Category: UNCATEGORIZED

17 May 2019

Amazon now sells flight tickets in India

Indians can already use Amazon to pay for their mobile bills and borrow money to purchase items, but now there’s more. This week, the ecommerce giant quietly introduced an additional feature to its shopping site: flight tickets.

Amazon has partnered with local travel service Cleartrip to add flight booking option to its payment service — Amazon Pay — in India, according to an FAQ posted on its website. The feature, first spotted by news outlet Skift, is available on its Indian website and app.

The addition of plane ticketing underscores Amazon’s growing interest in expanding its payment service in India, which is both one of its fastest-growing markets and a country it uses to test new ideas.

Since launching Amazon Pay in India in late 2016, the company has added a myriad of features to the service. Amazon Pay today allows Indians to top up their phones, cable TV subscriptions, and pay for electricity and water bills. Last month, Amazon announced support for peer-to-peer (P2P) money transfers for users of its Android app. Amazon also plans to soon let users order food from its website, local media reported last month.

The company has also inked deals with other top firms such as movie ticketing site BookMyShow, food delivery startup Swiggy, and bus ticketing startup Redbus to embed Amazon Pay into many popular Indian services. To spur its adoption, the company has offered cashback incentives to those who checkout using Amazon Pay.

The flight ticketing option is not much different. The company is promising a one-time cashback of up to Rs 2,000 ($28.20) for each first booking.

The push comes as many local companies in India and those that operate in the nation begin to mold their apps into so-called super apps. Top mobile wallet service Paytm has expanded to add a number of financial services, including as of this week a credit card, in recent years. India’s ride-hailing service Ola also entered the credit card business this week

Truecaller, an app that lets users screen for spam calls, has added messaging and payment features in India. The bundling often seems big names work together. For example, Paytm recently partnered with Zomato to test food ordering option on the mobile wallet app, a source with knowledge of the partner told TechCrunch.

Amazon’s interest in flight ticketing option in India should also help its partner ClearTrip gain a larger foothold in the nation. The company competes with giant MakeMyTrip, Booking.com, and Paytm . Google also offers flights in India, though, at the moment, that is limited to search. When it comes to transactions, users are directed to ticketing websites to complete their purchase.

17 May 2019

Microsoft aims to train and certify 15,000 workers on A.I. skills by 2022

Microsoft is investing in certification and training for a range of A.I.-related skills in partnership with education provider General Assembly, the companies announced this morning. The goal is to train some 15,000 people by 2022 in order to increase the pool of A.I. talent around the world. The training will focus on A.I., machine learning, data science, cloud and data engineering and more.

In the new program’s first year, Microsoft will focus on training 2,000 workers to transition to a A.I. and machine learning role. And over the full three years, it will train an additional 13,000 workers with A.I.-related skills.

As part of this effort, Microsoft is joining General Assembly’s new A.I. Standards Board along with other companies. Over the next six months, the Board will help to define A.I. skills standards, develop assessments, design a career framework, and create credentials for A.I. skills.

The training developed will also focus on filing the A.I. jobs currently available where Microsoft technologies are involved. As Microsoft notes, many workers today are not skilled enough for roles involving the use of Azure in aerospace, manufacturing and elsewhere. The training, it says, will focus on serving the needs of its customers who are looking to employ A.I. talent.

This will also include the creation of an A.I. Talent Network that will source candidates for long-term employment as well as contract work. General Assembly will assist with this effort by connecting its 22 campuses and the broader Adecco ecosystem to this jobs pipeline. (GA sold to staffing firm Adecco last year for $413 million.)

Microsoft cited the potential for A.I.’s impact on job creation as a reason behind the program, noting that up to 133 million new roles may be created by 2022 as a result of the new technologies. Of course, it’s also very much about making sure its own software and cloud customers can find people who are capable of working with its products, like Azure.

“As a technology company committed to driving innovation, we have a responsibility to help workers access the AI training they need to ensure they thrive in the workplace of today and tomorrow,” said Jean-Philippe Courtois, executive vice president and president of Global Sales, Marketing and Operations at Microsoft, in a statement. “We are thrilled to combine our industry and technical expertise with General Assembly to help close the skills gap and ensure businesses can maximize their potential in our AI-driven economy.”

17 May 2019

The state of the smartphone

Earlier this month, Canalys used the word “freefall” to describe its latest reporting. Global shipments fell 6.8% year over year. At 313.9 million, they were at their lowest level in nearly half a decade.

Of the major players, Apple was easily the hardest hit, falling 23.2% year over year. The firm says that’s the “largest single-quarter decline in the history of the iPhone.” And it’s not an anomaly, either. It’s part of a continued slide for the company, seen most recently in its Q1 earnings, which found the handset once again missing Wall Street expectations. That came on the tale of a quarter in which Apple announced it would no longer be reporting sales figures.

Tim Cook has placed much of the iPhone’s slide at the feet of a disappointing Chinese market. It’s been a tough nut for the company to crack, in part due to a slowing national economy. But there’s more to it than that. Trade tensions and increasing tariffs have certainly played a role — and things look like they’ll be getting worse before they get better on that front, with a recent bump from a 10 to 25% tariff bump on $60 billion in U.S. goods.

It’s important to keep in mind here that many handsets, regardless of country of origin, contain both Chinese and American components. On the U.S. side of the equation, that includes nearly ubiquitous elements like Qualcomm processors and a Google-designed operating system. But the causes of a stagnating (and now declining) smartphone market date back well before the current administration began sowing the seeds of a trade war with China.

Image via Miguel Candela/SOPA Images/LightRocket via Getty ImagesThe underlying factors are many. For one thing, smartphones simply may be too good. It’s an odd notion, but an intense battle between premium phone manufacturers may have resulted in handsets that are simply too good to warrant the long-standing two-year upgrade cycle. NPD Executive Director Brad Akyuz tells TechCrunch that the average smartphone flagship user tends to hold onto their phones for around 30 months — or exactly two-and-a-half years.

That’s a pretty dramatic change from the days when smartphone purchases were driven almost exclusively by contracts. Smartphone upgrades here in the States were driven by the standard 24-month contract cycle. When one lapsed, it seemed all but a given that the customer would purchase the latest version of the heavily subsidized contract.

But as smartphone build quality has increased, so too have prices, as manufacturers have raised margins in order to offset declining sales volume. “All of a sudden, these devices became more expensive, and you can see that average selling price trend going through the roof,” says Akyuz. “It’s been crazy, especially on the high end.”

17 May 2019

HPE is buying Cray for $1.3 billion

HPE announced it was buying Cray for $1.3 billion, giving it access to the company’s high performance computing portfolio, and perhaps a foothold into quantum computing in the future.

The purchase price was $35 a share, a $5.19 premium over yesterday’s close of $29.81 a share. Cray was founded in the 1970s and for a time represented the cutting edge of super computing in the United States, but times have changed, and as the market has shifted, a deal like this makes sense.

Ray Wang, founder and principal analyst at Constellation Research says this is about consolidation at the high end of the market. “This is a smart acquisition for HPE. Cray has been losing money for some time but had a great portfolio of IP and patents that is key for the quantum era,” he told TechCrunch.

While HPE’s president and CEO Antonio Neri didn’t see it in those terms, he did see an opportunity in combining the two organizations. “By combining our world-class teams and technology, we will have the opportunity to drive the next generation of high performance computing and play an important part in advancing the way people live and work,” he said in a statement.

Cray CEO and president Peter Ungaro agreed. “We believe that the combination of Cray and HPE creates an industry leader in the fast-growing High-Performance Computing and AI markets and creates a number of opportunities that neither company would likely be able to capture on their own,” he wrote in a blog post announcing the deal.

While it’s not clear how this will work over time, this type of consolidation usually involves some job loss on the operations side of the house as the two companies become one. It is also unclear how this will affect Cray’s customers as it moves to become part of HPE but HPE has plans to create a high performance computing product family using its new assets.

HPE was formed when HP split into two companies in 2014. HP Inc. was the printer division, while HPE was the enterprise side.

The deal is subject to the typical regulatory oversight, but if all goes well, it is expected to close in HPE’s fiscal Q1 2020.

17 May 2019

MP Tom Watson wants UK competition authority to investigate Amazon’s Deliveroo stake

European restaurant delivery giant Deliveroo this morning announced that Amazon would be gobbling up a share in the company, by leading a new $575 million round of funding in it. But it looks like the e-commerce giant may be facing a little indigestion ahead.

Tom Watson, MP and deputy leader of the Labour Party, today announced that he will be asking the UK’s Competition and Markets Authority (CMA) to investigate the investment, opening the door to either imposing stronger conditions on the deal, or blocking it outright.

“It’s called surveillance capitalism,” he said today of Amazon’s approach to how it uses data from customers to build and sell products. “It’s a digital dystopia, and I shall be writing to the Competition and Markets Authority demanding they launch an investigation into this ‘investment.'”

We have contacted Watson directly to elaborate on which violation(s) he would cite in the referral and we will update as and when we hear back. Areas that the CMA might investigate could involve whether the deal would result in unfair competition, or a misuse of data.

Watson’s announcement came via a series of tweets on Twitter, in which he laid out his concerns in more detail. His words are a concise take on the key to Amazon’s business model: its focus on Deliveroo is not just to invest in new services to expand its e-commerce and logistics business, but to leverage the data generated in one operation to grow other parts of its business, too.

“Deliveroo’s CEO Will Shu welcomes a land grab by Amazon because ‘it is such a customer-obsessed organisation,'” he said, citing an interview Shu gave to the BBC about the investment. “He’s right, Amazon is obsessed. Obsessed with tracking tools, micro-targeted ads, extracting billions through monetising our personal data.

“They don’t want to get their mighty claws on a food delivery system. They want Deliveroo’s tech and data. They don’t just want to know how you eat, what you eat, when you eat. They want to know how best to extract your cash throughout your waking and sleeping hours.”

The CMA — and regulators in general — have had a mixed record when it comes to putting the foot down on large deals. On one hand, in the past European reguators approved major takeovers by Facebook of Instagram and Whatsapp — takeovers that now many are now questioning. On the other, it recently moved to block a $10 billion acquisition of Walmart’s ASDA by Sainsbury’s — effectively kicking the deal into touch.

The difference between these past cases and Amazon/Deliveroo is that the latter is an investment rather than an outright acquisition. However, there is an argument to be made that one can lead to the other, specifically in this case.

In September 2018, it was reported that Amazon had made at least two attempts to acquire Deliveroo, around the same time that Uber was also considering a bid for the company to bolster its Uber Eats business. (Deliveroo and Uber Eats have been in protracted competition to dominate higher-end, app-based food delivery services in key cities like London.)

At the time, Deliveroo was valued at around $2 billion; its valuation now is likely to be closer to $3 billion.

It’s worth pointing out too that another major acquisition that Amazon has made in Europe, of LoveFilm (to build eventually its Netflix competitor Amazon Prime Video), also started with an investment.

Amazon has had mixed success so far when it comes to food in London: it launched Amazon Restaurants in 2016 as one of the first markets for its move into food delivery, but closed it in 2018 (this is reportedly around the time that it first started to take an interest in Deliveroo).

Amazon has meanwhile been gradually expanding Amazon Fresh, Amazon Pantry and other grocery delivery in the UK, but has yet to really utilise its relatively recent ownership of Whole Foods to expand that business beyond a few retail locations in London.

In the UK, there have also been rumors that Amazon has considered snapping up real estate from failing brick-and-mortar superstores, although so far nothing has materialised.

In that context, a stake in Deliveroo could well be one development in what is a very long-term play for Amazon, a company known for pulling off tenacious, long-term plays. Whether the CMA chooses to investigate both the deal as well as that wider context will be an interesting one to chew on.

17 May 2019

Minecraft Earth makes the whole real world your very own blocky realm

When your game tops a hundred million players, your thoughts naturally turn to doubling that number. That’s the case with the creators, or rather stewards, of Minecraft at Microsoft, where the game has become a product category unto itself. And now it is making its biggest leap yet — to a real-world augmented reality game in the vein of Pokemon GO, called Minecraft Earth.

Announced today but not playable until summer (on iOS and Android) or later, MCE (as I’ll call it) is full-on Minecraft, reimagined to be mobile and AR-first. So what is it? As executive producer Jesse Merriam put it succinctly: “Everywhere you go, you see Minecraft. And everywhere you go, you can play Minecraft.”

Yes, yes — but what is it? Less succinctly put, MCE is like other real-world based AR games in that it lets you travel around a virtual version of your area, collecting items and participating in mini-games. Where it’s unlike other such games is that it’s built on top of Minecraft: Bedrock Edition, meaning it’s not some offshoot or mobile cash-in; this is straight-up Minecraft, with all the blocks, monsters, and redstone switches you desire, but in AR format. You collect stuff so you can build with it and share your tiny, blocky worlds with friends.

That introduces some fun opportunities and a few non-trivial limitations. Let’s run down what MCE looks like — verbally, at least, since Microsoft is being exceedingly stingy with real in-game assets.

There’s a map, of course

Because it’s Minecraft Earth, you’ll inhabit a special Minecraftified version of the real world, just as Pokemon GO and Harry Potter: Wizards Unite put a layer atop existing streets and landmarks.

The look is blocky to be sure but not so far off the normal look that you won’t recognize it. It uses OpenStreetMaps data, including annotated and inferred information about districts, private property, safe and unsafe places, and so on — which will be important later.

The fantasy map is filled with things to tap on, unsurprisingly called tappables. These can be a number of things: resources in the form of treasure chests, mobs, and adventures.

Chests are filled with blocks, naturally, adding to your reserves of cobblestone, brick, and so on, all the different varieties appearing with appropriate rarity.

A pig from Minecraft showing in the real world via augmented reality.Mobs are animals like those you might normally run across in the Minecraft wilderness: pigs, chickens, squid, and so on. You snag them like items, and they too have rarities, and not just cosmetic ones. The team highlighted a favorite of theirs, the muddy pig, which when placed down will stop at nothing to get to mud and never wants to leave, or a cave chicken that lays mushrooms instead of eggs. Yes, you can breed them.

Last are adventures, which are tiny AR instances that let you collect a resource, fight some monsters, and so on. For example you might find a crack in the ground that, when mined, vomits forth a volume of lava you’ll have to get away from, and then inside the resulting cave are some skeletons guarding a treasure chest. The team said they’re designing a huge number of these encounters.

Importantly, all these things, chests, mobs, and encounters, are shared between friends. If I see a chest, you see a chest — and the chest will have the same items. And in an AR encounter, all nearby players are brought in, and can contribute and collect the reward in shared fashion.

And it’s in these AR experiences and the “build plates” you’re doing it all for that the game really shines.

The AR part

“If you want to play Minecraft Earth without AR, you have to turn it off,” said Torfi Olafsson, the game’s director. This is not AR-optional, as with Niantic’s games. This is AR-native, and for good and ill the only way you can really play is by using your phone as a window into another world. Fortunately it works really well.

First, though, let me explain the whole build plate thing. You may have been wondering how these collectibles and mini-games amount to Minecraft. They don’t — they’re just the raw materials for it.

Whenever you feel like it, you can bring out what the team calls a build plate, which is a special item, a flat square that you virtually put down somewhere in the real world — on a surface like the table or floor, for instance — and it transforms into a small, but totally functional, Minecraft world.

In this little world you can build whatever you want, or dig into the ground, build an inverted palace for your cave chickens or create a paradise for your mud-loving pigs — whatever you want. Like Minecraft itself, each build plate is completely open-ended. Well, perhaps that’s the wrong phrase — they’re actually quite closely bounded, since the world only exists out to the edge of the plate. But they’re certainly yours to play with however you want.

Notably all the usual Minecraft rules are present — this isn’t Minecraft Lite, just a small game world. Water and lava flow how they should, blocks have all the qualities they should, and mobs all act as they normally would.

The magic part comes when you find that you can instantly convert your build plate from miniature to life-size. Now the castle you’ve been building on the table is three stories tall in the park. Your pigs regard you silently as you walk through the halls and admire the care and attention to detail with which you no doubt assembled them. It really is a trip.

It doesn’t really look like this but you get the idea.

In the demo, I played with a few other members of the press, we got to experience a couple build plates and adventures at life-size (technically actually 3/4 life size — the 1 block to 1 meter scale turned out to be a little daunting in testing). It was absolute chaos, really, everyone placing blocks and destroying them and flooding the area and putting down chickens. But it totally worked.

The system uses Microsoft’s new Azure Spatial Anchor system, which quickly and continuously fixed our locations in virtual space. It updated remarkably quickly, with no lag, showing the location and orientation of the other players in real time. Meanwhile the game world itself was rock-solid in space, smooth to enter and explore, and rarely bugging out (and that only in understandable circumstances). That’s great news considering how heavily the game leans on the multiplayer experience.

The team said they’d tested up to 10 players at once in an AR instance, and while there’s technically no limit, there’s sort of a physical limit in how many people can fit in the small space allocated to an adventure or around a tabletop. Don’t expect any giant 64-player raids, but do expect to take down hordes of spiders with three or four friends.

Pick(ax)ing their battles

In choosing to make the game the way they’ve made it, the team naturally created certain limitations and risks. You Wouldn’t want, for example, an adventure icon to pop up in the middle of the highway.

For exactly that reason the team spent a lot of work making the map metadata extremely robust. Adventures won’t spawn in areas like private residences or yards, though of course simple collectibles might. But because you’re able to reach things up to 70 meters away, it’s unlikely you’ll have to knock on someone’s door and say there’s a cave chicken in their pool and you’d like to touch it, please.

Furthermore adventures will not spawn in areas like streets or difficult to reach areas. The team said they worked very hard making it possible for the engine to recognize places that are not only publicly accessible, but safe and easy to access. Think sidewalks and parks.

Another limitation is that, as an AR game, you move around the real world. But in Minecraft verticality is an important part of the gameplay. Unfortunately the simple truth is that in the real world you can’t climb virtual stairs or descend into a virtual cave. You as a player exist on a 2D plane, and can interact with but not visit places above and below that plane. (An exception of course is on a build plate, where in miniature you can fly around it freely by moving your phone).

That’s a shame for people who can’t move around easily, though you can pick up and rotate the build plate to access different sides. Weapons and tools also have infinite range, eliminating a potential barrier to fun and accessibility.

What will keep people playing?

In Pokemon GO, there’s the drive to catch ’em all. In Wizards Unite, you’ll want to advance the story and your skills. What’s the draw with Minecraft Earth? Well, what’s the draw in Minecraft? You can build stuff. And now you can build stuff in AR on your phone.

The game isn’t narrative-driven, and although there is some (unspecified) character progression, for the most part the focus is on just having fun doing and making stuff in Minecraft. Like a set of LEGO blocks, a build plate and your persistent inventory simply make for a lively sandbox.

Admittedly that doesn’t sound like it carries the same addictive draw of Pokemon, but the truth is Minecraft kind of breaks the rules like that. Millions of people play this game all the time just to make stuff and show that stuff to other people. Although you’ll be limited in how you can share to start, there will surely be ways to explore popular builds in the future.

And how will it make money? The team basically punted on that question — they’re fortunately in a position where they don’t have to worry about that yet. Minecraft is one of the biggest games of all time and a big money-maker — it’s probably worth the cost just to keep people engaged with the world and community.

MCE seems to me like a delightful thing but one that must be appreciated on its own merits. A lack of screenshots and gameplay video isn’t doing a lot to help you here, I admit. Trust me when I say it looks great, plays well, and seems fundamentally like a good time for all ages.

A few other stray facts I picked up:

  • Regions will roll out gradually but it will be available in all the same languages as Vanilla at launch
  • Yes, there will be skins (and they’ll carry over from your existing account)
  • There will be different sizes and types of build plates
  • There’s crafting, but no 3×3 crafting grid (?!)
  • You can report griefers and so on, but the way the game is structured it should be an issue
  • The AR engine creates and uses a point cloud but doesn’t like take pictures of your bedroom
  • Content is added to the map dynamically, and there will be hot spots but emptier areas will fill up if you’re there
  • It leverages AR Core and AR Kit, naturally
  • The Hololens version of Minecraft we saw a while back is a predecessor “more spiritually than technically”
  • Adventures that could be scary to kids have a special sign
  • “Friends” can steal blocks from your build plate if you’re playing together (or donate them)

Sound fun? Sign up for the beta here.

17 May 2019

Health[at]Scale lands $16M Series A to bring machine learning to healthcare

Health[at]Scale, a startup with founders who have both medical and engineering expertise, wants to bring machine learning to bear on healthcare treatment options to produce outcomes with better results and less aftercare. Today the company announced a $16 million Series A. Optum, which is part of the UnitedHealth Group, was the sole investor .

Today, when people looks at treatment options, they may look at a particular surgeon or hospital, or simply what the insurance company will cover, but they typically lack the data to make truly informed decisions. This is true across every part of the healthcare system, particularly in the U.S. The company believes using machine learning, it can produce better results.

“We are a machine learning shop, and we focus on what I would describe as precision delivery. So in other words, we look at this question of how do we match patients to the right treatments, by the right providers, at the right time,” Zeeshan Syed, Health at Scale CEO told TechCrunch.

The founders see the current system as fundamentally flawed, and while they see their customers as insurance companies, hospital systems and self-insured employers; they say the tools they are putting into the system should help everyone in the loop get a better outcome.

The idea is to make treatment decisions more data driven. While they aren’t sharing their data sources, they say they have information from patients with a given condition, to doctors who treat that condition, to facilities where the treatment happens. By looking at a patient’s individual treatment needs and medical history, they believe they can do a better job of matching that person to the best doctor and hospital for the job. They say this will result in the fewest post-operative treatment requirements, whether that involves trips to the emergency room or time in a skilled nursing facility, all of which would end up adding significant additional cost.

If you’re thinking this is strictly about cost savings for these large institutions, Mohammed Saeed, who is the company’s chief medical officer and has and MD from Harvard and a PhD in electrical engineering from MIT, insists that isn’t the case. “From our perspective, it’s a win-win situation since we provide the best recommendations that have the patient interest at heart, but from a payer or provider perspective, when you have lower complication rates you have better outcomes and you lower your total cost of care long term,” he said.

The company says the solution is being used by large hospital systems and insurer customers, although it couldn’t share any. The founders also said, it has studied the outcomes after using its software and the machine learning models have produced better outcomes, although it couldn’t provide the data to back that up at that point at this time.

The company was founded in 2015 and currently has 11 employees. It plans to use today’s funding to build out sales and marketing to bring the solution to a wider customer set.

17 May 2019

LG developed its own AI chip to make its smart home products even smarter

As its once-strong mobile division continues to slide, LG is picking up its focus on emerging tech. The company has pushed automotive, and particularly its self-driving capabilities, and today it doubled down on its smart home play with the announcement of its own artificial intelligence (AI) chip.

LG said the new chip includes its own neural engine that will improve the deep-learning algorithms used in its future smart home devices, which will include robot vacuum cleaners, washing machines, refrigerators and air conditioners. The chip can operate without an internet connection thanks to on-device processing, and it uses “a separate hardware-implemented security zone” to store personal data.

“The AI Chip incorporates visual intelligence to better recognize and distinguish space, location, objects and users while voice intelligence accurately recognizes voice and noise characteristics while product intelligence enhances the capabilities of the device by detecting physical and chemical changes in the environment,” the company wrote in an announcement.

To date, companies seeking AI or machine learning (ML) smarts at chipset level have turned to established names like Intel, ARM and Nvidia, with upstarts including Graphcore, Cerebras and Wave Computing provided VC-fueled alternatives.

There is, indeed, a boom in AI and ML challengers. A New York Times report published last year estimated that “at least 45 startups are working on chips that can power tasks like speech and self-driving cars,” but that doesn’t include many under-the-radar projects financed by the Chinese government.

LG isn’t alone in opting to fly solo in AI. Facebook, Amazon and Apple are all reported to be working on AI and ML chipsets for specific purposes. In LG’s case, its solution is customized for smarter home devices.

“Our AI C​hip is designed to provide optimized artificial intelligence solutions for future LG products. This will further enhance the three key pillars of our artificial intelligence strategy – evolve, connect and open – and provide customers with an improved experience for a better life,” IP Park, president and CTO of LG Electronics, said in a statement.

The company’s home appliance unit just recorded its highest quarter of sales and profit to date. Despite a sluggish mobile division, LG posted an annual profit of $2.4 billion last year with standout results for its home appliance and home entertainment units — two core areas of focus for AI.

17 May 2019

Unpacking Away’s $1.4B valuation, the startup studio model and CrowdStrike’s S-1

Hello and welcome back to Equity, TechCrunch’s venture capital-focused podcast, where we unpack the numbers behind the headlines.

This week was something a bit special for the team, albeit in a sad way. It marked the last episode in which we’d all be together in the current TechCrunch office. It’s a place we’ve spent so much time in so we were all a bit nostalgic. (TC is moving offices, nothing else is changing!)

Anyway, there was news to discuss!

After Alex went through what he called a “mid-quarter check-in” we got into the meat of things, kicking off with Kate’s recent story on Madrona’s new startup studio. The $11 million that will be spent on spinning up ideas and spinning out companies forms a model that could be exported to other cities. In Kate’s view, there are a few other cities in the nation where the idea could work.

After that, we dug into two different pieces of scooter news (Boo!), namely that you can get a Boosted-branded electric scooter for $1,600 or the new Bird One scooter for around $1,300. You know, if you can’t find one to rent and want to absorb the maintenance and charging headaches yourself.

Next, we turned to Away, a brand you would recognize if we showed you its most famous product. Away has raised another $100 million in Series D funding at a $1.4 billion valuation. Sure, that’s a big jump from its $400 million Series C valuation but we think it makes sense.

After that, we had to get to the latest from Impossible Foods, which is now sitting atop $300 million fresh dollars. This announcement comes hot off the heels of Impossible Foods’ partnership with Burger King.

Finally, we turned to the latest S-1 filing from tech: CrowdStrike . You can read Kate’s notes here, and Alex’s here, but the gist is that this company will go public, the only question is how to price it.

Oh, and Slack is pulling off its direct listing on June 20th. Get hyped!

Equity drops every Friday at 6:00 am PT, so subscribe to us on Apple PodcastsOvercast, Pocket Casts, Downcast and all the casts.

17 May 2019

Tutor House, the UK-based tutoring platform, scores £2M from Fuel Ventures

Tutor House, a U.K.-based startup that operates a marketplace to let parents find an online or in-person tutor for their children, has raises £2 million in funding.

Backing the round, the first for the young company, is Fuel Ventures, the London-based VC and startup builder set up by Mark Pearson of MyVoucherCodes fame. Fuel Ventures recently closed its third fund of £20 million to continue investing in early-stage B2B and B2C marketplaces, platforms and SaaS.

Founded by Ex-teacher Alex Dyer in 2012 — and self-funded until now — Tutor House connects parents and families with tutors either in-person or online. The site enables families to search for tutors across an array of subjects and academic levels, and now claims to be the U.K.’s leading tutoring agency offering private home or remote tuition for all Primary, GCSE, A-Level and University subjects.

“The large number of teachers leaving their profession in addition to ever increasing class sizes mean that the market for private tutoring has expanded significantly,” former psychology teacher and now Tutor House CEO Dyer tells me. “In order to improve the quality of each student’s academic experience, our tutors provide personalised learning plans that will help to boost grades and give learners the best chance of success”.

In addition, Dyer says that Tutor House is the only tutoring platform that interviews all tutors and ensures that they have a full DBS check before going live on the platform. “In an unregulated industry this is very important,” he adds. “We are dedicated to providing each and every student with the best level of service possible”.

Typical Tutor House customers fall into four groups. The first is hands-on parents who want the best for their child regardless of price. The second is parents who see education as important but may have to ask relatives for help with costs. The third is students who can’t access education in a mainstream school due to anxiety or other SEN related issues. “These students often need to retake A-level or GCSE exams due to poor teaching/no teacher,” says Dyer. The final group is university students and adult learners who are investing in their future by taking learning into their own hands.

A classic marketplace play, Tutor House charges tutors a 20 percent commission fee for every booking. However, if a tutor books more than twenty hours a month, the commission is reduced. “We also offer A-Level and Pre-U retake courses, in addition to residential courses and homeschooling,” explains Dyer.

Meanwhile, Tutor House says it will use the investment from Fuel Ventures to expand into other countries, and to create a bespoke school in London for students who need intensive tutoring for exam retakes.