Author: azeeadmin

06 May 2021

Following Apple’s launch of privacy labels, Google to add a ‘safety’ section in Google Play

Months after Apple’s App Store introduced privacy labels for apps, Google announced its own mobile app marketplace, Google Play, will follow suit. The company today pre-announced its plans to introduce a new “safety” section in Google Play, rolling out next year, which will require app developers to share what sort of data their apps collect, how it’s stored, and how it’s used.

For example, developers will need to share what sort of personal information their apps collect, like users’ names or emails, and whether it collects information from the phone, like the user’s precise location, their media files or contacts. Apps will also need to explain how the app uses that information — for example, for enhancing the app’s functionality or for personalization purposes.

Developers who already adhere to specific security and privacy practices will additionally be able to highlight that in their app listing. On this front, Google says it will add new elements that detail whether the app uses security practices like data encryption; if the app follows Google’s Families policy, related to child safety; if the app’s safety section has been verified by an independent third party; whether the app needs data to function or allows users to choose whether or not share data; and whether the developer agrees to delete user data when a user uninstalls the app in question.

Apps will also be required to provide their privacy policies.

While clearly inspired by Apple’s privacy labels, there are several key differences. Apple’s labels focus on what data is being collected for tracking purposes and what’s linked to the end user. Google’s additions seem to be more about whether or not you can trust the data being collected is being handled responsibility, by allowing the developer to showcase if they follow best practices around data security, for instance. It also gives the developer a way to make a case for why it’s collecting data right on the listing page itself. (Apple’s “ask to track” pop-ups on iOS now force developers to beg inside their apps for access user data).

Another interesting addition is that Google will allow the app data labels to be independently verified. Assuming these verifications are handled by trusted names, they could help to convey to users that the disclosures aren’t lies. One early criticism of Apple’s privacy labels was that many were providing inaccurate information — and were getting away with it, too.

Google says the new features will not roll out until Q2 2022, but it wanted to announce now in order to give developers plenty of time to prepare.

Image Credits: Google

There is, of course, a lot of irony to be found in an app privacy announcement from Google.

The company was one of the longest holdouts on issuing privacy labels for its own iOS apps, as it scrambled to review (and re-review, we understand) the labels’ content and disclosures. After initially claiming its labels would roll out “soon,” many of Google’s top apps then entered a lengthy period where they received no updates at all, as they were no longer compliant with App Store policies.

It took Google months after the deadline had passed to provide labels for its top apps. And when it did, it was mocked by critics — like privacy-focused search engine DuckDuckGo — for how much data apps like Chrome and the Google app collect.

Google’s plan to add a safety section of its own to Google Play gives it a chance to shift the narrative a bit.

It’s not a privacy push, necessarily. They’re not even called privacy labels! Instead, the changes seem designed to allow app developers to better explain if you can trust their app with your data, rather than setting the expectation that the app should not be collecting data in the first place.

How well this will resonate with consumers remains to be seen. Apple has made a solid case that it’s a company that compares about user privacy, and is adding features that put users in control of their data. It’s a hard argument to fight back against — especially in an era that’s seen too many data breaches to count, careless handling of private data by tech giants, widespread government spying, and a creepy adtech industry that grew to feel entitled to user data collection without disclosure.

Google says when the changes roll out, non-compliant apps will be required to fix their violations or become subject to policy enforcement. It hasn’t yet detailed how that process will be handled, or whether it will pause app updates for apps in violation.

The company noted its own apps would be required to share this same information and a privacy policy, too.

 

06 May 2021

Shauntel Garvey of Reach Capital will join us to judge this year’s Startup Battlefield

TechCrunch’s Startup Battlefield is one of the most popular parts of our annual TechCrunch Disrupt conference which is happening on September 21-23 this year. Now we’re very excited to reveal one of the fine people who will be judging Startup Battlefield at this year’s all-virtual event in September: Shauntel Garvey, a general partner at Reach Capital, a VC specializing in the world of education technology.

Startup Battlefield sees startups applying far and wide for a chance to pitch their ideas to a panel, and to all of us in the audience, giving the finalists a lot of exposure and a shot at winning the grand prize of $50,000. Startups: You can apply to be a part of the action here.

Edtech has seen a huge surge of interest in the last year of pandemic living, and that’s led to a pretty notable rise in education startups, more funding for education technology and a lot more attention paid to voices in edtech.

That’s because not only is edtech of huge importance to society and our economy, but those in the field have picked up a lot of learnings that apply well outside of edtech.

They know firsthand about engagement and how to get it; connecting with larger ecosystems of stakeholders; learning to work with public and private bodies; and the ins and outs of tapping into the latest innovations in areas like streaming, artificial intelligence and graphics to get the most out of a concept.

All of this makes Garvey a great person to have as a judge, someone with specific-area knowledge but very aware of how it relates to the wider challenges and opportunities in tech.

Garvey is a co-founder and general partner at Reach Capital, a Silicon Valley VC focused on the wider opportunity within the educational spectrum, backing the likes of ClassDojo, Springboard, Outschool, Handshake, Winnie and many more. Garvey herself currently sits on the boards of Riipen, FourthRev, Holberton School and Ellevation Education.

Her experience in edtech extends back years. Before Reach, she was a partner at the NewSchools Seed Fund and she has invested in more than 40 early-stage edtech companies, including Newsela, Nearpod and SchoolMint. She is also not all about edtech: Before turning to education and startups, Garvey trained and worked as a chemical engineer. We’re really looking forward to her input as a Startup Battlefield judge.

If you haven’t gotten your tickets yet, TechCrunch Disrupt is coming up around the corner, September 21-23. This will be our second year of having the conference in an all-virtual format, and we have a lot of great speakers, networking opportunities and other things planned — free of physical constraints, we can fly! — and we really hope you’ll join us.

06 May 2021

Google reveals a slate of Chromebook docks as it pushes to appeal to enterprise users

Chromebooks have been having banner quarter after banner quarter for the past year. While PC and tablet sales in general have been doing well as people shifted to remote working and learning, Google’s operating system has been leading the charge, in terms of the growth. That’s due in large part to the company’s wins in education.

With an extremely solid foothold in that category, Google is pushing to make a big play in enterprise — a category traditionally dominated by Microsoft (and, to a lesser degree, Apple). Today the company is announcing the launch of a new series of docks as part of the Works With Chromebook certification program it launched last year.

Launch partners including Targus, Belkin, Acer and Hyper. The hope is pretty clear: making the traditionally limited hardware more capable for a work setting. There are two different types of docks — one designed for remote working and the other for office/enterprise. Per Google:

Employees can benefit from two types of docks: larger docks capable of extending up to 3 external displays via HDMI, DP or USB-C, and smaller docks that extend to one external HDMI display for those in need of a more compact, travel-friendly docking solution.

More details are forthcoming from the third parties, which will be releasing the devices “in the coming months.” The Hyper system (pictured at top of the post), for instance, launches in August for $240, which put it around as much as some Chromebooks.

Among the upshots are the fact that these will also be compatible with PCs and Macs, to some degree — an upshot for enterprise buyers.

 

06 May 2021

AI is ready to take on a massive healthcare challenge

Which disease results in the highest total economic burden per annum? If you guessed diabetes, cancer, heart disease or even obesity, you guessed wrong. Reaching a mammoth financial burden of $966 billion in 2019, the cost of rare diseases far outpaced diabetes ($327 billion), cancer ($174 billion), heart disease ($214 billion) and other chronic diseases.

Cognitive intelligence, or cognitive computing solutions, blend artificial intelligence technologies like neural networks, machine learning, and natural language processing, and are able to mimic human intelligence.

It’s not surprising that rare diseases didn’t come to mind. By definition, a rare disease affects fewer than 200,000 people. However, collectively, there are thousands of rare diseases and those affect around 400 million people worldwide. About half of rare disease patients are children, and the typical patient, young or old, weather a diagnostic odyssey lasting five years or more during which they undergo countless tests and see numerous specialists before ultimately receiving a diagnosis.

No longer a moonshot challenge

Shortening that diagnostic odyssey and reducing the associated costs was, until recently, a moonshot challenge, but is now within reach. About 80% of rare diseases are genetic, and technology and AI advances are combining to make genetic testing widely accessible.

Whole-genome sequencing, an advanced genetic test that allows us to examine the entire human DNA, now costs under $1,000, and market leader Illumina is targeting a $100 genome in the near future.

The remaining challenge is interpreting that data in the context of human health, which is not a trivial challenge. The typical human contains 5 million unique genetic variants and of those we need to identify a single disease-causing variant. Recent advances in cognitive AI allow us to interrogate a person’s whole genome sequence and identify disease-causing mechanisms automatically, augmenting human capacity.

A shift from narrow to cognitive AI

The path to a broadly usable AI solution required a paradigm shift from narrow to broader machine learning models. Scientists interpreting genomic data review thousands of data points, collected from different sources, in different formats.

An analysis of a human genome can take as long as eight hours, and there are only a few thousand qualified scientists worldwide. When we reach the $100 genome, analysts are expecting 50 million-60 million people will have their DNA sequenced every year. How will we analyze the data generated in the context of their health? That’s where cognitive intelligence comes in.

06 May 2021

Less than 24 hours to save $100 to TC Sessions: Mobility 2021

Calling all frazzled procrastinators, feet-draggers, lollygaggers and last-minute decision makers. The best price on passes to TC Sessions: Mobility 2021, which takes place on June 9, disappears in mere hours.

It’s now o’clock, baby. Shift your EV into gear, hail a robotaxi or tell Mr. Scott to beam you up — whatever it takes to buy your pass before the early bird deadline expires tonight, May 6, at 11:59 pm (PT).

TC Sessions: Mobility 2021 gathers the very best people in the mobility startup ecosystem to discuss the rapidly evolving trends, opportunities and challenges that come from inventing new ways to move populations — and all their stuff — around the planet and beyond.

This one-day deep dive will help you drive your startup forward, understand emerging trends and gain insight on what investors want and where they’re placing bets. Engage in hyper-focused networking and discover opportunities anywhere in the world.

We have a great line up, and here are just a few examples of the interviews, inter-active panel discussions and breakout sessions waiting for you. Don’t forget to check out the event agenda here.

Mobility’s Robotic Future: Automotive manufacturers are looking to robotics as the future of mobility, from manufacturing to autonomy and beyond. We’ll be speaking with James Kuffner, CEO, Toyota Research Institute – Advanced Development, the head of robotics initiatives at one of the world’s largest automakers, to find out how the technology is set to transform the industry.

The Rise of Robotaxis in China: Silicon Valley has long been viewed as a hub for autonomous vehicle development. But another country is also leading the charge. Executives from three leading Chinese robotaxi companies (that also have operations in Europe or the U.S.) will join us to provide insight into the unique challenges of developing and deploying the technology in China and how it compares to other countries.

Will Venture Capital Drive the Future of Mobility? Clara Brenner (Urban Innovation Fund), Quin Garcia (Autotech Ventures) and Rachel Holt (Construct Capital) will discuss how the pandemic changed their investment strategies, the hottest sectors within the mobility industry, the rise of SPACs as a financial instrument and where they plan to put their capital in 2021 and beyond.

What are you waiting for? It’s now o’clock and time to save $100 — but only if you purchase your pass to Mobility 2021 before the price increase goes into effect tonight, May 6 at 11:59 pm (PT). Let the learning, networking and scaling begin!

Is your company interested in sponsoring or exhibiting at TC Sessions: Mobility 2021? Contact our sponsorship sales team by filling out this form.

06 May 2021

BigBrain aims to bring live mobile trivia back to glory

If you ask Nik Bonaddio why he wanted to build a new mobile trivia app, his answer is simple.

“In my life, I’ve got very few true passions: I love trivia and I love sports,” Bonaddio told me. “I’ve already started a sports company, so I’ve got to start a trivia company.”

He isn’t kidding about either part of the equation. Bonaddio actually won $100,000 on “Who Wants To Be A Millionaire?”, which he used to start the sports analytics company numberFire (acquired by FanDuel in 2014).

And today, after a period of beta testing, Bonaddio is launching BigBrain. He’s also announcing that the startup has raised $4.5 million in seed funding from FirstRound Capital, Box Group, Ludlow Ventures, Golden Ventures and others.

Of course, you can’t mention mobile trivia without thinking of HQ Trivia, the trivia app that shut down last year after some high-profile drama and a spectacular final episode.

BigBrain

Image Credits: BigBrain

But Bonaddio said BigBrain is approaching things differently than HQ in a few key ways. For starters, although there will be a handful of free games, the majority will require users to pay to enter, with the cash rewards coming from the entry fees. (From a legal perspective, Bonaddio said this is distinct from gambling because trivia is recognized as a game of skill.)

“The free-to-play model doesn’t really work for trivia,” he argued.

In addition, there will be no live video with a live host — Bonaddio said this would “very, very difficult from a technical perspective and very cost ineffective.” Instead, he claimed the company has found a middle ground: “We have photos, we have different interactive elements, it’s not just a straight multiple choice quiz. We do try to keep it interactive.”

Plus, the simpler production means that where HQ was only hosting two quizzes a day, BigBrain will be hosting 20, with quizzes every 15 minutes at peak times.

Topics will range from old school hip hop to college football to ’90s movies, and Bonaddio said different quizzes will have different prize structures — some might be winner take all, while others might award prizes to the top 50% of participants. The average quiz will cost $2 to $3 to enter, but prices will range from free to “$20 or even $50.”

What kind of quiz might cost that much money to enter? As an example, Bonaddio said that in a survey of potential users, he found, “There are no casual ‘Rick and Morty’ fans … They’re almost completely price sensitive, and since they’ve seen every episode, they can’t fathom a world where someone knows more about ‘Rick and Morty’ than they do.”

06 May 2021

Freemium isn’t a trend — it’s the future of SaaS

As the COVID-19 lockdowns cascaded around the world last spring, companies large and small saw demand slow to a halt seemingly overnight. Enterprises weren’t comfortable making big, long-term commitments when they had no clue what the future would hold.

Innovative SaaS companies responded quickly by making their products available for free or at a steep discount to boost demand.

While Zoom gets all the attention, there were hundreds of free SaaS tools to help folks through the pandemic. Pluralsight ran a #FreeApril campaign, offering free access to its platform for all of April. Cloudflare made its Teams product free from March until September 1, 2020. GitHub went free for teams in April and slashed the price of its paid Team plan.

A selection of new free, free trial and low-priced offerings from leading SaaS companies. Image Credits: Kyle Poyar/OpenView.

The free products were aimed squarely at end users — whether it be a developer, individual marketer, sales rep or someone else at the edge of an organization. These end users were stuck at home during the pandemic, yet they desperately needed software to power their working lives.

End users prefer to do the vast majority of their research online before ever talking to a sales rep, making free products the ideal way to reach them.

End users prefer to do the vast majority of their research online before ever talking to a sales rep, making free products the ideal way to reach them. Many end users want to jump straight into a product, no hassle or credit card or budget approval required.

After they’ve set up an account and customized it for their workflow, end users have essentially already made a purchase decision with their time — all without ever feeling like they were in an active buying cycle.

An end user-focused free offering became an essential SaaS survival strategy in 2020.

But these free offerings didn’t go away as lockdowns loosened up. SaaS companies instead doubled down on freemium because they realized that doing so had a real and positive impact on their business. In doing so, they busted the outdated myths that have held 82% of SaaS companies back from offering their own free plan.

Myth: A free offering will cannibalize paying customers

GoDaddy is a digital behemoth, known for being a ’90s-era pioneer in web domains as well as for their controversial Super Bowl ads. The company has steadily diversified into business software, now generating roughly $700 million in ARR from its business applications segment and reaching millions of paying customers. There are very few businesses that would see greater potential revenue cannibalization from launching a free product than GoDaddy.

But GoDaddy didn’t let fear stop them from testing freemium when lockdowns set in. Freemium started out as a small-scale experiment in spring 2020 for the websites and marketing product. GoDaddy has since increased the experiment to 50% of U.S. website traffic, with plans to scale to 100% of U.S. traffic and open availability to other markets in 2021.

06 May 2021

Metafy adds $5.5M to its seed round as the market for games coaching grows

This morning Metafy, a distributed startup building a marketplace to match gamers with instructors, announced that it has closed an additional $5.5 million to its $3.15 million seed round. Call it a seed-2, seed-extension or merely a baby Series A; Forerunner Ventures, DCM and Seven Seven Six led the round as a trio.

Metafy’s model is catching on with its market. According to its CEO Josh Fabian, the company has grown from incorporation to gross merchandise volume (GMV) of $76,000 in around nine months. That’s quick.

The startup is building in public, so we have its raw data to share. Via Fabian, here’s how Metafy has grown since its birth:

From the company. As a small tip, if you want the media to care about your startup’s growth rate, share like this!

When TechCrunch first caught wind of Metafy via prior seed investor M25, we presumed that it was a marketplace that was built to allow esports pros and other highly capable gamers teach esports-hopefuls get better at their chosen title. That’s not the case.

Don’t think of Metafy as a marketplace where you can hire a former professional League of Legends player to help improve your laning-phase AD carry mechanics. Though that might come in time. Today a full 0% of the company’s current GMV comes from esports titles. Instead, the company is pursuing games with strong niche followings, what Fabian described as “vibrant, loyal communities.” Like Super Smash Brothers, its leading game today in terms of GMV generated.

Why pursue those titles instead of the most competitive games? Metafy’s CEO explained that his startup has a particular take on its market — that it focuses on coaches as its core customer, over trainees. This allows the startup to focus on its mission of making coaching a full-time gig, or at least one that pays well enough to matter. By doing so, Metafy has cut its need for marketing spend, because the coaches that it onboards bring their own audience. This is where the company is targeting games with super-dedicated user bases, like Smash. They fit well into its build for coaches, onboard coaches, coaches bring their fans, GMV is generated model.

Metafy has big plans, which brings us back to its recent raise. Fabian told TechCrunch any game with a skill curve could wind up on Metafy. Think chess, poker or other games that can be played digitally. To build toward that future, Metafy decided to take on more capital so that it could grow its team.

So what does its $5.5 million unlock for the startup? Per its CEO, Metafy is currently a team of 18 with a monthly burn rate of around $80,000. He wants it to grow to 30 folks, with nearly all of its new hires going into its product org, broadly.

TechCrunch’s perspective is that gaming is not becoming mainstream, but that it has already done so. Building for the gaming world, then, makes good sense, as tools like Metafy won’t suffer from the same boom/bust cycles that can plague game developers. Especially as the startup becomes more diversified in its title base.

Normally we’d close by noting that we’ll get back in touch with the company in a few quarters to see how it’s getting on in growth terms. But because it’s sharing that data publicly, we’ll simply keep reading. More when we have a few months’ more data to chew on.

06 May 2021

TikTok’s new developer tools allow apps to offer ‘Login with TikTok,’ sound sharing, and more

TikTok is expanding its integrations with third-party apps. The company today announced the launch of two new tool sets for app developers, the TikTok Login Kit and Sound Kit, that will allow apps on mobile, web and consoles to authenticate users via their TikTok credentials, build experiences that leverage users’ TikTok videos and share music and sounds back to TikTok from their own apps.

The company already offers tools that allow app developers to share content, including both pictures and videos, back to TikTok. But the new kits — or, SDKs (software development kits) — expand upon that functionality to make TikTok not just a destination for sharing, but a more deeply integrated part of the third-party app experience.

For starters, the new Login Kit allows an app’s users to sign in quickly using their TikTok log-in credentials, similar to other social log-ins offered by Facebook or Snap. Once signed in, users can then access their TikTok videos in the third-party app, potentially fueling entire new app ecosystems with TikTok content.

Image Credits: TikTok

For example, a video dating app called Snack is using the Login Kit to allow users to share their TikTok videos on their dating profiles to help them find new matches. The game recording app Medal will allow users to share their TikTok videos with their fellow gamers. And Singapore-based Burpple lets users share their food and dining reviews with a community.

Other early adopters of the Login Kit include gaming clips app Allstar, anti-anxiety app Breathwrk, social app IRL, as well as dating and friend-making apps Lolly, MeetMe, Monet, Swipehouse and EME Hive. Creator tool provider Streamlabs is also using Login Kit, as is video game PUBG, which is only using the login functionality. A forthcoming NFT platform Neon will use Login Kit, too.

When users log in to these apps via their TikTok credentials, they’ll then be presented with an additional permissions box that asks them if the app in question can read their profile information and access their public videos, which they then have to also agree to in order to take advantage of the additional video sharing options inside the app itself.

For the time being, these are the only permissions that Login Kit asks for — and it doesn’t give the app access to further information, like who the TikTok user’s friends are, for example. If TikTok expands beyond these permissions in the future, it says it will be transparent with users about any changes or new additions. For the time being, however, the focus is more on allowing apps to better integrate TikTok content into their own experiences.

Image Credits: TikTok/Rapchat

The other new SDK launching today is the Sound Kit, which allows artists and creators to bring their original sounds and music from a third-party app into TikTok. This kit, which also requires Login Kit to work, will help TikTok seed its sounds database with more original content it doesn’t have to license from major labels. Instead, whatever licensing rights to the music and other sounds that exist within the original app will still apply to whatever is shared out to TikTok. But by sharing the music more broadly, creators can gain interest from potential fans and even see their sounds used as the backing for new TikTok videos.

Early adopters on this front include mobile multi-track recording studio Audiobridge, music creation and collaboration suite LANDR, hip hop music creation app Rapchat and upcoming audio recording and remix app Yourdio.

TikTok says some of the apps selected as early partners for the SDKs were those that already adopted its Share to TikTok SDK, which launched in 2019. Others, however, were chosen based on a specific set of criteria, including the ability to move quickly to integrate the new features and the strength of their specific use cases. TikTok was looking for a diversity of use cases and those that were particularly novel — like building out a dating network based on videos, for instance.

More information on the new tools and developer documentation will be added to TikTok’s developer website, but TikTok says it will be vetting and reviewing developers who request access. And as most of the current developer partners are U.S.-based, with just a few exceptions, the company says it is looking to diversify the list of companies going forward, as this is a global initiative.

“As TikTok becomes increasingly ingrained in culture, more third-party apps across a variety of categories and use cases are looking to tap into our community on their own platforms,” said Isaac Bess, TikTok’s Global Head of Distribution Partnerships, in a statement about the launch. “Through the Sound Kit and Login Kit for TikTok, we’re providing seamless integration solutions that help developers expand their reach, increase exposure for creators, and empower our community to showcase their content on other platforms,” he added.

06 May 2021

Snap to launch a new Creator Marketplace this month, initially focused on Lens Creators

Snap on Wednesday announced its plan to soon launch a Creator Marketplace, which will make it easier for businesses to find and partner with Snapchat creators, including lens creators, AR creators and later, prominent Snapchat creators known as Snap Stars. At launch, the marketplace will focus on connecting brands and AR creators for AR ads. It will then expand to support all Snap Creators by 2022.

The company had previously helped connect its creator community with advertisers through its Snapchat Storytellers program, which first launched into pilot testing in 2018 — already a late arrival to the space. However, that program’s focus was similar to Facebook’s Brand Collabs Manager, as it focused on helping businesses find Snap creators who could produce video content.

Snap’s new marketplace, meanwhile, has a broader focus in terms of connecting all sorts of creators with the Snap advertising ecosystem. This includes Lens Creators, Developers and Partners, and then later, Snap’s popular creators with public profiles.

Snap says the Creator Marketplace will open to businesses later this month to help them partner with a select group of AR Creators in Snap’s Lens Network. These creators can help businesses build AR experiences without the need for extensive creative resources, which makes access to Snap’s AR ads more accessible to businesses, including smaller businesses without in-house developer talent.

Lens creators have already found opportunity working for businesses that want to grow their Snapchat presence — even allowing some creators to quit their day jobs and just build lens for a living. Snap has been further investing in this area of its business, having announced in December a $3.5 million fund directed towards AR Lens creation. The company said at the time there were tens of thousands of Lens creators who had collectively made over 1.5 million Lenses to date.

Using Lenses has grown more popular, too, the company had noted, saying that over 180 million people interact with a Snapchat Lens every day — up from 70 million daily active users of Lenses when the Lens Explorer section first launched in the app in 2018.

Now, Snap says that over 200 million Snapchat users interact with augmented reality on a daily basis, on average, out of its 280 million daily users. The majority (over 90%) of these users are 13-25 year olds. In total, users are posting over 5 billion Snaps per day.

Snap says the Creator Marketplace will remain focused on connecting businesses with AR Lens Creators throughout 2021.

The following year, it will expand to include the community of professional creators and storytellers who understand the current trends and interests of the Snap user base and can help businesses with their ad campaigns. The company will not take a cut of the deals facilitated through the Marketplace, it says.

This would include the creators making content for Snap’s new TikTok rival, Spotlight, which launched in November 2020. Snap encouraged adoption of the feature by shelling out $1 million per day to creators of top videos. In March 2021, over 125 million Snapchat users watched Spotlight, it says.

Image Credits: Snapchat

Spotlight isn’t the only way Snap is challenging TikTok.

The company also on Wednesday announced it’s snagging two of TikTok’s biggest stars for its upcoming Snap Originals lineup: Charli and Dixie D’Amelio. The siblings, who have gained over 20 million follows on Snapchat this past year, will star in the series “Charli vs. Dixie.” Other new Originals will feature names like artist Megan Thee Stallion, actor Ryan Reynolds, twins and influencers Niki and Gabi DeMartino, and YouTube beauty vlogger Manny Mua, among others.

Snap’s shows were watched by over 400 million people in 2020, including 93% of the Gen Z population in the U.S., it noted.