Year: 2021

29 Jul 2021

Panic sells 20,000+ Playdate handhelds in under 20 minutes

As we’ve known for about a week, today was the day Panic’s charming/whacky/curious/all-of-the-above Playdate gaming device (and its crank!) went up for pre-order. The buzz around the little retro-inspired handheld seemed strong — but would that translate into actual sales?

The answer, it seems, is a hard yes. Panic committed to making 20,000 units for 2021, selling them on a first come, first serve basis. Any orders after that would still be accepted, but those orders wouldn’t ship until sometime in 2022 at the earliest.

According to Panic’s shipping estimator, those first 20,000 units were gone in under twenty minutes. That first 2021 batch went real quick. (We confirmed with a rep for Panic that the shipping estimator is accurate, and those first 20k units are spoken for.)

Like just about any much anticipated launch, the process wasn’t without its technical troubles. After a brief blink of server instability and 502 errors, Panic’s checkout system came online… only for the plug-in system they tapped to handle international shipping to come crashing down. This booted some international users out of the checkout flow and — quite unfortunately — out of their place in line and into the 2022 batch.

There’s already talk, meanwhile, of a “2023 bucket” for orders, though the company notes that “it’ll take a while” before they get there.

For those who’ve missed the story so far: the Playdate is a kinda-sorta-experimental gaming device built by Panic (the team behind Mac apps like Transmit and Prompt, and which helped ship games like Firewatch and Untitled Goose Game) in collaboration with Teenage Engineering. Games are released to the device in “seasons”, with two games (of varying length/complexity/etc) scheduled to ship each week of its first three months. With a black-and-white screen, minimal buttons, and, yes, a crank (for controlling games, not charging the device), this one is less “WILL IT RUN CRYSIS?!” and more… blank canvas.

While we’re not talking next gen console-level sales here, selling tens of thousands of units in no time flat is a resounding accomplishment for a software team’s first dive into gaming hardware. Now they’ve just gotta get them out the door.

29 Jul 2021

Panic sells 20,000+ Playdate handhelds in under 20 minutes

As we’ve known for about a week, today was the day Panic’s charming/whacky/curious/all-of-the-above Playdate gaming device (and its crank!) went up for pre-order. The buzz around the little retro-inspired handheld seemed strong — but would that translate into actual sales?

The answer, it seems, is a hard yes. Panic committed to making 20,000 units for 2021, selling them on a first come, first serve basis. Any orders after that would still be accepted, but those orders wouldn’t ship until sometime in 2022 at the earliest.

According to Panic’s shipping estimator, those first 20,000 units were gone in under twenty minutes. That first 2021 batch went real quick. (We confirmed with a rep for Panic that the shipping estimator is accurate, and those first 20k units are spoken for.)

Like just about any much anticipated launch, the process wasn’t without its technical troubles. After a brief blink of server instability and 502 errors, Panic’s checkout system came online… only for the plug-in system they tapped to handle international shipping to come crashing down. This booted some international users out of the checkout flow and — quite unfortunately — out of their place in line and into the 2022 batch.

There’s already talk, meanwhile, of a “2023 bucket” for orders, though the company notes that “it’ll take a while” before they get there.

For those who’ve missed the story so far: the Playdate is a kinda-sorta-experimental gaming device built by Panic (the team behind Mac apps like Transmit and Prompt, and which helped ship games like Firewatch and Untitled Goose Game) in collaboration with Teenage Engineering. Games are released to the device in “seasons”, with two games (of varying length/complexity/etc) scheduled to ship each week of its first three months. With a black-and-white screen, minimal buttons, and, yes, a crank (for controlling games, not charging the device), this one is less “WILL IT RUN CRYSIS?!” and more… blank canvas.

While we’re not talking next gen console-level sales here, selling tens of thousands of units in no time flat is a resounding accomplishment for a software team’s first dive into gaming hardware. Now they’ve just gotta get them out the door.

29 Jul 2021

Fortnite’s new ‘superstar’ virtual music tour kicks off next week

Epic Games is teasing the biggest in-game event since Travis Scott psychedelically stomped through Fortnite’s virtual meadows.

The mysterious new event, which Fortnite-maker Epic is calling the “Rift Tour,” will kick off on Friday, August 6 and run through Sunday, August 8. In the teaser announcement, Epic invites players to “take a musical journey into magical new realities where Fortnite and a record-breaking superstar collide.”

In-game events building up to the mystery show series will run from July 29 through August 8, so players can hop into Fortnite to check out new Rift Tour-themed quests and rewards now. The cotton candy-colored event will offer a custom loading screen and a fluffy cloud kitty emoticon, among other digital prizes.

The Rift Tour isn’t a one-and-done event. Like the Travis Scott event, Fortnite will host five different show times across three days to make it easier for players to catch. Epic says they’ll have more details to share on Monday, August 2, so Fortnite players will have to wait for more hints or an official announcement about who’s performing.

So… who’s performing? So far, all signs point to Ariana Grande. Leakers have been saying as much for more than a week, and the documents revealed through Epic’s court battle with Apple also detailed plans for in-game events with both Grande and Lady Gaga.

Fortnite Rift Tour

At Forbes, Paul Tassi also connected the dots on how recent leaks point to Grande, including some visual themes from her music videos and a reference to her pet pig, Piggy Smalls.

Since Epic is calling its latest virtual event a tour, that suggests Grande won’t be alone, if she is indeed the mystery superstar. A Lady Gaga appearance could also be in the cards, since Epic apparently had plans for Gaga to appear in a December 2020 concert that never materialized. Kanye West is also releasing his newest album on August 6, but it seems less likely that Epic would be willing to partner with West given his myriad recent controversies. And “Donda,” West’s latest album, was originally scheduled for a different date before being delayed.

Whoever it winds up being, we’ll likely know more on Monday. Even if you’re not a Grande fan or a regular gamer, Fortnite’s in-game concerts are some of the most creative and visually exciting virtual events to date.

Everyone should fall through the metaverse with their friends while a skyscraper-sized virtual rapper shoots neon lightning bolts at least once.

29 Jul 2021

Why Latin American venture capital is breaking records this year

Today we’re wrapping our multi-week exploration of the global venture capital market’s second-quarter performance. We’ve gone around the world, working to better understand the geyser of cash flowing into today’s startups. But we’ve saved the best for last: Latin America.

At a glance, the Latin American venture capital and startup market appears similar to what we’ve seen from other growing ecosystems. Like the U.S., Canadian, European, Indian and African startup hubs, Latin America is seeing venture capital activity set records.


The Exchange explores startups, markets and money.

Read it every morning on Extra Crunch or get The Exchange newsletter every Saturday.


But inside the big numbers is a surprising picture of a startup market in the process of maturing while outside money hunts for breakout opportunities.

To help us in our exploration of Latin America’s epic second quarter, we collected notes and observations from NXTP’s Gonzalo Costa, Magma Partners’ Nathan Lustig and ALLVP’s Federico Antoni. We also have data from Dealroom, CB Insights, the Global Private Capital Association (GPCA) and ALLVP.

Today we’re digging into the data, yes, but also the human potential behind the startup rush. According to Antoni, the Latin American startup market of today “is a story about talent, not about capital.” Echoing the point in a recent piece about “the Latin American startup opportunity,” U.S. venture capital firm Sequoia wrote that it has “been blown away by the quality of founders in the current wave.” So we’ll have to do more than just read charts.

The union of talent and money is what startup markets need to thrive. But there are other reasons why Latin American startups are so frequently in the news today, including structural factors, such as strong digital penetration and quick e-commerce growth.

Those trends could have long lives. NXTP’s Costa made a bullish argument: The portion of “market capitalization from technology companies in Latin America is only 2.5% today compared to 40%+ in the U.S,” and his firm expects the two numbers to “converge in the long-term.” Our read of that set of data points is that there are a host of future Latin American public tech companies being founded — and funded — today.

Let’s talk about Latin American venture capital data, dig into which countries are rising stars in the region, learn how quickly Latin American startups have to go cross-border, and explore how quickly capital is recycling in the ecosystem – always a key test for startup-market longevity.

A venture capital wave

Latin America is on pace for all-time records in venture capital dollars raised and venture capital rounds in 2021. According to CB Insights data, startups in the region have already raised $9.3 billion in 2021’s first six months from 414 deals. The same data set indicates that in all of 2020, startups in the region raised $5.3 billion across 526 deals. And in case you’re worried that we’re comparing to an unfairly COVID-impacted year, in 2019 the numbers were $5.3 billion (again) from 614 individual deals.

This year is different, and the second quarter of 2021 was simply an outlier event. With some $7.2 billion invested in Latin American startups, Q2 2021’s closest rival in terms of quarterly venture totals was the second quarter of 2017, when $2.6 billion was invested.

29 Jul 2021

Tenderly raises $15.3M to help Ethereum developers ship decentralized apps faster

Blockchain infrastructure startups are heating up as industry fervor brings more developers and users to a space that still feels extremely young despite a heavy institutional embrace of the crypto space in 2021.

The latest crypto startup to court the attention of venture capitalists is Tenderly, which builds a developer platform for Ethereum devs to monitor and test the smart contracts that power their decentralized apps. Tenderly CEO Andrej Bencic tells TechCrunch his startup has closed a $15.3 million Series A funding round led by Accel with additional participation from existing investors. The Belgrade startup already raised a $3.3 million seed round earlier this year led by Point Nine Capital.

The startup’s aim to date has been ensuring fledgling blockchain developers aren’t left finding out about contract errors when users discover issues and complain, instead allowing users to discover these bugs proactively. While the company’s Visual Debugger is already used by “tens of thousands” of Ethereum developers, Tenderly hopes to continue building out its toolset to help more developers build on Ethereum networks without dealing with the headaches and irregularities that they’ve had to.

“Tenderly, from its inception, has been a solution to one of our own problems,” Bencic tells TechCrunch. “We wanted to make it as easy as possible to observe and extract information from Ethereum and the adjacent networks.”

Bencic hopes the company’s product can help developers get their products out more quickly without compromising on usability.

To date, the majority of Tenderly’s customers have been relatively small startup efforts aiming to tap into the exciting world of blockchain-based computing with a particular focus on decentralized finance. Tenderly itself is a small company with its team of 14 based in Serbia. Bencic says this funding will help the company expand its global footprint and build out engineering and business hires in other geographies.

Climbing cryptocurrency prices have historically aligned pretty closely with developer uptake in the blockchain world so there is some concern that bitcoin and Ethereum’s downward-trending price corrections will lead to less stability in the pipeline of new developers embracing blockchain. That said, volatility is far from unusual to the crypto world and many developers have learned that riding its ebbs and flows is just part of the experience.

“We built most of Tenderly in the bear market, and one thing we saw is that even though you get these concerning prices, people that are excited about the tech are excited about the tech whether the coins are up or down,” Bencic says.

29 Jul 2021

Colombia’s Merqueo bags $50M to expand its online grocery delivery service across Latin America

Merqueo, which operates a full-stack, on-demand delivery service in Latin America, has landed $50 million in a Series C round of funding.

IDC Ventures, Digital Bridge and IDB Invest co-led the round, which also included participation from MGM Innova Group, Celtic House Venture Partners, Palm Drive Capital and previous shareholders. The financing brings the Bogota, Colombia-based startup’s total raised to $85 million since its 2017 inception.

Merqueo CEO and co-founder Miguel McAllister knows a thing or two about the delivery space in Latin America, having also co-founded Domicilios.com, a Latin American food delivery company that was bought by Berlin-based Delivery Hero and later merged with Brazil’s iFood.

McAllister describes Merqueo as a “pure-play online supermarket with a fully integrated grocery delivery service” that sources directly from large brands and local suppliers, bypassing intermediaries and “delivering directly from its dark store network.” (Dark stores are traditional retail stores that have been converted to local fulfillment centers.”

Merqueo offers more than 8,000 products, including fresh foods, packaged goods, home essentials, beverages and frozen products. It currently operates in more than 25 cities in Colombia, Mexico and Brazil and has over 600,000 users.

Image Credits: Merqueo

It must be doing something right. The startup is close to $100 million in “run-rate revenue,” according to McAllister, having grown more than 2.5x in 2020. Merqueo also reached positive cash flow in Colombia, its most mature market. Over the last year, large Latin American retail chains and retailers have approached the company about potentially acquiring it, McAllister said.

Part of the company’s success might be attributed to the speed and flexibility it offers. Users can choose how and when to receive their groceries according to their needs, with the startup offering delivery in as little as 10 minutes or three to four hours. Users can also schedule delivery of their groceries in two-hour intervals for the same day or the next day.

Also, owning and controlling the “entire” vertical supply chain gives it the ability to obtain better margins, offer competitive pricing and achieve healthy unit economics, according to McAllister.

Merqueo plans to use its new capital in part to expand geographically. The company is currently in phase one of its expansion to Brazil, entering initially in Sao Paulo later this month. Next year, it expects to launch in other Brazilian cities such as Rio de Janeiro, Fortaleza and Salvador de Bahia.

The market opportunity in Latin America is massive considering that online grocery sales only represent just 1% of the market –– far lower than in the U.S., EU or China, for example. Other players in the increasingly crowded space include GoPuff in the U.S., Getir out of Turkey and Mexico-based Jüsto, which raised $65 million in a Series A led by General Atlantic earlier this year.

“The pandemic accelerated the adoption of online grocery shopping in LatAm,” McAllister told TechCrunch. “The region went from 0.3% share of online groceries to 1%. And after the pandemic, we are seeing a 50% increase in the pace of user adoption.” Overall, the $85 billion e-commerce market in Latin America is growing rapidly, with projections of it reaching $116.2 billion in 2023.

Currently, Merqueo has over 1,300 employees in LatAm, up 60% from last year. It plans to continue hiring with the proceeds from the Series C round as well work “to become the largest and most ambitious dark stores network of Latin America.”

Alejandro Rodríguez, managing partner at IDC Ventures, is naturally bullish on Merqueo’s potential.

“From all the opportunities we looked into, Merqueo is undoubtedly the most advanced in the region. … The Merqueo team has proved they know how to scale the business and how to get to profitability,” Rodríguez told TechCrunch.

Online grocery delivery is a business with many technical and operational complexities, he said. In his view, Merqueo’s technology and operational expertise allow it to tackle those issues in a way that has led to “the best customer experience that we have seen in a scalable way.”

“They have the best combination of both great service metrics and healthy unit economics,” Rodríguez added.

29 Jul 2021

Uber will offer free Rosetta Stone language courses to drivers

Uber wants to overcome the language barriers you’ll sometimes encounter when hailing a ride. The Verge says Uber has partnered with Rosetta Stone to offer free language lessons through its Driver app. Both Uber and Uber Eats drivers can use the feature to learn any of Rosetta Stone’s 24 languages. They’ll even get material tailored to common ridesharing scenarios.

Drivers will need to have reached Gold, Platinum or Diamond status through the Uber Pro program in a qualifying country (including large parts of the Americas, the UK, India and Spain).

The courses arrive alongside another career initiative. Drivers in some countries (including many of those from the Rosetta program) can request an achievements letter that will help them with job applications.

Uber wasn’t shy about the official rationale for both moves. Many of its drivers are either immigrants (and less likely to be familiar with local languages) or see languages and rideshare work as key to expanding their opportunities. Uber is aware that driving for the company might just be a “temporary stop” on a career path — this gives workers a better chance to move upward.

There are practical incentives for Uber. The more languages its drivers speak, the more likely those drivers are to get favorable ratings and encourage repeat business. The career incentives could also encourage more drivers to sign up for Uber in the first place, even if they ultimately spend less time in the role.

Editor’s note: This post originally appeared on Engadget.

29 Jul 2021

True ‘shift left and extend right’ security requires empowered developers

DevOps is fundamentally about collaboration and agility. Unfortunately, when we add security and compliance to the picture, the message gets distorted.

The term “DevSecOps” has come into fashion the past few years with the intention of seamlessly integrating security and compliance into the DevOps framework. However, the reality is far from the ideal: Security tools have been bolted onto the existing DevOps process along with new layers of automation, and everyone’s calling it “DevSecOps.” This is a misguided approach that fails to embrace the principles of collaboration and agility.

Integrating security into DevOps to deliver DevSecOps demands changed mindsets, processes and technologies. Security and risk management leaders must adhere to the collaborative, agile nature of DevOps for security testing to be seamless in development, making the “Sec” in DevSecOps transparent. — Neil MacDonald, Gartner

In an ideal world, all developers would be trained and experienced in secure coding practices from front end to back end and be skilled in preventing everything from SQL injection to authorization framework exploits. Developers would also have all the information they need to make security-related decisions early in the design phase.

If a developer is working on a type of security control they haven’t worked on before, an organization should provide the appropriate training before there is a security issue.

Once again, the reality falls short of the ideal. While CI/CD automation has given developers ownership over the deployment of their code, those developers are still hampered by a lack of visibility into relevant information that would help them make better decisions before even sitting down to write code.

The entire concept of discovering and remediating vulnerabilities earlier in the development process is already, in some ways, out of date. A better approach is to provide developers with the information and training they need to prevent potential risks from becoming vulnerabilities in the first place.

Consider a developer that is assigned to add PII fields to an internet-facing API. The authorization controls in the cloud API gateway are critical to the security of the new feature. “Shifting left and extending right” doesn’t mean that a scanning tool or security architect should detect a security risk earlier in the process — it means that a developer should have all the context to prevent the vulnerability before it even happens. Continuous feedback is key to up-leveling the security knowledge of developers by orders of magnitude.

29 Jul 2021

Old Amazon Kindle devices will soon lose 3G access

If you have an older Amazon Kindle with 3G internet, take note that you may not be able to wirelessly access and download new content anymore starting in December. As The Verge reports, Amazon has sent out emails to owners with old Kindles, telling them that previous-generation devices will lose internet access after mobile operators transition from 2G and 3G networks to 4G and 5G.

The e-commerce giant listed the particular devices that will be affected by the switch in its FAQ page. It noted that the first- and second-generation Kindles, as well as the Kindle DX, won’t be able to connect to the internet at all since they don’t have WiFi connectivity to fall back on. The other devices in the list are the Kindle Keyboard (3rd Generation), Kindle Touch (4th Generation), Kindle Paperwhite (5th, 6th and 7th Generation), Kindle Voyage (7th Generation) and Kindle Oasis (8th Generation), all of which have WiFi connection.

You’ll still be able to access your books on an older device and can do wired transfers if you want, though. And if you have a newer 4G or WiFi-only Kindle, you won’t be affected at all. In its email, Amazon included a code customers can use to get $50 off a new Kindle Paperwhite or Oasis, along with $15 in eBook credits. You may want to check your inbox to see if you got the company’s notice in case you’ve been looking to upgrade anyway.

Editor’s note: This post originally appeared on Engadget.

29 Jul 2021

Amazon’s Fire TV Cube now supports Zoom calls on your TV

Late last year, Amazon launched support for two-way calling that worked with its Fire TV Cube devices. The feature allowed consumers to make and receive calls from their connected TV to any other Alexa device with a screen. Today, the company is expanding this system to enable support for two-way calling with Zoom.

Starting today, Fire TV Cube owners (2nd gen.) will be able to join Zoom work meetings or virtual hangouts via their Fire TV Cube.

To take advantage of the new feature, you’ll need Amazon’s Fire TV Cube, its hands-free streaming device and smart speaker that has Alexa built in, as well as a webcam that supports USB Video Class (UVC) with at least 720p resolution and 30fps. But for a better experience, Amazon recommends a webcam with 1080p resolution and a 60-90 degree field of view from 6 to 10 feet away from the TV. It doesn’t recommend 4K webcams, however.

Amazon suggests webcams like the Logitech C920, C922x, C310, or the Wansview 101JD, for example.

You’ll then connect your webcam to your Fire TV Cube using a Micro USB to USB adapter.

For best results, you’ll want to attach the webcam above the TV screen, Amazon notes.

Once everything is set up and connected, you’ll need to download and install the Zoom app from the Fire TV Appstore. When joining meetings, you can either sign in as a guest or use an existing Zoom account, per the on-screen instructions.

Thanks to the Alexa integration, you can join your meetings hands-free, if you prefer, by way of a voice command like “Alexa, join my Zoom meeting.” Alexa will respond by prompting you for the meeting ID and passcode. Alternately, you can choose to use the remote control to enter in this information.

An optional feature also lets you sync your calendar to Alexa to allow the smart assistant to remind you about the upcoming meetings it finds on your calendar. If you go this route, Alexa will suggest the meeting to join and you’ll just have to say “yes” to be automatically dialed in.

Amazon first announced it was bringing video calling support to its Fire TV platform last fall — a significant update in the new era of remote work and schooling, driven by the pandemic. However, it’s not the only option on the market. Google also last year brought group video calls to its Hub Max devices, and later added support for Zoom calls. Meanwhile Facebook Portal devices have offered video calling of a more personal nature, and last year updated to support Zoom, too.

In other words, Amazon is playing a bit of catch-up here. And its solution is a little more unwieldy as it requires consumers to buy their own webcam, while something like Portal TV offers a TV with a smart camera included.

To use the new feature, you’ll need the latest Fire TV Cube software update to get started, Amazon notes.