Category: UNCATEGORIZED

10 Oct 2019

Why venture capital firms need culture experts

When Susan Fowler’s 2017 blog post shined a light on Uber’s raucous culture, outlining rampant harassment and sexism, a debate erupted. What role do the deep-pocketed investors behind the company, those who allowed it to scale to monstrous proportions, have in developing and nurturing its culture? Entrepreneurs and venture capitalists themselves wondered aloud, how involved should a venture fund be in early-stage recruiting processes and ensuring a safe environment for employees? If a culture is bad, unsafe, damaging, is it the VC’s fault?

Late-stage venture funds, for the most part, miss the opportunity to deeply impact their portfolio companies cultures. When they invest, typically large sums of capital in companies with hundreds of employees and multiple offices, the company’s culture is formed and as Uber and others have proven, rebuilding culture a decade in is no easy challenge. Early-stage funds, however, the people the write the very first check in startups, have a front row seat to decisions crucial to defining how a company operates and treats its employees in the long-term. These people, if they care to, have the power to help determine key hires and establish company values, norms and behaviors from the get-go.

This week, San Francisco-based early-stage fund True Ventures hired its first-ever vice president of culture, a move that suggests VCs are taking concrete steps toward further involving themselves in the company-building process from a D&I and hiring perspective. Madeline Kolbe joins the firm, which raised $635 million across two new funds last year, from Handshake, where she was the VP of people and talent.

“There’s a responsibility to guide the company and the founder to being the best they can be and that involves paying attention to who you’re hiring and how people are being treated,” Kolbe tells TechCrunch. “If we can come in and establish inclusive norms, my hope is that our companies will scale inclusively as well.”

Most venture capitalists are in regular communication with active investments. Early-stage investors, particularly, are very involved with building businesses, facilitating hires and scaling. But as they seek to decrease cash-burn or find product-market fit, VCs are not often very concerned with issues of diversity and inclusion, something that’s became increasingly important as companies are finally being held accountable for the diversity of their workforces.

10 Oct 2019

Autonomous trucking startup Einride eyes U.S. market with $25 million in new funding

Einride, the Swedish autonomous vehicle startup known for its futuristic pods designed to haul freight, has raised $25 million in a Series A round that will be used to fund its expansion into the United States.

The round was co-led by the EQT Ventures fund and NordicNinja VC, a  fund backed by Panasonic, Honda, Omron and the Japan Bank for International Cooperation. Other investors joining the round include Ericsson Ventures, Norrsken Foundation, Plum Alley Investments and Plug and Play Ventures. The startup has raised $32 million to date.

Einride’s self-driving vehicle isn’t quite a truck, although it’s meant to perform the same freight-hauling tasks. The company’s T-Pod electric vehicle, which was unveiled in 2017, has been running on public roads since May of this year.

Einride, which was founded in 2016, has landed several customer contracts, including logistics provider DB Schenker and supermarket chain Lidl. Einride has a commercial pilot with DB Schenker. The startup said it has also signed on “large U.S.-based retail companies,” without naming them.

The funds will be used to hire more people, invest in its software platform and expand internationally, notably the U.S., according to the company. Einride plans to open a U.S. office next year.

“Our ambition is to disrupt the transport industry and closing our series A brings us one step closer to that goal,” Einride co-founder and CEO Robert Falck. “The funding will allow us to start expanding in the U.S., deliver on our technology road map and to meet rapidly increasing customer demand.”

10 Oct 2019

NASA’s new Moon-bound spacesuit is safer, smarter, and much more comfortable

The next Americans to set foot on the Moon will do so in a brand new spacesuit that’s based on, but hugely improved from, the original Apollo suits that last went up there in the ’70s. With easier entry, better mobility, and improved communications, these won’t be nearly as clumsy or restrictive — though you still wouldn’t want to wear one around the house.

The new spacesuit, known as the Exploration Extravehicular Mobility Unit or xEMU, is still deep in development, but its features have been more or less finalized. It’s already being tested underwater, and orbital testing is scheduled for 2023.

Rather than build something completely new from the ground up, NASA engineers decided to address the (sometimes literal) pain points of a previous, proven design. As such the new suit superficially resembles the ones we saw moonwalkers bunny-hopping around the lunar surface with. But that’s because the basic design for a suit that protects you from hard vacuum and cosmic radiation is relatively straightforward.

In NASA’s words, a spacesuit is “a personalized spaceship that mimics all of the protections from the harsh environment of space and the basic resources that Earth and its atmosphere provide.” There’s only so much wiggle room there.

But while some parts may not have changed much since the old days, others are getting major improvements. First and foremost, both for safety and mission purposes, maneuverability has been upgraded in tons of ways.

xemu suit info

Infographic showing new and updated features of NASA’s new xEMU spacesuit.

For one thing, there are altogether new joints and better ranges of motion for existing ones. The standard “astronaut stance” indicative of the inflexibility of the Apollo suits should be all but eliminated with the new freedoms afforded xEMU users. Not only will the normal range of motion be easier, but astronauts will be able to reach across their own torso or lift something clear over their head.

More flexible knees and “hiking-style” boots with flexible soles will make crouching and getting up much easier as well. It’s hard to believe we got this far without those basic capabilities.

xemu digitial fit check

A 3D scan of the body (indicated by the dots) shows how various suits and parts would fit.

The fit of the suits will be vastly better as well; NASA is using anthropometry, or 3D scanning of the body, to determine exactly which pieces and fits will be best for a given astronaut.

Speaking of which, much of the suit will also be made from easily swappable, modular parts. The lower half can be switched out when doing an orbital EVA versus a surface EVA, for instance. And the helmet’s visor has a “sacrificial” protective layer that can be easily replaced with a new one if it gets damaged.

Inside the helmet, the familiar but apparently widely disliked “snoopy caps” that housed microphones and such are gone, replaced by modern voice-activiated mics and headphones that will produce much better audio quality and much less sweat.

For that matter the entire communications stack has been replaced with a new HD camera and lights, connected by a high-speed wireless data link. Live video from the Moon may be old hat, but it’s going to be a bit different from that grainy black-and-white business in 1969.

One of the most important new features is rear entry. The awkward process of donning an old-style EVA suit requires a good deal of space and help. The new ones are entered via a hatch on the back, allowing more natural placement of arm hinges and other features, and possibly changing how the suits are mounted. One can easily imagine a suit acting as a sort of airlock: you climb in the back, it seals you in, and you walk right out into space. Well, there’d probably be more to it than that, but the rear entry hatch could facilitate some cool stuff along those lines.

Although NASA is designing and certifying these suits, it may not actually make them itself. The agency called last week for input on how it might best source spacesuits from the commercial space industry.

That’s part of NASA’s decision to rely increasingly on contractors and private industry to support its 2024 Moon ambitions. Of course contractors were an essential part of the Apollo program as well, but NASA is now giving them much more leeway and may even use private launch services.

You can keep up with the latest NASA spacesuit news here of course or at the agency’s SuitUp tag.

10 Oct 2019

Apple Arcade’s black box

Apple Arcade is a new kind of App Store. One where eclectic, indie and original content can shine. A place where gamers can play without being hounded by ads or strong-armed into spending on in-app purchases. But unlike the original App Store, Apple Arcade’s marketplace is a black box. There’s no way for consumers or developers to find out if Arcade produces a breakout hit game or even which app everyone is playing right now.

That’s because Apple Arcade has ditched one of the App Store’s core components: the Top Charts.

Traditionally, the App Store’s Top Charts highlighted which games are most popular, based on downloads, velocity, and other signals Apple never disclosed. On the main App Store, users can browse these top-ranked apps and games, including both free and paid titles. And through APIs, app store intelligence firms like App Annie, Sensor Tower, and others gain access to even more data — like top grossing apps and games, for example.

However, following the Apple Arcade subscription service’s launch, these firms told TechCrunch that Apple is not exposing any of the data that providers such as themselves have typically had access to in order to generate download and revenue estimates. There is some expectation that could change in time, but it’s not clear if or when that will be.

10 Oct 2019

Steam will soon let you play local-only multiplayer games with far off friends

 

Co-op video games are wonderful.

Alas, it’s not always possible to get everyone in front of the same TV — and not all co-op games have online play, so playing across the Internet is out.

With that in mind, Valve has been working on something it calls “Remote Play Together” that it’s planning on rolling into its Steam game launcher later this month. By more or less tricking the game into thinking all players are in the same room, it’ll let you play generally-local-only multiplayer games with your friends remotely.

Valve published a note, first noticed by PCGamer, about the upcoming feature on its developers-only Steamworks site. The note quickly made its way to the Unity developer forums.

“Your local multiplayer games will soon be improved with automatic support for Remote Play Together on Steam,” it reads. “All local multiplayer, local co-op, and split-screen games will be automatically included in the Remote Play Together beta, which we plan to launch the week of October 21.”

The pending launch was later confirmed by Valve’s Alden Kroll:

So how does it work? If you’ve ever used PS4’s remote play (which lets you push PS4 games to your smartphone) or cast a game from your PC to an Nvidia SHIELD, it’s a bit like that… just tweaked for multiplayer. One player hosts the game on their computer; Steam sends a stream of the visuals to everyone else, capturing controller/keyboard input and sending it back to player one. As far as the game knows, everyone is sitting around the same screen.

It’s important to note, of course, that some games will almost certainly fare better than others here. While streaming tech is only getting better, it inherently introduces latency — and in plenty of games, latency kills. Hopefully Valve makes it clear to players that this is all pretty unofficial; if a game isn’t playable because of latency or anything else remote play brings into the mix, it’s not really the developer’s fault.

Valve says Remote Play Together will officially support up to 4 players in one game, and notes that the experience will only be as good as the connections of everyone involved.

10 Oct 2019

Rocket Lab’s new 5-year FAA license will help it streamline its rocket launch process

Rocket Lab has received a new 5-year Launch Operator License from the Federal Aviation Administration, which grants it permission to do multiple launches of its Electron rocket from its LC-1 launch site in New Zealand without having to seek individual clearance for each one. While not the only limiting factor, this should help Rocket Lab increase the frequency of its launches form LC-1, servicing more customers more often for commercial small satellite customers.

Until now, Rocket Lab has had to seek out a license (or multiple licenses) from the FAA for each individual rocket it flew – the company has seemingly managed that process just fine to date, but it’s an added process that probably adds a lot of time and effort to each launch attempt, even if it hasn’t directly flummoxed any mission to date.

Rocket Lab says that this will provide a “streamlined path to orbit” for its customers, however, which should make it easier for the company to operate its flexible model that is designed to work better with the shifting timelines of small sat startups and younger commercial space companies, while still ensuring that Rocket Lab’s launch capacity is used to maximum effect. Rocket Lab just recently swapped one payload for another for an upcoming launch, for example.

Rocket Lab is part of the Commercial Spaceflight Federation, an industry consortium that also includes SpaceX, Virgin Galactic, Relativity Space and others that is petitioning the FAA for reforms to regulations that would update them to better suit the current state of the commercial space business. SpaceX CEO Elon Musk recently praised the FAA as a partner that it’s been able to work with very efficiently, speaking specifically about the licensing process regarding its ongoing Starship test program.

This license isn’t tied to the agency’s overall process for licensing U.S.-based launches (LC-1 is in New Zealand, after all) but it is another indication that the current FAA is more than willing to work with younger commercial space companies to ensure they can do business in an efficient manner.

10 Oct 2019

Rocket Lab’s new 5-year FAA license will help it streamline its rocket launch process

Rocket Lab has received a new 5-year Launch Operator License from the Federal Aviation Administration, which grants it permission to do multiple launches of its Electron rocket from its LC-1 launch site in New Zealand without having to seek individual clearance for each one. While not the only limiting factor, this should help Rocket Lab increase the frequency of its launches form LC-1, servicing more customers more often for commercial small satellite customers.

Until now, Rocket Lab has had to seek out a license (or multiple licenses) from the FAA for each individual rocket it flew – the company has seemingly managed that process just fine to date, but it’s an added process that probably adds a lot of time and effort to each launch attempt, even if it hasn’t directly flummoxed any mission to date.

Rocket Lab says that this will provide a “streamlined path to orbit” for its customers, however, which should make it easier for the company to operate its flexible model that is designed to work better with the shifting timelines of small sat startups and younger commercial space companies, while still ensuring that Rocket Lab’s launch capacity is used to maximum effect. Rocket Lab just recently swapped one payload for another for an upcoming launch, for example.

Rocket Lab is part of the Commercial Spaceflight Federation, an industry consortium that also includes SpaceX, Virgin Galactic, Relativity Space and others that is petitioning the FAA for reforms to regulations that would update them to better suit the current state of the commercial space business. SpaceX CEO Elon Musk recently praised the FAA as a partner that it’s been able to work with very efficiently, speaking specifically about the licensing process regarding its ongoing Starship test program.

This license isn’t tied to the agency’s overall process for licensing U.S.-based launches (LC-1 is in New Zealand, after all) but it is another indication that the current FAA is more than willing to work with younger commercial space companies to ensure they can do business in an efficient manner.

10 Oct 2019

Top VCs, founders share how to build a successful SaaS company

Last week at TechCrunch Disrupt in San Francisco, we hosted a panel on the Extra Crunch stage on “How to build a billion-dollar SaaS company.” A better title probably would have been “How to build a successful SaaS company.”

We spoke to Whitney Bouck, COO at HelloSign; Jyoti Bansal, CEO and founder at Harness, and Neeraj Agrawal, a partner at Battery Ventures to get their view on how to move through the various stages to build that successful SaaS company.

While there is no magic formula, we covered a lot of ground, including finding a product-market fit, generating early revenue, the importance of building a team, what to do when growth slows and finally, how to resolve the tension between growth and profitability.

Finding product-market fit

Neeraj Agrawal: When we’re talking to the market, what we’re really looking for is a repeatable pattern of use cases. So when we’re talking to prospects — the words they use, the pain point they use — are very similar from call to call to call? Once we see that pattern, we know we have product-market fit, and then we can replicate that.

Jyoti Bansal: Revenue is one measure of product-market fit. Are customers adopting it and getting value out of it and renewing? Until you start getting a first set of renewals and a first set of expansions and happy successful customers, you don’t really have product-market fit. So that’s the only way you can know if the product is really working or not.

Whitney Bouck: It isn’t just about revenue — the measures of success at all phases have to somewhat morph. You’ve got to be looking at usage, at adoption, value renewals, expansion, and of course, the corollary, churn, to give you good health indicators about how you’re doing with product-market fit.

Generating early revenue

Jyoti Bansal: As founders we’ve realized, getting from idea to early revenue is one of the hardest things to do. The first million in revenue is all about street fighting. Founders have to go out there and win business and do whatever it takes to get to revenue.

As your revenue grows, what you focus on as a company changes. Zero to $1 million, your goal is to find the product-market fit, do whatever it takes to get early customers. One million to $10 million, you start scaling it. Ten million to $75 million is all about sales, execution, and [at] $75 million plus, the story changes to how do you go into new markets and things like that.

Whitney Bouck: You really do have to get that poll from the market to be able to really start the momentum and growth. The freemium model is one of the ways that we start to engage people — getting visibility into the product, getting exposure to the product, really getting people thinking about, and frankly, spreading the word about how this product can provide value.

48833421487 5933a39235 k

Photo: Kimberly White/Getty Images for TechCrunch

 

10 Oct 2019

Top VCs, founders share how to build a successful SaaS company

Last week at TechCrunch Disrupt in San Francisco, we hosted a panel on the Extra Crunch stage on “How to build a billion-dollar SaaS company.” A better title probably would have been “How to build a successful SaaS company.”

We spoke to Whitney Bouck, COO at HelloSign; Jyoti Bansal, CEO and founder at Harness, and Neeraj Agrawal, a partner at Battery Ventures to get their view on how to move through the various stages to build that successful SaaS company.

While there is no magic formula, we covered a lot of ground, including finding a product-market fit, generating early revenue, the importance of building a team, what to do when growth slows and finally, how to resolve the tension between growth and profitability.

Finding product-market fit

Neeraj Agrawal: When we’re talking to the market, what we’re really looking for is a repeatable pattern of use cases. So when we’re talking to prospects — the words they use, the pain point they use — are very similar from call to call to call? Once we see that pattern, we know we have product-market fit, and then we can replicate that.

Jyoti Bansal: Revenue is one measure of product-market fit. Are customers adopting it and getting value out of it and renewing? Until you start getting a first set of renewals and a first set of expansions and happy successful customers, you don’t really have product-market fit. So that’s the only way you can know if the product is really working or not.

Whitney Bouck: It isn’t just about revenue — the measures of success at all phases have to somewhat morph. You’ve got to be looking at usage, at adoption, value renewals, expansion, and of course, the corollary, churn, to give you good health indicators about how you’re doing with product-market fit.

Generating early revenue

Jyoti Bansal: As founders we’ve realized, getting from idea to early revenue is one of the hardest things to do. The first million in revenue is all about street fighting. Founders have to go out there and win business and do whatever it takes to get to revenue.

As your revenue grows, what you focus on as a company changes. Zero to $1 million, your goal is to find the product-market fit, do whatever it takes to get early customers. One million to $10 million, you start scaling it. Ten million to $75 million is all about sales, execution, and [at] $75 million plus, the story changes to how do you go into new markets and things like that.

Whitney Bouck: You really do have to get that poll from the market to be able to really start the momentum and growth. The freemium model is one of the ways that we start to engage people — getting visibility into the product, getting exposure to the product, really getting people thinking about, and frankly, spreading the word about how this product can provide value.

48833421487 5933a39235 k

Photo: Kimberly White/Getty Images for TechCrunch

 

10 Oct 2019

Your mass consumer data collection is destroying consumer trust

These are dark days for trust. Darkest of all for marketers and advertisers.

Only 3% of people trust marketing and advertising, the lowest of any industry or practice, and that trust is falling fastest among millennials, an ominous sign for the future.

We have no one to blame but ourselves.

Like everyone else, we’ve been blinded by the promise of tech’s false promise of “Big Data Solves Everything.” Martech is driving the dialog in our industry right now, and they’re telling us that collecting as much consumer data as possible — regardless of the actual value of that data, and regardless of our consumer’s best interests — will reveal a magic growth formula.

That’s a farce. There is no magic growth formula, and tech won’t do your job for you. Believing that amassing data will save your business instead of focusing on fundamentals has only led to lazy marketing, plummeting consumer trust and a two-fold increase in the number of expensive martech solutions over the last two years.

Public awareness of the surveillance economy is sharpening. The press is increasingly paying attention to business AND advertising practices. Consumers are voting with their wallets and choosing to walk away from companies that don’t practice the values they preach. This is a trend that will speed up, not slow down. The skepticism that has recently emerged around Amazon’s new Alexa announcements is just the most recent example of this.

How soon before marketers and advertisers end up on The New York Times naughty list? How much longer will consumers tolerate the hypocrisy of brands claiming to care for them while they vacuum up their personal data? Is it worth the risk to your brand and your business?

Doing what’s right for your business means doing what’s right for your consumers.

If you are a marketer reading this: You can do better.

Being a lean data company doesn’t mean being a martyr — just the opposite. The top 10 U.S. most trustworthy S&P 500 companies outperform the market by 25-50%.

But it does mean doing something counterintuitive for many marketers in the era of big tech and adtech. It means striving to collect only the consumer data that you really need to give equal or greater value back to your customer — and protecting it. It means no more selling, sharing and buying user data. It means being transparent about your marketing practices.

Doing so will take your focus off data collection for the sake of data collection and put that focus where it belongs — on understanding your customer’s needs, delivering them more and more value and regaining their trust and respect.

This isn’t just empty talk.

At Mozilla we’re backing up this lean data commitment with action. In the spirit of truly putting our users’ interests first, the latest release of the Firefox browser blocks third-party cookies by default. Frankly, we had anticipated some pushback from publishers, but instead they’ve told us they haven’t experienced the impact they expected, which is pushing them to question the actual value of the data they’d been collecting and revisit their own practices.

A lean data movement is growing. Others have taken action too, and there are many more who believe that doing what’s right for your business means doing what’s right for your consumers.

So whatever your own lean data commitment looks like, make it now, before it’s too late. As marketers and advertisers, we’ve survived some seismic shifts over the last few years, but no one can survive 0% trust.