Year: 2020

25 Jun 2020

Lordstown debuts a $52,500 electric pickup alongside a campaigning Mike Pence

Lordstown Motors unveiled Thursday a prototype of its electric future, a pickup truck with four in-wheel hub motors and a few other features all aimed squarely at attracting contractors and other buyers in the commercial market.

The unveiling by this one-year-old Ohio startup didn’t get too deep into the details about the electric pickup truck known as Endurance. There wasn’t any information on the interior, performance or battery. The entire second half of the event took a 90-degree turn away from the truck and centered on its special guest, Vice President Mike Pence, who spoke for 25 minutes about President Trump’s policies on jobs and manufacturing, China and the COVID-19 response.

Before Pence took the stage, some new information was shared, including comments about the hub electric motors and a partnership with Goodyear Tire & Rubber Company. The companies agreed to collaborate on tires and service. Goodyear said it also intends to acquire new Endurance vehicles to integrate into its own servicing fleet.

It also appears that at least the first year of production capacity is spoken for — at least if every customer who pre-ordered the truck follows through and plunks down at least $52,500 to buy one.

Lordstown Motors said a number of potential customers that have sent letters of intent including AutoFlexFleet, Clean Fuels Ohio, Duke Energy, FirstEnergy, GridX, Holman Enterprises and ARI, Summit Petroleum, Turner Mining Group and Valor Holdings as well as several Ohio municipalities.

Lordstown Motors CEO Steve Burns said Thursday the company already received 20,000 pre-orders for the truck, essentially its entire planned production capacity for the year. The company has said it plans to produce 20,000 electric commercial trucks annually, starting in 2021, at the former GM Assembly Plant in Lordstown, Ohio. The startup, an offshoot of Burns’ other company Workhorse Group, acquired the 6.2 million square-foot factory last year. Workhorse holds a 10% stake in Lordstown Motors.

“As the preorders continue to come in, we are making plans to ramp up production to meet the demand and get the trucks on the road as quickly and as responsibly as possible,” Burns said.

The first trucks will be delivered in late summer 2021, the company said. That’s a short timeline for such a new company. However, Lordstown wasn’t starting at mile zero. Burns said that under its agreement with GM, the factory was left largely intact.

“We didn’t have to build a plant and populate it with robots — we just have to reconfigure this plant and that’s what we’re busy in here doing,” Burns said.

Lordstown Endurance electric truck

Image Credits: Lordstown Motors

The Endurance will start at $52,500, has an EPA estimated 250 miles of range and four in-hub electric motors, an important functional detail that should deliver different amounts of torque to each wheel as needed. It’s a system that might come in handy while off-roading or navigating a muddy work site. It’s also the truck’s biggest innovation, according to Burns.

“Our battery is, of course very important in a truck this size, but the big innovation is these hub motors,” Burns said during the event. “There are only four moving parts in the drivetrain of this vehicle and those are the four wheels. Just to put that in perspective, modern-day four-wheel drive pickup truck has thousands of moving parts — the pistons, the valves, the crank shaft, the differential, the gears, the driveshaft, the U joints, thousands of moving parts — and every moving part has to be lubricated and every moving part is a decrease in efficiency.”

The 4 hub electric motor system that Lordstown has pursued strips out a lot of the complexity — which help simplify and lower the cost of production — and provides a low center of gravity.

The vehicle also includes a few features designed for contractors, including an onboard power export to let an owner run power tools right from their truck without the need for a portable generator or leaving the truck running.

25 Jun 2020

Apple temporarily re-closes 14 more Florida stores as COVID-19 numbers surge

After closing stores across four states, this was no doubt a bit of an inevitable: Following reporting earlier today, Apple has confirmed that it will be shutting down an additional 14 stores in Florida, joining the two it closed last week.

The company sent a statement to TechCrunch that is essentially identical to the one it gave us last week, reading, “Due to current COVID-19 conditions in some of the communities we serve, we are temporarily closing stores in these areas. We take this step with an abundance of caution as we closely monitor the situation and we look forward to having our teams and customers back as soon as possible.”

The move comes as COVID-19 cases continue to surge in the southern states. On Wednesday, state officials reported north of 5,000 new infections for the second straight day. In all, Florida has experienced more than 114,000 COVID-19 cases and 3,000 deaths, ranking sixth among all states by number of infections.

As noted last week, Apple had earlier confirmed the possibility of closed locations as soon as it began to reopen select locations in May. The full list of newly closed Florida stores includes:

  • The Galleria
  • The Falls
  • Aventura
  • Lincoln Road
  • Dadeland
  • Brickell City Centre
  • Wellington Green
  • Boca Raton
  • The Gardens Mall
  • Millenia
  • Florida Mall
  • Altamonte
  • International Plaza
  • Brandon

The Waterside Shops and Coconut Point stores were closed last week. Locations in Arizona and North and South Carolina have also been closed following reopening.

25 Jun 2020

Apple temporarily re-closes 14 more Florida stores as COVID-19 numbers surge

After closing stores across four states, this was no doubt a bit of an inevitable: Following reporting earlier today, Apple has confirmed that it will be shutting down an additional 14 stores in Florida, joining the two it closed last week.

The company sent a statement to TechCrunch that is essentially identical to the one it gave us last week, reading, “Due to current COVID-19 conditions in some of the communities we serve, we are temporarily closing stores in these areas. We take this step with an abundance of caution as we closely monitor the situation and we look forward to having our teams and customers back as soon as possible.”

The move comes as COVID-19 cases continue to surge in the southern states. On Wednesday, state officials reported north of 5,000 new infections for the second straight day. In all, Florida has experienced more than 114,000 COVID-19 cases and 3,000 deaths, ranking sixth among all states by number of infections.

As noted last week, Apple had earlier confirmed the possibility of closed locations as soon as it began to reopen select locations in May. The full list of newly closed Florida stores includes:

  • The Galleria
  • The Falls
  • Aventura
  • Lincoln Road
  • Dadeland
  • Brickell City Centre
  • Wellington Green
  • Boca Raton
  • The Gardens Mall
  • Millenia
  • Florida Mall
  • Altamonte
  • International Plaza
  • Brandon

The Waterside Shops and Coconut Point stores were closed last week. Locations in Arizona and North and South Carolina have also been closed following reopening.

25 Jun 2020

Karat launches a credit card for online creators

Karat is a new startup promising to build better banking products for the creators who make a living on YouTube, Instagram, Twitch and other online platforms. Today it’s unveiling its first product — the Karat Black Card.

The startup, which was part of accelerator Y Combinator’s Winter 2020 batch, is also announcing that it has raised $4.6M in seed funding from Twitch co-founder Kevin Lin, SignalFire, YC, CRV and Coatue.

Co-founder and co-CEO Eric Wei knows the creator world well, thanks to his time as product manager for Instagram Live. (His co-founder Will Kim was previously an investor with seed fund Lucky Capital.) Wei told me that although many creators have significant incomes, banks rarely understand their business or offer them good terms when they need capital.

“Traditional banks care a lot about FICO [credit scores],” he said. “A lot of YouTubers, when they’re blowing up, they don’t have time to think: Let me make sure my FICO is awesome as well.”

At the same time, he argued that creators have become suspicious of potentially scammy financial offers, to the point that if you were to attend a pre-COVID VidCon and tried to give out $3,000, “The good creators will not take it, even if you tell them there are no strings behind it.”

Karat team

Karat co-founders Will Kim and Eric Wei

With the Karat Black Card, the startup is giving creators a credit card that they can use for their business-related expenses. When creators are approved, they receive a $250 bonus that can be applied to any future purchases of electronics or equipment. The card also comes with custom designs, 2% to 5% cashback on purchases and even offers advances on sponsorship payments.

Underlying it, Wei said Karat has developed an underwriting model that works for creators. Instead of looking at credit scores, Karat focuses on the size of a creator’s following, their current revenue and whether or not they’re “business savvy.”

“It’s not just the number of followers you have, but what platforms,” Wei added. “I would rather have 100,000 subscribers on YouTube than 1 million on TikTok, because on TikTok, it’s all algorithmically driven.”

Karat has already provided the card to an initial group of creators, including TheRussianBadger, TierZoo and Nas Daily. Wei said the model is working so far, with no defaults.

For now, the card is aimed at professional, full-time creators who have at least 100,000 followers. Wei estimated that that’s a potential customer base of 1 million creators. Eventually, he wants to provide those creators with more than a black card.

“We’re building a vertical financial and biz ops experience,” he said. “People in earlier stages, we do want to get to them eventually, but only after we feel like we’ve developed enough of an underwriting model.”

25 Jun 2020

NASA’s JPL open-sources an anti-face touching wearable to help reduce the spread of COVID-19

There are some wearables out there in the world that are making claims around COVID-19 and their ability to detect it, prevent it, certify that you don’t have it, and more. But a new wearable device from NASA’s Jet Propulsion Laboratory might actually be able to do the most to prevent the spread of COVID-19 – and it’s not really all that technically advanced or complicated.

JPL’s PULSE wearable uses 3D-printed parts and readily available, affordable electronic components to do just one thing: remind a person not to touch their face. JPL’s designers claim that its simple enough that the gadget “can easily be reproduced by anyone regardless of their level of expertise,” and to encourage more people and companies to actually do that, the lab has made available a full list of parts, 3D modelling files and full instructions for its assembly via an open source license.

The PULSE is essentially a pendant, worn between six inches and 1 foot from the head around the neck, which can detect when a person’s hand is approaching their face using gan IR-based proximity sensor. A vibration motor then shakes out an alert, and the response becomes stronger as your hand gets closer to your face.

The hardware itself is simple – but that’s the point. It’s designed to run on readily available 3V coin batteries, and if you have a 3D printer to hand for the case and access to Amazon, you can probably put one together yourself at home in no time.

The goal of PULSE obviously isn’t to single-handedly eliminate COVID-19 – contact transmission from contaminated hands to a person’s mouth, nose or eyes is just one vector, and it seems likely that respiratory droplets that result in airborne transmission is at least as effective at passing’s the virus around. But just like regular mask-wearing can dramatically reduce transmission risk, minimizing how often you touch your face can have a big combinatory effect with other measures taken to reduce the spread.

Other health wearables might actually be able to tell you when you have COVID-19 before you show significant symptoms or have a positive test result – but work still needs to be done to understand how well that works, and how it could be used to limit exposure. JPL’s Pulse has the advantage of being effective now in terms of building positive habits that we know will limit the spread of COVID-19, as well as other viral infections.

25 Jun 2020

Animal Crossing’s summer update will let you swim for sea critters

There’s huge news today for Animal Crossing: New Horizons players still devoted to the most pleasantly addictive way to stay kind of sane stuck at home during the pandemic. In the biggest update yet to the Nintendo Switch hit, players will soon be able to explore the water around their island. Oh—and Gulliver is a pirate now.

The free update will arrive on July 3, marking the first of two waves of new content due out in the summer season (for players in the Northern Hemisphere, anyway!). The update invites players to plunge into the ocean and swim around to collect anemones, starfish, eels and other sea-faring creatures, which can then be donated to their museum collection. The mysterious second half of the update is due out in early August.

The game will also add another new character, Pascal, a sea otter who you can hit up for new recipes. Anyone who’s played past Animal Crossing titles will recognize Pascal as a chill guy who doles out equally chill pearls of wisdom while casually treading water.

For a game that revolves around familiar cycles—collecting fruit, pulling weeds, shaking trees to find nice living room furniture—the addition of swimming and diving is actually a pretty big change. And it’s probably a good reason for anyone who went hard on New Horizons in the early days of the pandemic and ran out of things to do to revisit the game. It’ll be interesting to see what else Nintendo has in store New Horizons, since it’s the first Animal Crossing title in in a gaming era that expects of plenty of post-release downloadable content already plotted out on the roadmap.

It’s also the perfect time to casually stroll out among your villagers while acting like no time passed at all if, like me, your wife accidentally broke one of your Switch controllers and you haven’t played in three weeks. Lolly, if you’re reading this, I want you to know they were back-ordered and this doesn’t change anything between us. Really.

25 Jun 2020

Four perspectives: Will Apple trim App Store fees?

The fact that Apple takes a 30% cut of subscriptions purchased via the App Store isn’t news. But since the company threatened to boot email app Hey from the platform last week unless its developers paid the customary tribute, the tech world and lawmakers are giving Apple’s revenue share a harder look.

Although Apple’s Senior Vice President of worldwide marketing Phil Schiller denied the company was making any changes, a new policy will let developers challenge the very rules by which they were rejected from the platform, which suggests that change is in the air.

According to its own numbers, the App Store facilitated more than $500 billion in e-commerce transactions in 2019. For reference, the federal government has given out about $529 billion in loans to U.S. businesses as part of the Paycheck Protection Program.

Given its massive reach, is it time for Apple to change its terms? Will it allow its revenue share to go gently into that good night, or does it have enough resources to keep new legislation at bay and mollify an increasingly vocal community of software developers? To examine these questions, four TechCrunch staffers weighed in:

Devin Coldewey: The App Store fee structure “seems positively extortionate”

Apple is starting to see that its simplistic and paternalistic approach to cultivating the app economy may be doing more harm than good. That wasn’t always the case: In earlier days it was worth paying Apple simply for the privilege of taking part in its fast-expanding marketplace.

But the digital economy has moved on from the conditions that drove growth before: Novelty at first, then a burgeoning ad market supercharged by social media. The pendulum is swinging back to more traditional modes of payment: one-time and subscription payments for no-nonsense services. Imagine that!

Combined with the emergence of mobile platforms not just as tools for simple consumption and communication but for serious work and productivity, the stakes have risen. People have started asking, what value is Apple really providing in return for the rent it seeks from anyone who wants to use its platform?

Surely Apple is due something for its troubles, but just over a quarter of a company’s revenue? What seemed merely excessive for a 99-cent app that a pair of developers were just happy to sell a few thousand copies of now seems positively extortionate.

Apple is in a position of strength and could continue shaking down the industry, but it is wary of losing partners in the effort to make its platform truly conducive to productivity. The market is larger and more complicated, with cross-platform and cross-device complications of which the App Store and iOS may only be a small part — but demanding an incredibly outsized share.

It will loosen the grip, but there’s no hurry. It would be a costly indignity to be too permissive and have its new rules be gamed and hastily revised. Allowing developers to push back on rules they don’t like gives Apple a lot to work with but no commitment. Big players will get a big voice, no doubt, and the new normal for the App Store will reflect a detente between moneyed interests, not a generous change of heart by Apple.

25 Jun 2020

Virgin Galactic flies second SpaceShipTwo test at New Mexico spaceport, clearing the way for powered spaceflight

Virgin Galactic has passed a key milestone in its SpaceShipTwo qualification program. The company performed a glide flight, which means that it was flying its VSS Unity spacecraft unpowered in glide configuration, after its release from its carrier aircraft, a modified Boeing 747 called VMS Eve.

This flight was the second such test flight that Virgin has flown with Unity from its Spaceport America launch facility in New Mexico, but it was done at higher altitudes and at higher speeds than the earlier flight. This sets up Virgin to now move on to powered spaceflight from Spaceport America – its first at the facility, though Unity itself has flown previously in a test capacity, reaching a heigh of 41.4 miles above Earth at supersonic speeds back in 2018 for its most impressive demonstration.

Virgin Galactic returned to powered spaceflight testing at the Mojave Air and Space Port in California in 2018 – four years after it had a fatal crash during testing of Unity’s predecessor, VSS Enterprise. Virgin’s co-pilot for that flight, Michael Alsbury, was tragically killed in that incident, and pilot Peter Siebold suffered serious injuries.

Unity has had no such issues, and today’s unpowered glide flight seems to have gone perfectly to plan, providing Virgin with key data about flight conditions and aircraft/spacecraft behaviour from the New Mexico launch site, which will ultimately also serve Virgin Galactic’s paying customers as the departure and return location for their tourist trips to the edge of space.

The next major step for the company as it moves towards actually getting those ticket-holders on their space tours is performing powered test flights from Spaceport America. As mentioned, Unity has done powered test flights previously, including with Virgin’s Chief Astronaut Trainer Beth Moses on board, but there are still a number of intermediary steps that need to take place to get there, including reviewing the data collected during today’s flight, and making any small changes to the launch and flight system that may be required to ensure the success of a powered spaceflight.

Virgin had been looking to begin commercial flights as early as the middle of this year, but given that it still has some significant testing to complete, the timeline looks more like end of year as a best-case scenario for any actual tourist launches.

25 Jun 2020

Waymo, Volvo partner to develop electric robotaxis

Waymo’s self-driving software footprint is expanding — this time in a partnership with Volvo Car Group. The two companies announced Thursday an “exclusive” partnership to integrate Waymo’s self-driving software into a new electric vehicle designed for ride-hailing.

Volvo and Waymo provided just a few details on the partnership and what this might actually look like except that the companies “will first work together to integrate the Waymo Driver into an all-new mobility-focused electric vehicle platform for ride hailing services.” The phrase “first work together” suggests more is coming. We know that the new vehicle platform will be capable of Level 4 autonomy, a designation by SAE that means it can handle all driving in a specific geographic area or in certain weather and road conditions.

The partnership also includes other subsidiaries under Volvo Car Group, including electric performance brand Polestar and Lynk & Co. International, a point that Volvo Car Group CTO Henrik Green specifically noted in his prepared statement.

“Fully autonomous vehicles have the potential to improve road safety to previously unseen levels and to revolutionize the way people live, work and travel,” Volvo Car Group CTO Henrik Green said in a statement. “Our partnership with Waymo opens up new and exciting business opportunities for Volvo Cars, Polestar and Lynk & Co.”

The term “exclusivity” is also used to describe the partnership. But without specific details it’s hard to know where this is headed and what “exclusive” actually means. The exclusivity term is used to describe Waymo’s Level 4 self-driving software, which suggests that the two companies might be co-developing or certainly sharing sensitive information on the inner workings of the stack. It also hints that the partnership is structured to include a possible licensing deal.

Waymo’s strategy so far has been to partner with automakers. Waymo handles the design of its hardware suite, software and compute system. It then works with the automakers to create vehicles that integrate easily with its so-called Waymo Driver. These relationships have largely focused on ride-hailing applications, but could be customized to make the vehicles more suitable for local delivery, trucking and personal car ownership.

If a licensing deal between the two companies materializes, it could be similar to Waymo’s partnership with Fiat Chrysler Automobiles. In May 2018, FCA announced it expanded its contract with Waymo to supply the self-driving car company with up to 62,000 Chrysler Pacifica Hybrid minivans. FCA also said at the time that it was exploring ways to license Waymo’s self-driving car technology in order to deploy the tech in cars for consumers.

Waymo has a supplier partnership with Jaguar Land Rover for up to 20,000 all-electric I-Pace vehicles. In June 2020, Waymo locked in a partnership with Renault and Nissan to research how commercial autonomous vehicles might work for passengers and packages in France and Japan.

Don’t forget that Volvo still has a deal with Uber self-driving unit Uber Advanced Technologies Group. Both Volvo and Uber ATG confirmed that its four-year partnership is still intact. Under that partnership, Volvo is supplying Uber with a vehicle designed for autonomous driving. These special Volvo XC90 vehicles are equipped with the hardware necessary to support Uber’s self-driving software. Uber then integrates its self-driving software stack into the vehicle. Volvo said it has a “framework agreement with Uber to deliver tens of thousands of autonomous drive ready vehicles.”

25 Jun 2020

YouTube’s latest experiment is a TikTok rival focused on 15-second videos

YouTube is taking direct aim at TikTok. The company announced on Wednesday it’s beginning to test a new feature on mobile that will allow users to record 15-second long multi-segment videos. That’s the same length as the default on TikTok as well as Instagram’s new TikTok clone, Reels.

Users in the new YouTube experiment will see an option to “create a video” in the mobile upload flow, the company says.

Similar to TikTok, the user can then tap and hold the record button to record their clip. They can then tap again or release the button to stop recording. This process is repeated until they’ve created 15 seconds worth of video footage. YouTube will combine the clips and upload it as one single video when the recording completes. In other words, just like TikTok.

The feature’s introduction also means users who want to record mobile video content longer than 15 seconds will no longer be able to do so within the YouTube app itself. Instead, they’ll have to record the longer video on their phone then upload it from their phone’s gallery in order to post it to YouTube.

YouTube didn’t provide other details on the test — like if it would later include more controls and features related to the short-form workflow, such as filters, effects, music, AR, or buttons to change the video speed, for example. These are the tools that make a TikTok video what it is today — not just the video’s length or its multi-segment recording style.

Still it’s worth noting that YouTube has in its sights the short-form video format popularized by TikTok.

This would not be the first time YouTube countered a rival by mimicking their feature set with one of its own.

The company in 2017 launched an alternative to Instagram Stories, designed for the creation and sharing of more casual videos. But YouTube Stories wouldn’t serve the TikTok audience, as TikTok isn’t as much about personal vlogs as it is about choreographed and rehearsed content. That demands a different workflow and toolset.

The news of YouTube’s latest experiment arrived just ahead of TikTok’s big pitch to advertisers at this week’s IAB NewFronts. TikTok today launched TikTok For Business, its new platform aimed at brands and marketers looking to do business on TikTok’s app. From the new site, advertisers can learn about TikTok’s ad offerings, create and track campaigns, and engage in e-learning.

YouTube says its new video test is running with a small group of creators across both iOS and Android. A company spokesperson noted it was one of several tests the company had in the works around short-form video.

“We’re always experimenting with ways to help people more easily find, watch, share and interact with the videos that matter most to them. We are testing a few different tools for users to discover and create short videos,” a YouTube spokesperson said. “This is one of many experiments we run all the time on YouTube, and we’ll consider rolling features out more broadly based on feedback on these experiments,” they added.