Category: UNCATEGORIZED

13 Nov 2020

Demon’s Souls: The first truly next-gen game is a lopsided but impressive showcase

The next generation of gaming is here with the PlayStation 5 and Xbox Series X — except it isn’t, because there are almost no next-generation games to play on them. Demon’s Souls is the first title that can truly be called next-gen, and it shows — even though it’s a remake of a PS3 game… which also shows.

The original Demon’s Souls was an incredibly influential game. Its sequel, Dark Souls, was more popular and improved on the first quite a bit, but much of what made the now major series good had already been established. “Souls-like” is practically a genre now, though the originals are unsurprisingly still the nonpareil.

The comparative few who played Demon’s Souls were elated to hear that it was being remade, and by Bluepoint at that (who also remade the legendary Shadow of the Colossus), but worried that the game might not stand up by modern standards.

Can an old game, the essentials of which are a decade behind its descendants, be given a really, really, really, ridiculously good-looking coat of paint and still act as a blockbuster next-gen debut? Well, it kind of has to — there’s no other option! Fortunately the game really does hold up, and in fact makes for a harrowing, cinematic experience despite a few significant creaks.

I don’t want to give a full review of the game itself; let it suffice to say that, although it looks and runs much better, the core of the game is almost entirely unchanged. Any review from the last decade is still completely relevant, down to the “magic is overpowered” and “inventory burden is annoying.”

As a next-gen gaming experience, however, Demon’s Souls is as yet without comparison. It serves as a showcase not only for the PS5’s graphical prowess, but its sound design, haptics, speed, and OS.

Image Credits: Sony

First, the graphics. It’s clear that Sony and Bluepoint intended this to be a truly lavish remake, and the game’s structure — essentially five long, mostly linear levels — provides an excellent platform for breathtaking visuals carefully tuned to the user’s experience.

The environments themselves are incredibly detailed, and the various enemies you fight very well realized, but what I kept being impressed by was the lighting. Realistic lighting is something that has proven difficult even for top-tier developers, and it’s only now that the hardware has enough headroom to start doing it properly.

Demon’s Souls doesn’t use ray-tracing, the computation-heavy lighting technique perennially on the cusp of being implemented, but the real-time lighting effects are nevertheless dramatic and extremely engaging. This is a dark, dark world and the player is very limited as far as personal light sources, meaning the way you experience the environment is carefully designed.

Although the detailed armor, props, and monsters are all very nice, it’s the realistic lighting that really sets them off in a way that seems truly new and beautiful. Dynamic range is used properly, to have actually dark areas illuminated dramatically, such as the still-terrifying Tower of Latria.

Image Credits: Sony

The game isn’t a huge leap over the best the PC has to offer right now, but it does make me excited for game designers who really want to use light and shadow as gameplay elements.

(Incidentally, don’t bother with the “cinematic” option versus “performance.” The latter keeps the game silky smooth, which for Souls games is a luxury, and the other setting didn’t improve the look much if at all, while severely affecting the framerate. Skip it unless you’re taking glamour shots.)

Similarly sound is extremely well done in the game, though I’m cautious about hyping Sony’s “3D audio” — really, games have had this sort of thing for years on many platforms. Having a decent pair of headphones is the important bit. But perhaps the PS5 offers improved workflows for spatializing sound; at all events in Demon’s Souls it was very good, with great separation, location, and clarity. I have reliably dodged an enemy attack from offscreen after recognizing the characteristic grunt of an attacking foe, and the screeches and roars of dragons and boss monsters (as well as the general milieu of Latria) were suitably chilling.

A Sony DualSense controller seen from above.

Image Credits: Sony

This combined well with the improved haptics of the DualSense controller, which seemed to have a different “sensation” for every event. A dragon flying overhead, a demon stomping the ground, a blocked attack, an elevator ride. Mostly these were good and only aided immersion, but some, like the elevators, felt to me more like an annoying buzz than a rumble, like holding a power tool. I hope that developers will be sensible about these things and identify vibration patterns that are irritating. Fortunately the intensity can be adjusted universally in the PS5’s controls.

Likewise the adaptive triggers were nice but not game-changing. It was helpful when using the bow to know when the arrow was ready to release, for instance, but beyond a few things like that it was not used to great advantage.

Something that had a more immediate effect on how I played was the incredibly short load times. The Souls series has always been plagued by long load times when traveling and dying, the latter of which you can expect to do a lot. But now it’s rare that I can count to three before I’m materializing at the bonfire again.

This significantly reduces (but far from eliminates) frustration in this infamously unforgiving game, and actually makes me play it differently. Where once I could not be bothered to briefly travel to another area or the hub in order to accomplish some small task, now I know I can return to the Nexus, fuss around a bit with my loadout, and be back in Boletaria in 30 seconds flat. If I die, I’m back in action in five seconds rather than twenty, and believe me, that adds up real fast. (Load times are improved across the board in PS4 games running on the PS5 as well.)

Aiding this, kind of, is the new fancy pause screen Sony has implemented on its new console. When hitting the (annoyingly PS-shaped) PS button, a set of “cards” appears showing recent achievements and screenshots, but also ongoing missions or game progress. Pausing in Latria to take a breath, the menu offered up the ability to instantly warp to one of the other worlds, losing my souls but skipping the ordinarily requisite Nexus stop. This will certainly change how speedruns are accomplished, and provides a useful, if somewhat immersion-breaking, option for the scatterbrained player.

The pause menu also provides a venue for tips and hints, in both text and video form. Again this is a funny game to debut these in (I don’t count Astro’s Playroom, the included game/tech demo, which is fun but slight), because one of the Souls series’s distinctive features is player-generated notes and ghosts that alternatively warn and deceive new players. In another game I might have relied on the PS5’s hints more, but for this specific title they seem somewhat redundant.

As arguably the only “real” PS5 launch title, Demon’s Souls is a curious but impressive creature. It definitely shows the new console to advantage in some ways, but the game itself (while still amazing) is dated in many ways, limiting the possibilities of what can be shown off in the first place.

Certainly the remake is the best (and for many, only) way to play a classic, and for that alone it is recommended — though the $70 price (more in Europe and elsewhere) is definitely a bit of a squinter. One would hope that for the new higher asking price, we could expect next-generation gameplay as well as next-generation trimmings. Well, for now we have to take what we can get.

13 Nov 2020

Filing: Online learning marketplace Udemy is raising up to $100M at a $3.32B valuation

Online education has been one of the hotspots in the tech world this year, as people turn to e-learning tools to fill in the gaps variously arising from closed schools, closed offices, social distancing, and more time on our hands at home because of the Covid-19 pandemic. And that is giving a big bump to education startups, which are raising money to capitalise on the growth opportunity.

In one of the latest developments, Udemy — which provides a marketplace currently numbering some 130,000 video-based courses across 65 languages, ranging from learning python or how to photograph better, through to mastering mindfulness and business analytics — is raising up to $100 million in a Series F round of funding that would value the company at up to $3.32 billion.

The company has filed paperwork for the fundraise in Delaware, first discovered by Justin Byers and the team at Prime Unicorn Index. It’s not clear if the round has closed, and whether the full amount was raised (or indeed, more).

Contacted for a response, Udemy didn’t deny the report but also declined to say anything for the moment. “We have a company policy where we don’t comment on speculations,” a spokesperson said to me via email. “We don’t have a comment at this time but I’ll reach out if anything changes.”

The fundraise would be a strong move for Udemy, which only closed its Series E earlier this year — a $50 million round that catapulted the company to a $2 billion+ post-money valuation.

But that was in February, before the novel coronavirus really took hold of the world. Since then, startups focused on education have been seeing a surge of business starting in the spring of this year, and as a result, also a surge of attention from investors who see a good moment to back rising stars.

Just looking at some of the most recent deals, last week, Udacity announced a $75 million debt round and said it was finally profitable. In October, Kahoot announced a $215 million round from SoftBank. And in September, Outschool raised $45 million (and is now profitable); Homer (raised $50 million from an impressive group of strategic backers); Unacademy (raised $150 million) and the juggernaut that is Byju’s picked up $500 million from Silver Lake.

And these are just some of the bigger deals; there have been many smaller fundraises, new edtech startup launches, and other signs of momentum alongside this. (And Prime Unicorn, incidentally, also noted that Duolingo is also raising money, up to $35 million at a valuation of $2.21 billion if all shares are issued. We’re still digging on that lead.)

When Udemy last raised money, earlier this year, the president of the business division told me it had clocked up 50 million students that purchase courses in an a la carte format, while enterprise customers — which include Adidas, General Mills, Toyota, Wipro, Pinterest and Lyft in a list of some 5,000 in all — use a subscription model.

It looks like its business users have grown and now number over 7,000, according to figures on its site, with total course enrollments now totalling 400 million to date. That could point to the opportunity that Udemy is now exploring with more capital.

But to be clear, the filing does not detail who is in this latest round, nor what the purpose of the fundraising is.

As we wrote at the time of the round in February, that fundraise came from a single, strategic investor, the Japanese educational publisher Benesse Holdings, which partners with Udemy in Japan. Benesse’s bigger business includes developing educational content for children and courses for adults, both online and in-person, and for other educational brands that it owns, such as Berlitz, and Udemy helps Benesse develop content for those various efforts.

Other investors in the company include Stripes, Naspers (now Prosus), Learn Capital, Insight Partners, and Norwest Venture Partners, among others.

Prime Unicorn Index notes that the terms surrounding this latest Series F include a “pari passu liquidation preference with all other preferred, and conventional convertible, meaning they will not participate with common stock if there are remaining proceeds.” It also noted that Udemy’s most recent price per share is $24.13, an upround from the Series E, which priced shares at $15.57.

We’ll update this post as we learn more.

13 Nov 2020

How COVID-19 accelerated DoorDash’s business

DoorDash filed to go public today, publishing numbers that showed rapid growth, enhanced profitability and an improving cash flow record which helped explain how the company had grown to a $16 billion valuation while private. The unicorn’s impending liquidity event will enrich a host of venture capital firms that bet on its eventual maturity.


Instead of posting this entry of The Exchange on Monday, we’ve put it out today for your Friday and weekend reading. Enjoy! — Alex and Walter


But notable in DoorDash’s impressive results is the impact of COVID-19, accelerating secular trends already in place, and boosting the unicorn’s growth. Before we get into pricing this IPO and guessing what the company might be worth, let’s strive to understand what portion of its 2020 business gains could stem from the pandemic — and might not persist into the future.

We’re not being pessimistic; we merely want to better understand the company. And DoorDash agrees with our general thrust, writing in its S-1 filing that “58% of all adults and 70% of millennials say that they are more likely to have restaurant food delivered than they were two years ago,” adding that it believes “the COVID-19 pandemic has further accelerated these trends.”

Even more, elsewhere in its filings DoorDash states plainly that COVD-19 led it to experience “a significant increase in revenue, Total Orders, and Marketplace [gross order volume] due to increased consumer demand for delivery, more merchants using our platform to facilitate both delivery and take-out, and improved efficiency of our local logistics platform.” The company then went on to warn investors that the “circumstances that have accelerated the growth of our business stemming from the effects of the COVID-19 pandemic may not continue in the future, and we expect the growth rates in revenue, Total Orders, and Marketplace [gross order volume] to decline in future periods.”

We’re not idly speculating.

Let’s observe how DoorDash’s growth accelerated from 2019 through 2020 and then peek at how the company’s economics improved during the same period, giving the company a shot at adjusted profitability for the full year, a nearly unheard of result in the on-demand market.

Growth

DoorDash generates revenue when a customer orders food via its service, splitting the total bill of food costs, taxes, fees and tips, distributing them to itself, the merchant creating the goods and the delivery person.

In an “illustrative” example that DoorDash notes its 2019 “approximate average per-order information,” the split works out as follows:

  • Bill: $32.90
  • Merchant: $20.10, or 61%
  • DoorDash: $4.90, or 15%
  • Delivery person: $7.90, or 24%

Given that the company is giving us old data and DoorDash’s performance has been stellar this year in terms of generating more gross profit, I wonder what has happened amidst 2020’s upheaval. But, the old numbers do for what we need, which is to understand the link between gross order volume (GOV) and DoorDash revenue. When the former goes up, the latter goes up.

So, as orders rise:

13 Nov 2020

Getaround tops up $25M debt financing to its $140M Series E

Silicon Valley peer-to-peer car rental startup Getaround has secured a $25 million loan from Horizon Technology Finance Corporation. The financing announcement comes one month after Getaround raised $140 million from investors, including SoftBank Vision Fund, Menlo Ventures, Reid Hoffman and Mark Pincus’ Reinvent Capital.

Getaround’s raise signals that the company is looking for new ways to secure cash without further diluting executives or investors.

A Getaround spokesperson said “Horizon presented an opportunity that provides us with additional capital to accelerate our plans in the same way as our recent Series E fundraise.”

Dan Devorsetz, Horizon’s chief investment officer, told TechCrunch that venture debt has been a part of Getaround’s financing strategy for 2020.

“It diversifies funding sources and lowers their overall cost of capital, while also mitigating the dilution impact of incremental equity,” he said. While he wouldn’t clarify on where the debt capital was going, he said that the debt is allowing Getaround to accomplish both “working capital needs and long term strategic growth initiatives.”

Getaround, like many travel-related startups, struggled in the beginning of the pandemic as governments issued stay-at-home orders in an effort to keep the disease caused by coronavirus from spreading. Bookings dropped 75% in March, forcing Getaround to layoff 100 employees. The company also applied and received approval for a Paycheck Protection Program loan to help retain workers. Getaround previously told said TechCrunch that the program “helped reduce the otherwise severe impact on the health of our organization,” due to lockdowns and coronavirus restrictions.

Demand returned in May as travelers turned to cars instead of flights for short-distance trips. Getaround CEO Sam Zaid last told TechCrunch that worldwide revenue has more than doubled from pre-COVID baselines.

By July, Getaround said it had rehired all of its furloughed employees.

There have been scattered signs of a comeback throughout the mobility industry. This week, Uber had its highest close since IPO, and Lyft saw its ride revenues recover enough to give investors some calm.

The upshot: the green shoots have sprouted. But will another wave of COVID-19 nip those buds before they can establish roots?

Getaround’s decision to pursue debt financing so soon after raising a six-figure venture capital round could signal the company’s anticipation of another lockdown, and subsequent drop in bookings. Unlike other mobility companies, Getaround doesn’t own the cars, trucks and SUVs on its rental platform, a benefit that could help the company weather a short downturn.

13 Nov 2020

Which emerging technologies are enterprise companies getting serious about in 2020?

Startups need to live in the future. They create roadmaps, build products and continually upgrade them with an eye on next year — or even a few years out.

Big companies, often the target customers for startups, live in a much more near-term world. They buy technologies that can solve problems they know about today, rather than those they may face a couple bends down the road. In other words, they’re driving a Dodge, and most tech entrepreneurs are driving a DeLorean equipped with a flux-capacitor.

That situation can lead to a huge waste of time for startups that want to sell to enterprise customers: a business development black hole. Startups are talking about technology shifts and customer demands that the executives inside the large company — even if they have “innovation,” “IT,” or “emerging technology” in their titles — just don’t see as an urgent priority yet, or can’t sell to their colleagues.

How do you avoid the aforementioned black hole? Some recent research that my company, Innovation Leader, conducted in collaboration with KPMG LLP, suggests a constructive approach.

Rather than asking large companies about which technologies they were experimenting with, we created four buckets, based on what you might call “commitment level.” (Our survey had 211 respondents, 62% of them in North America and 59% at companies with greater than $1 billion in annual revenue.) We asked survey respondents to assess a list of 16 technologies, from advanced analytics to quantum computing, and put each one into one of these four buckets. We conducted the survey at the tail end of Q3 2020.

Respondents in the first group were “not exploring or investing” — in other words, “we don’t care about this right now.” The top technology there was quantum computing.

Bucket #2 was the second-lowest commitment level: “learning and exploring.” At this stage, a startup gets to educate its prospective corporate customer about an emerging technology — but nabbing a purchase commitment is still quite a few exits down the highway. It can be constructive to begin building relationships when a company is at this stage, but your sales staff shouldn’t start calculating their commissions just yet.

Here are the top five things that fell into the “learning and exploring” cohort, in ranked order:

  1. Blockchain.
  2. Augmented reality/mixed reality.
  3. Virtual reality.
  4. AI/machine learning.
  5. Wearable devices.

Technologies in the third group, “investing or piloting,” may represent the sweet spot for startups. At this stage, the corporate customer has already discovered some internal problem or use case that the technology might address. They may have shaken loose some early funding. They may have departments internally, or test sites externally, where they know they can conduct pilots. Often, they’re assessing what established tech vendors like Microsoft, Oracle and Cisco can provide — and they may find their solutions wanting.

Here’s what our survey respondents put into the “investing or piloting” bucket, in ranked order:

  1. Advanced analytics.
  2. AI/machine learning.
  3. Collaboration tools and software.
  4. Cloud infrastructure and services.
  5. Internet of things/new sensors.

By the time a technology is placed into the fourth category, which we dubbed “in-market or accelerating investment,” it may be too late for a startup to find a foothold. There’s already a clear understanding of at least some of the use cases or problems that need solving, and return-on-investment metrics have been established. But some providers have already been chosen, based on successful pilots and you may need to dislodge someone that the enterprise is already working with. It can happen, but the headwinds are strong.

Here’s what the survey respondents placed into the “in-market or accelerating investment” bucket, in ranked order:

13 Nov 2020

Nintendo’s Mario Game & Watch is a choice gaming stocking stuffer of 2020

Nintendo will never stop mining its past for new nostalgia-based products, but at least it tends to do so with aplomb and occasionally even generosity. The former at least is on display with the Super Mario Bros. Game & Watch, a standalone handheld that plays the first Mario game, its unbelievably hard “Lost Levels” sequel, and acts as a totally impractical timepiece.

This tiny gaming system isn’t the most practical thing in the world, but it is a charming piece of hardware that does exactly what it says on the tin.

Turn on the Game & Watch with a button on the side and you can select between, naturally, the Game and Watch modes. In game mode, you can select between playing the original Super Mario Bros. for NES, the sequel we never got in the U.S., but was eventually released as “The Lost Levels,” and a recreation of an old-school LCD game where Mario juggles balls at ever-increasing speeds.

Nintendo's Super Mario Bros handheld system

Image Credits: Devin Coldewey / TechCrunch

The screen, while certainly small, is bright and sharp, apparently displaying the exact pixel dimensions of the original Nintendo game. It plays well, too — the controls are responsive, though it feels strange to play the game on anything other than an original NES controller. The buttons of the Game & Watch are a bit softer than I’d like — but they were good enough that I cleared the first set of levels without any real frustration other than my own lack of skill.

While there is no support for saving or rewinding the game — pretty much essential for the 99 percent of us who can’t beat it honestly — at least you don’t have to to try to beat it in one sitting. The game freezes its state when you turn if off or switch to any other game or mode, meaning you can play a couple levels between subway stops and not worry about losing progress.

Nintendo's Super Mario Bros handheld system, side view

Image Credits: Devin Coldewey / TechCrunch

You can hand it back and forth with a friend (after sanitizing it, of course) too, since player 2 uses the same controls.

The juggling game is a fun little diversion but, like most of those old LCD games, goes from really boring to nearly impossible in the course of about 60 seconds.

Nintendo's Super Mario Bros handheld system

Image Credits: Devin Coldewey / TechCrunch

The “Watch” mode has a charming little landscape with the current time made out of bricks, and Mario running across the screen below stomping goombas and avoiding bullet bills. If you watch for a while he’ll moonwalk, mount a pipe, and perform other hijinks. You can switch the background from normal to hills to mushroom platforms. I wouldn’t use it as a watch but if you don’t want to pull your phone out while you’re playing, there you go.

For $50 it may seem a little steep, and perhaps it is. If this had Marios 1 through 3 on it I would consider it a bargain, especially considering the ability to come back to the game time after time — I’d work my way through the epic-length third game with pleasure.

As it is, however, it’s hard to justify the price — except, of course, as a gift to a Nintendo-loving friend or loved one. That’s why I suspect these will sell like hotcakes this holiday season. With no new Switch hardware, no N64 mini, and no must-have games on Nintendo’s platforms, it’s looking a bit dry, but a Game & Watch is just silly enough — and decent enough — a device to sate the hunger of a retro-minded gamer for a few days.

13 Nov 2020

T-minus 24 hours left to save on tickets to TC Sessions: Space 2020

We’ve initiated the final countdown, and we’re just hours away from the deadline for early bird savings to TC Sessions: Space 2020 (December 16-17). It’s your last chance to grab the first of many opportunities this two-day conference provides.

Purchase your early-bird ticket today before the offer expires tonight at 11:59 p.m. (PT).

Let’s talk about the opportunities at TC Sessions: Space. You’ll learn from and engage with the top leaders and officials across private, public and military sectors. These are the people currently driving and funding the future of space technology — founders, CEOs, generals, NASA officials, scientists and investors. Peruse the event agenda for all the presentations, fireside chats interviews, breakout sessions and interactive Q&As.

Fresh from the “Thank you, Captain Obvious” file, building a space startup ain’t cheap. Don’t miss your opportunity to meet some of the leading space funding programs and learn how you can access grant money to fuel your startup for the long haul. Representatives from each program will present and explain its grant process for 30 minutes. Then you can schedule individual appointments — using CrunchMatch — to discuss the specifics of your proposal.

We’ll add even more programs in the coming days, but here are four of the programs available (read more about them here).

  • The Space Force Accelerators
  • Advancing Space Technology with NASA SBIR
  • NAVWAR SBIR/STTR Primer 
  • Introduction to In-Q-Tel

You’ll go further with a strong network, and you won’t find a better opportunity to expand yours. Connect with people who share your business goals and can help you achieve startup success. CrunchMatch, our free, AI-powered platform makes it much easier to find and connect with people across a virtual environment. Schedule 1:1 video calls, find partners, potential customers, investors or the perfect engineer to advance your business.

Explore the early-stage startups exhibiting in the expo area and see what your peers are working on. All exhibitors will get five minutes to pitch live to global attendees. If you want in on that action, grab an Early-Stage Startup Exhibitor Package ($360 gets you three tickets, digital exhibition space and the ability to generate leads).

TC Sessions: Space 2020 offers almost infinite opportunity, but your first opportunity — to save $100 — disappears tonight at 11:59 p.m. (PT). Take flight with the early bird and buy your ticket right now.

Is your company interested in sponsoring TC Sessions: Space 2020? Click here to talk with us about available opportunities.

13 Nov 2020

Springtide, an autism treatment center network, raises $15.6 million

With one in 54 children diagnosed with autism spectrum disorder in the US, the issue of how to treat patients diagnosed with the condition has become almost as acute as the prevalence of the condition itself.

That’s one reason why Jia Jia Ye and the team at the healthcare startup studio Redesign Health, were able to raise $15.6 million in a recent round of funding for the new startup, Springtide Child Development.

A longtime executive in the healthcare industry with previous stints at OneMedical and Oscar, Ye and Redesign Health’s team began talking two years ago about potential business ideas. The group settled on autism care because of what they saw as the clear need in the market, Ye said.

“Why this immediately clicked is that the supply and demand imbalance was super clear,” Ye said. 

Simply put, Springtide combines the concierge medical business model with early childcare and education businesses like Sylvan Learning to offer autism care through specialists and a team of registered behavioral technicians.

To ensure that as many people as possible can use Springtide’s services the company takes both private insurance and Medicaid.

So far, the company has one clinic set up in Connecticut providing both remote and in-person services, and it plans to launch several sites throughout the Northeast on the back of its $15.6 million in financing.

Joining Ye in designing the company’s facilities and treatment services is Dr. Tiva Pierce, who previously worked at Constellation Health Services, which provides behavioral and physical healthcare through schools.

Like many companies which had an in-person services model, Springtide had to pivot to delivering remote care as soon as the pandemic lockdowns hit the Northeast.

Image Credit: Thetaree Sarmkasat iStock / Getty Images Plus

The company charges Medicad $46 per hour and commercial payers will be charged between $50 and $60 per hour, but the company’s services will only cost families their typical co-pay and deductible.

Taking Medicaid was a priority, Ye said, to increase access for more people who need it.

Already, the families in the US spend about $17 billion on ABA therapy, according to Ye. And the overall spending on autism related issues is $68 billion, she said.

The financing, which came from Deerfield Management and Optum Ventures, will be used to expand the company’s footprint and staff, which currently numbers roughly 30 employees.

“The rapidly growing autism care market is highly fragmented and uncoordinated, which creates significant challenges for children and their families who deserve to have access to care that is consistently of exceptional quality,” said Julian Harris, M.D., Partner at Deerfield. “Springtide offers an interdisciplinary, in-center care experience with a tech-enabled wrap-around for families who want their children to get all of their care in one setting.  With an emphasis on outcomes measurement, we hope that Springtide can serve as a platform for care and research, ultimately establishing the gold standard in this field.

13 Nov 2020

NASA’s head of human spaceflight, Kathryn Lueders, will join us at TC Sessions: Space

NASA’s human spaceflight program took big strides in 2020 with the official kick-off of the commercial crew program with SpaceX, and on plans to return humans to the surface of the Moon via the Artemis program. NASA Associate Administrator of the Human Exploration and Operations (HEO) Mission Directorate Kathryn Lueders has been there for it all, and actually rose to her current position from previously serving as Commercial Crew Program Manager, so there’s no one better to speak to the agency’s achievements and goals around putting humans in space.

Lueders will join us at TC Sessions: Space this year, which is happening December 16 and 17. It’s a fully virtual event, featuring all-star programming from across the space industry, public sector, and of course the startup scene. Associate Administrator Lueders will be joined on stage by moderator Emily Calandrelli, scientist, engineer, and host of the hit Netflix show Emily’s Wonder Lab.

We’ll be talking to Lueders about NASA’s historic certification of SpaceX’s Falcon 9 and Dragon human launch system, which ends the U.S. reliance on Russia’s Soyuz for transportation to and from the International Space Station – and becomes the first commercial spacecraft certified for human flight ever.

Dragon will make history yet again with its first-ever operational crew mission, set to take three NASA astronauts and one JAXA astronaut to the ISS this weekend.

Associate Administrator Lueders will also be able to talk us through the ongoing effort to gain a second commercial crew mission provider with Boeing, which is still in the process of certifying their Starliner spacecraft, and NASA’s work toward putting the next American man and the first American woman on the surface of the Moon with Artemis. She’s also the perfect person to talk about the agency’s future with commercial and startup partners when it comes to human spaceflight.

You can get an Early Bird Ticket for just $125 until 11:59pm tonight, Friday, November 13. And we have discounts available for groupsstudentsactive military/government employees and for early-stage space startup founders who want to pitch and give their startup some extra visibility.

 

 

13 Nov 2020

Fintech VC keeps getting later, larger and more expensive

The venture capital market appears to be getting later, larger and more expensive. As a result, fintech — one of its hottest and most-funded sectors — is evolving in a similar manner.

For late-stage fintech companies, it’s great news. But for smaller players, is the shift towards bigger, more mature rounds undercutting their ability to attract capital and reach scale?


The Exchange explores startups, markets and money. Read it every morning on Extra Crunch, or get The Exchange newsletter every Saturday.


Venture capital getting later and larger was something we saw repeatedly in our examinations of what happened in Q3 2020 more broadly. For example, during our look into United States’ results during the period, we noted that “54% of all venture capital money invested in the United States in the third quarter was part of rounds that were $100 million or more,” with those 88 rounds — a record — totaling $19.8 billion.

The other 1,373 rounds in the quarter had to split the rest of the money. And the percentage of rounds that are late-stage is rising, along with their average deal size, to add to the trend.

Fintech appears to be in a very similar boat.

The Exchange previously dug into the fintech VC market, focusing our examination on the payments, insurtech, wealth management and banking verticals.

This morning, leaning on a report from PitchBook covering fintech’s third quarter, I want to highlight how the vertical is also tilting later-stage — a trend to keep in mind as we care not only about which startups are gearing up to go public, but also which ones have a shot at raising the capital they need to make it to the growth stage.

More big, and more late

Top-line numbers from PitchBook concerning North American and European venture capital results for fintech in Q3 are as follows: $8.9 billion in total capital raised, +$1.3 billion or +17% from Q2 2020’s $7.6 billion haul.

But, as PitchBook notes, “only 414 deals closed during the quarter—the lowest count since Q3 2017.” More capital then, into fewer rounds. That sounds familiar.

Initially, when looking at the dataset, we were going to note that consumer fintech startups are having a great year, while it appears that certain B2B fintech categories were pulling back. Indeed, after raising $3.7 billion in 2019, consumer-facing fintechs in North America and Europe have already raised $5.9 billion in 2020.

But that growth story was dwarfed by the figures on this chart:

Via PitchBook, shared with permission.