Category: UNCATEGORIZED

30 Jul 2020

ispace reveals the final design of its lunar lander ahead of its first mission to the Moon in 2022

Japanese new space startup ispace has revealed the final design of its HAKUTO-R lunar lander, a spacecraft set to make its first touchdown on the Moon in 2022 if all goes to the updated plan (it had been set to fly in October 2021 until today). ispace is one of the companies selected by NASA for its Commercial Lunar Payload Services (CLPS) program to deliver various payloads to the Moon ahead of NASA planned human mission to the lunar surface in 2024.

The lander is just a bit taller than a person, at around seven and a half feet tall (it’s basically that wide and long as well). The design includes 4K color cameras that will beam back images throughout the mission, as well as fuel tanks for holding its propellant, solar panels for power generation, landing gear, thrusters and payload compartments for holding up to 66 lbs of experiments and other materials.

ispace also announced adjusted timing for its first lunar lander missions for HAKUTO-R as mentioned. The first will now take place in 2022, using a SpaceX Falcon 9 rocket, and carrying commercial payloads including equipment for conducting scientific experiments. The second is now set for 2023, and will carry a small rover that will survey the Moon and pave the way for potential long-term commercial investment on the lunar surface.

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30 Jul 2020

Buildots raises $16M to bring computer vision to construction management

Buildots, a Tel Aviv and London-based startup that is using computer vision to modernize the construction management industry, today announced that it has raised $16 million in total funding. This includes a $3 million seed round that was previously unreported and a $13 million Series A round, both led by TLV Partners. Other investors include Innogy Ventures, Tidhar Construction Group, Ziv Aviram (co-founder of Mobileye & OrCam), Magma Ventures head Zvika Limon, serial entrepreneurs Benny Schnaider and  Avigdor Willenz, as well as Tidhar chairman Gil Geva.

The idea behind Buildots is pretty straightforward. The team is using hardhat-mounted 360-degree cameras to allow project managers at construction sites to get an overview of the state of a project and whether it remains on schedule. The company’s software creates a digital twin of the construction site, using the architectural plans and schedule as its basis, and then uses computer vision to compare what the plans say to the reality that its tools are seeing. With this, Buildots can immediately detect when there’s a power outlet missing in a room or whether there’s a sink that still needs to be installed in a kitchen, for example.

“Buildots have been able to solve a challenge that for many seemed unconquerable, delivering huge potential for changing the way we complete our projects,” said Tidhar’s Geva in a statement. “The combination of an ambitious vision, great team and strong execution abilities quickly led us from being a customer to joining as an investor to take part in their journey.”

The company was co-founded in 2018 by Roy Danon, Aviv Leibovici and Yakir Sundry. Like so many Israeli startups, the founders met during their time in the Israeli Defense Forces, where they graduated from the Talpiot unit.

“At some point, like many of our friends, we had the urge to do something together — to build a company, to start something from scratch,” said Danon, the company’s CEO. “For us, we like getting our hands dirty. We saw most of our friends going into the most standard industries like cloud and cyber and storage and things that obviously people like us feel more comfortable in, but for some reason we had like a bug that said, ‘we want to do something that is a bit harder, that has a bigger impact on the world.’ ”

So the team started looking into how it could bring technology to traditional industries like agriculture, finance and medicine, but then settled upon construction thanks to a chance meeting with a construction company. For the first six months, the team mostly did research in both Israel and London to understand where it could provide value.

Danon argues that the construction industry is essentially a manufacturing industry, but with very outdated control and process management systems that still often relies on Excel to track progress.

Image Credits: Buildots

Construction sites obviously pose their own problems. There’s often no Wi-Fi, for example, so contractors generally still have to upload their videos manually to Buildots’ servers. They are also three dimensional, so the team had to develop systems to understand on what floor a video was taken, for example, and for large indoor spaces, GPS won’t work either.

The teams tells me that before the COVID-19 lockdowns, it was mostly focused on Israel and the U.K., but the pandemic actually accelerated its push into other geographies. It just started work on a large project in Poland and is scheduled to work on another one in Japan next month.

Because the construction industry is very project-driven, sales often start with getting one project manager on board. That project manager also usually owns the budget for the project, so they can often also sign the check, Danon noted. And once that works out, then the general contractor often wants to talk to the company about a larger enterprise deal.

As for the funding, the company’s Series A round came together just before the lockdowns started. The company managed to bring together an interesting mix of investors from both the construction and technology industries.

Now, the plan is to scale the company, which currently has 35 employees, and figure out even more ways to use the data the service collects and make it useful for its users. “We have a long journey to turn all the data we have into supporting all the workflows on a construction site,” said Danon. “There are so many more things to do and so many more roles to support.”

Image Credits: Buildots

30 Jul 2020

NASA successfully launches its Mars 2020 Perseverance rover using an Atlas V rocket

NASA has launched one of its most crucial science missions to date, the Mars 2020 mission that carries its Perseverance robotic rover. This rover, a successor to the Curiosity robotic explorer, is equipped with sensors specifically designed to help it hopefully fund evidence of ancient, microbiotic life on Mars.

Mars 2020 departed from Cape Canaveral in Florida at 7:50 AM EDT (4:50 PM PDT). Perseverance was loaded atop a United Launch Alliance (ULA) Atlas V rocket, which had a good liftoff and deployed its second stage which put the spacecraft into a parking orbit as it readies to depart on its trip towards Mars, which will see it arrive in February 2021.

Once at Mars, the lander vehicle will take Perseverance down to the planet’s surface on February 18, 2021, to a target landing zone found in what’s known as Jezero Crater. This location on Mars was once a lake, long ago when the atmosphere on Mars was quite different than the dry, dusty and cold environment we know today. This has been chosen specifically because it’s a prime spot for finding any evidence of microbiological life that might exist, since it contains one of the best-preserved deposits of a river delta on Mars.

NASA scientists don’t expect to be able to confirm the existence of life on Mars using the instruments on Perseverance, however – they think they can find strong indications that the conditions and materials necessary for life once existed, but the ultimate proof could come from the ambitious Mars sample return mission being planned for 2026. This would involve NASA launching a return rocket to the red planet, which will carry a rocket that can take off from the Mars surface with samples collected by Perseverance on board. That would then meet up with a rover to be launched by the European Space Agency (ESA) which would then make the trip all the way back to Earth for scientists to study.

In addition to its contained, radioactive nuclear battery power source, environment sensors, cameras and a suite of other instruments to help pick up any preserved evidence of ancient life, Perseverance is equipped with microphones. This is the first time that microphones are making the trip to the surface of another world, and it means we could hear what it sounds like on the surface of another world, something we’ve never done before.

Perseverance also carries the Mars Ingenuity helicopter, a small drone designed for first-ever self-powered flight, which is also designed to warm itself to survive the cold Martian night. It is set to hopefully make up to five flights in 30 days, could include color photos – the first ever taken from an aerial vantage point.

This is a great first step for this historic Mars 2020 mission, and now we’ll wait and watch for other significant milestones, including next in around two weeks when the spacecraft fires its engines for its departure from Earth’s orbit and begins the long trip to Mars.

30 Jul 2020

Panasonic boosts energy density, trims cobalt in new 2170 battery cell for Tesla

Panasonic has developed new battery technology for the ‘2170’ lithium-ion cells it produces and supplies to Tesla, a change that improves energy density by 5% and reduces costly cobalt content.

The new, higher-energy dense 2170 cells will be produced by Panasonic at Tesla’s factory in Sparks, Nevada, the company said Thursday. Panasonic is upgrading its battery cell lines with production slated to begin in September. The company operates 13 lines at the factory with a capacity to produce 35 gigawatt hours of batteries each year. All 13 lines will eventually run the new technology, Panasonic Energy North America President Allan Swan said without providing a timeline of when the entire system would be upgraded.

“We’re about to take another leap forward,” Swan said in a recent interview. “It’s kind of exciting from the Panasonic perspective; we’re driving towards cobalt free and we’re driving towards higher energy dense batteries, which gives our customers a choice of how they want utilize that.”

The facility where these new battery cells will be produced is known as Gigafactory 1, a critical component of Tesla’s plan to expand global battery capacity and reduce the cost of electric vehicles. Panasonic has been its most important partner in that project, which based on a recent agreement should last until at least 2023. Panasonic makes the 2170 cells at Gigafactory 1, which Tesla then uses to make battery packs for the Model 3. The 2170 cells are also used in Tesla’s newest vehicle, the Model Y.

Here’s a quick primer. A battery contains two electrodes. There’s an anode (negative) on one side and a cathode (positive) on the other. An electrolyte sits in the middle and acts as the courier that moves ions between the electrodes when charging and discharging.

A cell with greater energy density means that engineers figured out a way to pack more energy in that space. The 5% improvement in energy density in the cells should result in the same gains in Tesla’s battery packs. The upshot: Tesla’s Model 3 and Model Y could see improvements in range. The reduction in cobalt content, a rare chemical element that is expensive and has social and environmental costs, could also help reduce the price of the cells.

Panasonic’s factories in Japan produce the cylindrical lithium-ion “18650” cells, which are used to power Tesla’s Model S and Model X vehicles. Panasonic has already improved 18650 cells, resulting in a reduction in cobalt and improvement in energy density.

Panasonic uses a NCA, or nickel-cobalt-aluminium, cathode chemistry in its battery cells. Panasonic wouldn’t disclose the amount of cobalt used today or get into the details of its technology. However, Celina Mikolajczak, vice president of battery technology at Panasonic Energy of North America, did say that the total amount of cobalt used in Panasonic cylindrical automotive batteries is less than 2% of global demand.

Mikolajczak said that NCA uses less cobalt than NCM, or nickel manganese cobalt oxide. The NCA cathode chemistry has been further developed to reduce cobalt, she added

The company is aiming for zero cobalt in its battery cells, Mikolajczak said. Panasonic has already managed that feat in its R&D lab. The plan is to commercialize cobalt-free batteries in a few years.

30 Jul 2020

Panasonic boosts energy density, trims cobalt in new 2170 battery cell for Tesla

Panasonic has developed new battery technology for the ‘2170’ lithium-ion cells it produces and supplies to Tesla, a change that improves energy density by 5% and reduces costly cobalt content.

The new, higher-energy dense 2170 cells will be produced by Panasonic at Tesla’s factory in Sparks, Nevada, the company said Thursday. Panasonic is upgrading its battery cell lines with production slated to begin in September. The company operates 13 lines at the factory with a capacity to produce 35 gigawatt hours of batteries each year. All 13 lines will eventually run the new technology, Panasonic Energy North America President Allan Swan said without providing a timeline of when the entire system would be upgraded.

“We’re about to take another leap forward,” Swan said in a recent interview. “It’s kind of exciting from the Panasonic perspective; we’re driving towards cobalt free and we’re driving towards higher energy dense batteries, which gives our customers a choice of how they want utilize that.”

The facility where these new battery cells will be produced is known as Gigafactory 1, a critical component of Tesla’s plan to expand global battery capacity and reduce the cost of electric vehicles. Panasonic has been its most important partner in that project, which based on a recent agreement should last until at least 2023. Panasonic makes the 2170 cells at Gigafactory 1, which Tesla then uses to make battery packs for the Model 3. The 2170 cells are also used in Tesla’s newest vehicle, the Model Y.

Here’s a quick primer. A battery contains two electrodes. There’s an anode (negative) on one side and a cathode (positive) on the other. An electrolyte sits in the middle and acts as the courier that moves ions between the electrodes when charging and discharging.

A cell with greater energy density means that engineers figured out a way to pack more energy in that space. The 5% improvement in energy density in the cells should result in the same gains in Tesla’s battery packs. The upshot: Tesla’s Model 3 and Model Y could see improvements in range. The reduction in cobalt content, a rare chemical element that is expensive and has social and environmental costs, could also help reduce the price of the cells.

Panasonic’s factories in Japan produce the cylindrical lithium-ion “18650” cells, which are used to power Tesla’s Model S and Model X vehicles. Panasonic has already improved 18650 cells, resulting in a reduction in cobalt and improvement in energy density.

Panasonic uses a NCA, or nickel-cobalt-aluminium, cathode chemistry in its battery cells. Panasonic wouldn’t disclose the amount of cobalt used today or get into the details of its technology. However, Celina Mikolajczak, vice president of battery technology at Panasonic Energy of North America, did say that the total amount of cobalt used in Panasonic cylindrical automotive batteries is less than 2% of global demand.

Mikolajczak said that NCA uses less cobalt than NCM, or nickel manganese cobalt oxide. The NCA cathode chemistry has been further developed to reduce cobalt, she added

The company is aiming for zero cobalt in its battery cells, Mikolajczak said. Panasonic has already managed that feat in its R&D lab. The plan is to commercialize cobalt-free batteries in a few years.

30 Jul 2020

Watch NASA’s Mars Perseverance rover launch live

NASA is set to launch its newest rover to Mars later this morning. The liftoff is set for 7:50 AM EDT (4:50 AM PDT), with a broadcast beginning at 7:00 AM EDT (4:00 AM PDT). This mission will launch a ULA Atlas V rocket to carry the Perseverance rover to Mars with a trip that will last several months, arriving in February 2021.

The 2,260-lb rover is equipped with a range of sensors to help it search for signs of past micro organic life on Mars, as well as study the planet’s amtospheric and geological makeup. It also carries with it a helicopter drone called Ingenuity, which will seek to become the first ever vehicle to take-off and fly within the Mars atmosphere.

Perseverance is a big upgrade over prior rovers in a number of ways. It can cover way more ground operating autonomously per day than any of its predecessors, for instance, which should help it conduct more science than ever before. It’s also equipped with 19 cameras to provide a full, detailed and high-quality view of its surroundings back to Earth. The rover is also designed to prime the pump for future human Mars exploration (and long-duration human Moon missions), with experiments on board like MOXIE, an instrument that will create oxygen from the CO2 found in Mars’ atmosphere, and will set the stage for a washing machine-sized version to be developed in future that will essentially act as a self-sustaining Mars power source.

Image Credits: NASA

The Perseverance rover is also unique in that it is preparing for a return trip for some of the samples it collects: The plan is to ultimately combine the efforts of NASA and the European Space Agency to retrieve samples of Martian soil that Perseverance leaves behind in collection canisters using a future spacecraft and retrieval lander, so that they can be studied directly back here on Earth.

30 Jul 2020

Singapore-based Volopay wants to be the “Brex of Southeast Asia”

Volopay founders Rajith Shaji and Rajesh Raikwar

Small- to medium-sized companies that do a lot of international business have to deal with two big headaches: high foreign exchange fees and corporate expense tracking. Volopay, a Singapore-based financial tech startup with offices in Bangalore, wants to help by integrating prepaid multi-currency corporate cards, expense tracking and accounting tools into one free-to-use platform.

Volopay is currently taking part in Y Combinator and is also part of Antler and Nium’s Bolt, two other accelerator programs. It now has about 40 clients in Singapore, mostly tech startups like Dathena, Tookitaki and Appknox, and plans to launch in Indonesia and Australia within the next six months.

The company was founded last year by chief executive officer Rajith Shaji and chief technology officer Rajesh Raikwar, who met while working at MoneySmart, a financial services comparison platform. Before joining MoneySmart, Shaji also held positions at fintech companies like CompareAsiaGroup, MatchMove and BankBazaar.com.

Shaji spent most of his time working in India, but often traveled to offices abroad. Dealing with corporate expenses after every trip was a “nightmare,” Shaji told TechCrunch.

“Each time I went back home, I had to make a list of all my expenses on behalf of the company. First of all, it often ran up to a few thousand dollars and I had to put in all these receipts and everything,” he said.

Shaji did not have access to most of the accounting software used by the companies’ accounting departments and communicating with them across different time zones made the process even more cumbersome and time-consuming.

Volopay addresses those issues by combining prepaid multi-currency corporate cards (available as physical or virtual cards), domestic and international bank transfers, automated payments, and expense and accounting software on one platform. Volopay’s app lets employees ask for more funds for their prepaid cards from managers, who can approve or reject the request instantly.

Shaji said this saves companies money on foreign exchange fees, which are typically about 3% of a transaction on a traditional credit card, and gives them real-time visibility into spending.

Volopay is free to use and earns money through the interchange fees credit cards charge merchants. Interchange fees also enable Volopay to offer perks like cashback deals.

Shaji said the company aspires to be the “Brex of Southeast Asia.” Like Brex, it offers an alternative to traditional financial services for startups and other small- to mid-sized businesses. But it needs to compete with several companies that also want to solve some of the same problems, like high fees for cross-border banking and corporate expense tracking. For example, Transferwise and Revolut both have operations in Singapore, while Neat and Aspire, based in Hong Kong and Singapore respectively, offer online business accounts.

Shaji said Volopay’s integration of multiple services on one platform gives it a competitive edge, adding that a better comparison to his startup is YouTrip, a multi-currency wallet for consumers that is popular in Singapore.

With accounts linked to a prepaid Mastercard, YouTrip users can make payments in 150 currencies without fees and it also supports in-app foreign currency exchanges. When explaining Volopay to potential clients, Shaji often refers to it as “YouTrip for companies.”

“YouTrip is a well-known brand [in Singapore], everyone knows they can load their money on it and save money on foreign exchange,” he said. Volopay gives the same functionality to companies, with accounting software added.

Volopay currently focuses on serving small businesses with 25 or more employees, especially tech startups that are scaling their operations and therefore need to manage increasing numbers of online payments and expenses. Shaji said Volopay has also signed up several marketing agencies, because many work on multiple projects, and therefore have to juggle multiple budgets at once.

30 Jul 2020

Microsoft’s new Flight Simulator is a beautiful work in progress

For the last two weeks, I’ve been flying around the world in a preview of Microsoft’s new Flight Simulator. Without a doubt, it’s the most beautiful flight simulator yet, and it’ll make you want to fly low and slow over your favorite cities because — if you pick the right one — every street and house will be there in more detail than you’ve ever seen in a game. Weather effects, day and night cycles, plane models — it all looks amazing. You can’t start it up and not fawn over the graphics.

But the new Flight Simulator is also still very much a work in progress, too, even just a few weeks before the scheduled launch date on August 18. It’s officially still in beta, so there’s still time to fix at least some of the issues I list below. Because Microsoft and Asobo Studios, which was responsible for the development of the simulator, are using Microsoft’s AI tech in Azure to automatically generate much of the scenery based on Microsoft’s Bing Maps data, you’ll find a lot of weirdness in the world. There are taxiway lights in the middle of runways, giant hangars and crew buses at small private fields, cars randomly driving across airports, giant trees growing everywhere (while palms often look like giant sticks), bridges that are either under water or big blocks of black over a river — and there are a lot of sunken boats, too.

When the system works well, it’s absolutely amazing. Cities like Barcelona, Berlin, San Francisco, Seattle, New York and others that are rendered using Microsoft’s photogrammetry method look great — including and maybe especially at night.

Image Credits: Microsoft

The rendering engine on my i7-9700K with an Nvidia 2070 Super graphics card never let the frame rate drop under 30 frames per second (which is perfectly fine for a flight simulator) and usually hovered well over 40, all with the graphics setting pushed up to the maximum and with a 2K resolution.

When things don’t work, though, the effect is stark because it’s so obvious. Some cities, like Las Vegas, look like they suffered some kind of catastrophe, as if the city was abandoned and nature took over (which in the case of the Vegas Strip doesn’t sound like such a bad thing, to be honest).

Image Credits: TechCrunch

Thankfully, all of this is something that Microsoft and Asobo can fix. They’ll just need to adjust their algorithms, and because a lot of the data is streamed, the updates should be virtually automatic. The fact that they haven’t done so yet is a bit of a surprise.

Image Credits: TechCrunch

Chances are you’ll want to fly over your house the day you get Flight Simulator. If you live in the right city (and the right part of that city), you’ll likely be lucky and actually see your house with its individual texture. But for some cities, including London, for example, the game only shows standard textures, and while Microsoft does a good job at matching the outlines of buildings in cities where it doesn’t do photogrammetry, it’s odd that London or Amsterdam aren’t on that list (though London apparently features a couple of wind turbines in the city center now), while Münster, Germany is.

Once you get to altitude, all of those problems obviously go away (or at least you won’t see them). But given the graphics, you’ll want to spend a lot of time at 2,000 feet or below.

Image Credits: TechCrunch

What really struck me in playing the game in its current state is how those graphical inconsistencies set the standard for the rest of the experience. The team says its focus is 100% on making the simulator as realistic as possible, but then the virtual air traffic control often doesn’t use standard phraseology, for example, or fails to hand you off to the right departure control when you leave a major airport, for example. The airplane models look great and feel pretty close to real (at least for the ones I’ve flown myself), but some currently show the wrong airspeed, for example. Some planes use modern glass cockpits with the Garmin 1000 and G3X, but those still feel severely limited.

But let me be clear here. Despite all of this, even in its beta state, Flight Simulator is a technical marvel and it will only get better over time.

Image Credits: TechCrunch

Let’s walk through the user experience a bit. The install on PC (the Xbox version will come at some point in the future) is a process that downloads a good 90GB so that you can play offline as well. The install process asks you if you are OK with streaming data, too, and that can quickly add up. After reinstalling the game and doing a few flights for screenshots, the game had downloaded about 10GB already — it adds up quickly and is something you should be aware of if you’re on a metered connection.

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Once past the long install, you’ll be greeted by a menu screen that lets you start a new flight, go for one of the landing challenges or other activities the team has set up (they are really proud of their Courchevel scenery) and go through the games’ flight training program.

Image Credits: Microsoft

That training section walks you through eight activities that will help you get the basics of flying a Cessna 152. Most take fewer than 10 minutes and you’ll get a bit of a de-brief after, but I’m not sure it’s enough to keep a novice from getting frustrated quickly (while more advanced players will just skip this section altogether anyway).

I mostly spent my time flying the small general aviation planes in the sim, but if you prefer a Boeing 747 or Airbus 320neo, you get that option, too, as well as some turboprops and business jets. I’ll spend some more time with those before the official launch. All of the planes are beautifully detailed inside and out and except for a few bugs, everything works as expected.

To actually start playing, you’ll head for the world map and choose where you want to start your flight. What’s nice here is that you can pick any spot on your map, not just airports. That makes it easy to start flying over a city, for example. As you zoom into the map, you can see airports and landmarks (where the landmarks are either real sights like Germany’s Neuschwanstein Castle or cities that have photogrammetry data). If a town doesn’t have photogrammetry data, it will not appear on the map.

As of now, the flight planning features are pretty basic. For visual flights, you can go direct or VOR to VOR, and that’s it. For IFR flights, you choose low or high-altitude airways. You can’t really adjust any of these, just accept what the simulator gives you. That’s not really how flight planning works (at the very least you would want to take the local weather into account), so it would be nice if you could customize your route a bit more. Microsoft partnered with NavBlue for airspace data, though the built-in maps don’t do much with this data and don’t even show you the vertical boundaries of the airspace you are in.

Image Credits: TechCrunch

It’s always hard to compare the plane models and how they react to the real thing. Best I can tell, at least the single-engine Cessnas that I’m familiar with mostly handle in the same way I would expect them to in reality. Rudder controls feel a bit overly sensitive by default, but that’s relatively easy to adjust. I only played with a HOTAS-style joystick and rudder setup. I wouldn’t recommend playing with a mouse and keyboard, but your mileage may vary.

Live traffic works well, but none of the general aviation traffic around my local airports seems to show up, even though Microsoft partner FlightAware shows it.

As for the real/AI traffic in general, the sim does a pretty good job managing that. In the beta, you won’t really see the liveries of any real airlines yet — at least for the most part — I spotted the occasional United plane in the latest builds. Given some of Microsoft’s own videos, more are coming soon. Except for the built-in models you can fly in the sim, Flight Simulator is still missing a library of other airplane models for AI traffic, though again, I would assume that’s in the works, too.

Image Credits: TechCrunch

We’re three weeks out from launch. I would expect the team to be able to fix many of these issues and we’ll revisit all of them for our final review. My frustration with the current state of the game is that it’s so often so close to perfect that when it falls short of that, it’s especially jarring because it yanks you out of the experience.

Don’t get me wrong, though, flying in FS2020 is already a great experience. Even when there’s no photogrammetry, cities and villages look great once you get over 3,000 feet or so. The weather and cloud simulation — in real time — beats any add-on for today’s flight simulators. Airports still need work, but having cars drive around and flaggers walking around planes that are pushing back help make the world feel more alive. Wind affects the waves on lakes and oceans (and windsocks on airports). This is truly a next-generation flight simulator.

Image Credits: Microsoft

Microsoft and Asobo have to walk a fine line between making Flight Simulator the sim that hardcore fans want and an accessible game that brings in new players. I’ve played every version of Flight Simulator since the 90s, so getting started took exactly zero time. My sense is that new players simply looking for a good time may feel a bit lost at first, despite Microsoft adding landing challenges and other more gamified elements to the sim. In a press briefing, the Asobo team regularly stressed that it aimed for realism over anything else — and I’m perfectly ok with that. We’ll have to see if that translates to being a fun experience for casual players, too.

30 Jul 2020

Google’s “no choice” screen on Android isn’t working, says Ecosia — querying the EU’s approach to antitrust enforcement

Google alternative Ecosia is on a mission to turn search clicks into trees. The Berlin based not-for-profit reached a major milestone earlier this month, having used ad revenue generated by users of its privacy-sensitive search engine to plant more than 100 million trees across 25 countries worldwide — targeted at biodiversity hotspots.

However these good feels have been hit hard by the coronavirus pandemic. Ecosia has seen its monthly revenues slashed by half since COVID-19 arrived in Europe, with turnover falling from €2.6M in February to just €1.4M in June. It’s worried that its promise of planting a tree every 0.8 seconds is at risk.

It has also suffered a knock to regional visibility as a result of boycotting an auction process that Android OS maker Google has been running throughout this year, as a response to a 2018 Commission antitrust decision that found the tech giant had violated EU competition rules in how it operates the smartphone platform — including via conditions placed on phone makers to pre-load its own services (like Google search) as device defaults.

An auction process now determines which rival search engines appear on a search ‘choice screen’ Google began showing to Android users in Europe in the wake of the Commission decision. Currently, Google offers three paid slots via the auction to non-Google search engines. Android users setting up a new device always see Google’s own search engine as one of the four total options.

The tech giant’s rivals have consistently argued this ‘pay to play’ model is no remedy for its anti-competitive behavior with Android, the world’s dominant smartphone OS. Although most (including DuckDuckGo) felt forced to participate in its auction process from the get-go. Forgoing the most prominent route to the Android search market isn’t exactly a luxury most businesses could afford.

Ecosia, a not-for-profit, was the last major hold out. But now it says it’s been forced to end its boycott in a bid to remain competitive in the region. This means it will participate in the next auction round for the Android choice screen — scheduled for the beginning of Q4. If it wins any per country slots it will appear as a search choice option to those Android users in future, though likely not til next year given the length of the auction process.

It remains highly critical of Google’s pay-to-play model, arguing it’s no remedy for the antitrust violations identified by the Commission. It also laments that EU lawmakers are taking a ‘wait and see’ approach to determining whether Google’s ‘remedy’ is actually restoring competition, given all the evidence to the contrary.

“The main reason why we boycotted the auction is because we think it’s highly unfair and anticompetitive,” says Ecosia CEO Christian Kroll, speaking to TechCrunch via video chat. “Not only do we think that fair competition shouldn’t be sold off in an auction but also the way the auction is designed basically makes sure that only the least interesting options can win.

“Since we have a business model where we use most of our revenues to plant trees we basically can’t really win in an auction model. If you’re already a search engine that’s quite well known… then you have a lot of cannibalization effects through this screen. So we’re basically paying for traffic that we would get for free anyway… So it’s just super unfair and anticompetitive.”

Kroll expresses emphatic surprise that the Commission didn’t immediately reject Google’s auction model for the choice screen — saying it seems as if they’ve learned nothing from the EU’s earlier intervention against Microsoft’s tying of its Internet Explorer browser with its dominant desktop OS, Windows. (In that case the saga ended after Microsoft agreed to implement a ballot screen offering a choice of up to 12 browsers, which paved the road for Google to later gain share with its own Chrome browser.)

For a brief initial period last year Google did offer a fee-less choice screen in Europe, pushing this out to existing Android devices — with search rivals selected based on their market popularity per country (which, in some markets, included Ecosia).

However the tech giant said then that it would be “evolving” its implementation over time. And a few months later an auction model was announced as incoming for new Android devices — with that ‘pay-to-play’ approach kicking off at the start of this year.

Search rivals including DuckDuckGo and Qwant immediately cried foul. Yet the response from the Commission has been to kick the can — with regulators offering platitudes that said they would “closely monitor”. They also claimed to be “committed to a full and effective implementation of the decision”.

However the missing adjective in that statement is ‘fast’. Google rivals would argue that for a remedy to be effective it needs to happen really fast, like now — or, for some of them, the risk really is going out of business. After all, the Commission’s Android antitrust decision (which, yes, Google is appealing) already dates back two full years

“I find it very surprising that the European Commission hasn’t rejected [Google’s auction model] from the start because some of the key principles from what made the choice screen successful in the Microsoft case have just been completely disregarded and been turned around by Google to turn the whole concept of a choice screen to their advantage,” says Kroll. “We’re not even calling it the ‘choice screen’ internally, we just call it the ‘auction screen’. And since we’re now stopping to boycott we call it the ‘no choice screen’.”

“It’s Google’s way to give the impression that there’s free choice but there is no free choice,” he adds. “If Google’s objective here would be to create choice for the user then they would present the most interesting options, which are the search engines with the highest marketshares — so definitely us, DuckDuckGo and maybe some other players as well. But that’s not what they’re trying to do.”

Kroll points out that another German search rival to Google, Cliqz, had to pull the plug on its anti-tracking alternative at the start of this year — meaning there’s now one less homegrown anti-tracking rival to Google in play. And while Ecosia feels it has no choice but to participate in Google’s auction game Kroll says it also can’t know whether or not participating will result in Ecosia overpaying Google for leads that then mean it generates less revenue and can’t plant as many trees… Or, well, any trees if the worst were to happen.

(NB: Kroll was speaking to TechCrunch ahead of signing an NDA that Google requires participants of the auction to sign which puts a legal limit on what they can say about the process once they’re involved — which, in turn, is a problematic element that another European search rival, Qwant, has also complained is unfair… )

“We don’t have any choice left, other than to participate,” adds Kroll. “Because we want to have access to the Android platform. So basically Google has successfully bullied everyone to play to its own rules — and it’s a game where Google is not only the referee but also they get a free ticket and they are also players…

“Somehow Google magically convinced the public but I think also the European Commission that they need to generate revenue in an auction because they have so many costs through the Android development and so on. It is of course true that they have costs… but they are also generating massive profit through the deals that they then make with the device makers and those profits are not at all shared.”

Kroll points out that Google shells out a (reported) $12BN per year to be the default search engine in Safari on Apple’s iOS platform — even as it pays nothing to get in front of the vast majority of mobile searchers’ eyeballs via Android (and does the same with Chrome).

“If they would pay the same amount of money for those platform they would soon be bankrupt,” he argues. “So they are getting all this for free and they are also getting other benefits for free — like having the Play Store preinstalled, like having Google Maps preinstalled, YouTube preinstalled and so on — which are all revenue sources. But they’re not sharing any of those revenue. They just try to outsource all of the costs that they have to their competitors, which is I think very unfair.”

While Alphabet, Google’s parent entity, doesn’t break out Google Play revenue specifically from within a generic “advertising” bucket when it reports its financials, data from SensorTower for the first half of 2020 suggests it generated $17.3BN in Play Store revenue alone over this six-month period, up 21% year-over-year. And Play is just one of the moneyspinners Google derives via ‘free’ Android.

Since the Commission’s antitrust 2018 decision against Android Kroll argues that nothing has changed for search competitors like Ecosia which are trying to offer consumers a more interesting value exchange for their clicks.

“What Google is doing very successfully is they’re just playing on time,” he suggests. “Our competitor, Cliqz, already went bankrupt because of that. So the strategy seems to work really well for Google. And we also can’t afford to lose access to those platforms… I really hope that the European Commission will actually do something about this because it has been done successfully in the Microsoft case and we just need exactly the same.”

Kroll also flags DuckDuckGo’s design suggestions for “a fair choice screen” — which we covered here last year but which Google (and the Commission) have so far simply ignored.

He suspects regulators are waiting to see how the market looks in another year or more. But of course by then it may be too late to save more alternative search engines from a Cliqz-style demise, thereby further strengthening Google’s position. Which would obviously be the opposite of an antitrust remedy.

Commissioner Margrethe Vestager already conceded last year that another of her interventions against the tech giant — the Google AdSense antitrust case — is an example of “enforcement that hasn’t succeeded because it has failed to restore competition”. So if she’s not careful her record on failed remedies could dent her high profile reputation for being an antitrust chief who’s at least willing to take on tech giants. Where competition is concerned, it must be all about outcomes — or what are you even doing as claimed law ‘enforcers’?

“I always fear that the point might come when big corporates are more powerful than our public institutions and I’m wondering if this point isn’t already reached,” adds Kroll, positing that it’s not clear whether the EU — as an economic and political project now facing plenty of its own issues — will have enough resilience to be able to enforce its own competition law in the near future. So really his key point is: If not now, when? (Or, well, how?)

It’s certainly true that there’s a growing disconnect between what the Commission is saying around competition policy and digital markets — where it’s alive to the critique that regulatory interventions need to be able to move much faster if they’re to prevent monopoly power irreversibly tipping these markets (it’s currently consulting on whether to give itself greater powers of intervention) — and its hands-off approach to how to remedy market failure. tl;dr there’s no effective enforcement without effective remedies. So dropping the ball after the fact of a decision really defeats the whole operation.

Vestager clearly recognizes there’s a problem in the digital context — telling the EU parliament last year: “We have to consider remedies that are much more far reaching”. (Albeit, still not committing to having much more far reaching remedies.) Yet in parallel she preaches ‘wait and see’ as her overarching philosophy — a policy ‘push-pull’ which seems to be preventing the unit from even entertaining taking on a more agile, active and iterative role in supporting markets towards actual restoration of competition. At least not before a lengthy consultation exercise which further kicks the can,

If EU lawmakers can’t learn the lessons from their own relatively recent digital antitrust history (Microsoft tying IE to Windows) to effectively enforce what is a pretty straightforwardly similar antitrust case (Google tying search & its other services to Android), you have to question why they think they need new antitrust tools to properly tackle digital monopolies now. Given they don’t seem able to effectively wield the tools they’ve already got.

It does rather look increasingly like the current crop of EU regulators have lost conviction — and/or fallen prey to risk aversion — in the face of platform power moves. (To wit: There are whispers the Commission is preparing to wave through Google’s acquisition of Fitbit, on paper-thin promises from Google, despite major concerns raised about privacy and increased data consolidation — which, if true, would again mean the Commission ignoring its own recent history of naively swallowing other similar tech giant claims.)

“My feeling is, what has happened in the Microsoft case… there was just somebody in the Commission crazy enough to say this is what the decision is and you have to do it… And maybe it just takes those kind of guts. That’s then maybe a political question. Is Vestager willing to really pick those battles?” asks Kroll.

“My feeling is if people really understand the situation then they would care but you actually need to do a little bit of explaining that it’s not good to have a dominant player that is in such an important sector like search, and that is basically shutting down the market for everybody else.”

Asked what his message is for the US lawmakers now actively eyeing antitrust concerns around Google — and indeed much of big tech — Kroll says: “I’m a fan of competition and I also admire Google; I think Google is a very clever company but I think there is a point reached where there’s so much concentration of power that it gets dangerous for society… We’ve been suffering quite a lot from all the dominance that Google has in the various sectors. There are just things that Google are doing that are obviously anticompetitive.”

One specific thing he suggests regulators take a close look at is how much money Google pays Apple to be the default search option on Safari. “It’s paying more money than it can actually afford to win the Safari search volume — that I think is very anticompetitive,” he argues. “They already own two-thirds of the market and they basically buy whatever’s left over so that they can just cement their dominance.

“The regulators should have a very close look at that and disallow Google to participate in any of those bids for default positions in other browsers in the future. I think that would even be beneficial for browsers because in the long term there would finally be competition for those spots again. Currently Google’s just winning them because they’re running out of options and there are not many other search providers left to choose from.”

He also argues they need to make Google repair “some of the damage they’ve done” — i.e. as a result of unfairly gaining marketshare — by enforcing what he calls “a really fair choice screen”; non-paid and based on relevance for users. And by doing so on Android and Chrome devices. 

“I think until a year ago if you visited Google.com with your Safari browser or Firefox browser then Google would recommend to install Chrome. And for me that’s a clear abuse of one dominant position to support another part of your company,” he argues. “Google needs to repair that and that needs to happen very quickly — because otherwise other companies might [go out of business].”

“We’re still doing okay but we have been hit heavily by corona and we have a huge loss in revenue. Other companies might be hit even worse, I don’t know. And we don’t have the same deep pockets that the big players have. So other companies might disappear if nothing’s done soon,” he adds. 

We reached out to Google and the European Commission for comment.

A Google spokesperson pointed us to its FAQ about the auction. In further remarks which they specified could not be directly quoted they claimed an auction is a fair and objective method of determining how to fill available slots, adding that the revenue generated via the auction helps Google continue to invest in developing and maintaining Android.

While a spokeswoman for the Commission told us it has been “discussing” the choice screen mechanism with Google, following what she described as “relevant feedback from the market, in particular in relation to the presentation and mechanics of the choice screen and to the selection mechanism of rival search providers”.

The spokeswoman also reiterated earlier comments, that the Commission is continuing to monitor Google’s choice screen implementation and is “committed to a full and effective implementation of the decision”.

However a source familiar with the matter said EU lawmakers view paid premium placement for a few cents as far superior to what Google was offering rivals before — i.e. no visibility at all — and thus take the view that that something is better than nothing.

30 Jul 2020

Samsung’s second-quarter profit grew 23% year-over-year, thanks to strong chip demand

Samsung Electronics sounded a cautiously optimistic note in its earnings report today. The company is continuing to deal with the fallout of the COVID-19 pandemic, but its memory business was fortified by demand for DRAM chips as data centers adapted to an increase in remote work and education.

Second-quarter operating profit grew 26% from the previous quarter, and 23% year-over-year to 8.15 trillion won (about $6.84 billion), due largely to more sales of DRAM chips. Revenue fell 4% from the previous quarter, and 6% year-over-year, to 53 trillion won, while net profit rose 7% to 5.6 trillion won. Samsung said revenue was impacted by lower sales of smartphones and other devices, but some of that was offset by reduced marketing spending and other cost-cutting measures.

Samsung Electronics will launch new models of its flagship smartphones, including the Galaxy Note and a foldable device, at its online Galaxy Unpacked event on August 5, but will also focus on increasing sales of low- to mid-priced phones, which it expects to drive revenue during the rest of the year.

The company also acknowledged that it faces intense competition from other smartphone makers. In fact, on the same day that Samsung announced its second-quarter earnings, research firm Canalys released a report that said Huawei shipped more smartphones globally than any other vendor in the second-quarter, despite dealing with American government restrictions, displacing Samsung from the top position for the first time.

On the brighter side, many analysts believe that Samsung, along with TSMC, will benefit from Intel’s recent announcement that it will outsource more semiconductor manufacturing.

Remote services drove demand for DRAM chips

The company’s semiconductor division was helped by demand for DRAM chips from data centers that need to fortify their online infrastructure to support remote workers and online education. PC demand also remained solid because of low-end laptop sales.

But sales of chips for mobile devices remained weak as consumers spent less money because of the pandemic. When they did make purchases, they tended to buy low- to mid-end mobile products, which use less powerful chips.

A “one-off gain” boosted display revenue

Samsung Electronic’s display panel business earnings improved quarter-over-quarter thanks to a “one-off gain” that boosted profits from mobile displays. Samsung did not give details about where the gain came form, but Bloomberg reports it was a compensatory payment of about 1.1 trillion won ($924 million) from Apple after the iPhone maker ordered fewer displays than expected.

But overall demand for displays was lower as COVID-19 hit smartphone sales. Operating losses were offset slightly by purchases of monitors by people working from home.

Samsung Electronics said mobile display demand is expected to recover this year as its biggest clients continue to launch new products, despite continuing uncertainties from the pandemic. It also expects orders for mobile and graphic chips to increase as new smartphones and game consoles are released, and anticipates a “full-fledged rebound in earnings from mobile displays” by the end of the year, due largely to sales of mid- to low-end smartphones.