Play Store despite shuttering Jones’ YouTube channel, and a spokesperson told BuzzFeed: “We carefully review content on our platforms and products for violations of our terms and conditions, or our content policies. If an app or user violates these, we take action.”

That said, both the iOS and Android versions of the app also include ‘articles’ that can be saved by users, so some of the content appears to be less ephemeral.

The iOS listing further claims the app lets users “stay up to date with articles as they’re published from Infowars.com” — which at least suggests some of the content is ideal to what’s being spouting on Jones’ own website (where he’s only subject to his own T&Cs).

But in order to avoid failing foul of Apple and Google’s app store guidelines, Jones is likely carefully choosing which articles are funneled into the apps — to avoid breaching app store T&Cs against abuse and hateful conduct, and (most likely also) to hook more eyeballs with more soft-ball conspiracy nonsense before, once they’re pulled into his orbit, blasting people with his full bore BS shotgun on his own platform.

Sample articles depicted in screenshots in the App Store listing for the app include one claiming that George Soros is “literally behind Starbucks’ sensitivity training” and another, from the ‘science’ section, pushing some junk claims about vision correction — so all garbage but not at the same level of anti-truth toxicity that Jones has become notorious for for what he says on his shows; while the Play Store listing flags a different selection of sample articles with a slightly more international flavor — including several on European far right politics, in addition to U.S. focused political stories about Trump and some outrage about domestic ‘political correctness gone mad’. So the static sample content at least isn’t enough to violate any T&Cs.

Still, the livestream component of the apps presents an ongoing problem for Apple and Google — given both have stated that his content elsewhere violates their standards. And it’s not clear how sustainable it will be for them to continue to allow Jones a platform to livestream hate from inside the walls of their commercial app stores.

Beyond that, narrowly judging Jones — a purveyor of weaponized anti-truth (most egregiously his claim that the Sandy Hook Elementary School shooting was a hoax) — by the content he uploads directly to their servers also ignores the wider context (and toxic baggage) around him.

And while no tech companies want their brands to be perceived as toxic to conservative points of view, InfoWars does not represent conservative politics. Jones peddles far right conspiracy theories, whips up hate and spreads junk science in order to generate fear and make money selling supplements. It’s cynical manipulation not conservatism.

Both should revisit their decision. Hateful anti-truth merely damages the marketplace of ideas they claim to want to champion, and chills free speech through violent bullying of minorities and the people it makes into targets and thus victimizes.

Earlier this week 9to5Mac reported that CNN’s Dylan Byers has said the decision to remove links to InfoWars’ podcasts had been made at the top of Apple after a meeting between CEO Tim Cook and SVP Eddy Cue. Byers’ reported it was also the execs’ decision not to remove the InfoWars app.

We’ve reached out to Apple to ask whether it will be monitoring InfoWars’ livestreams directly for any violations of its community standards and will update this story with any response.